ModuleLoader.cs 12 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSim Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections.Generic;
  29. using System.IO;
  30. using System.Reflection;
  31. using Nini.Config;
  32. using OpenSim.Framework.Console;
  33. using OpenSim.Region.Environment.Interfaces;
  34. using OpenSim.Region.Environment.Modules;
  35. using OpenSim.Region.Environment.Scenes;
  36. namespace OpenSim.Region.Environment
  37. {
  38. public class ModuleLoader
  39. {
  40. private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
  41. public Dictionary<string, Assembly> LoadedAssemblys = new Dictionary<string, Assembly>();
  42. private readonly List<IRegionModule> m_loadedModules = new List<IRegionModule>();
  43. private readonly Dictionary<string, IRegionModule> m_loadedSharedModules = new Dictionary<string, IRegionModule>();
  44. private readonly IConfigSource m_config;
  45. public ModuleLoader(IConfigSource config)
  46. {
  47. m_config = config;
  48. }
  49. public IRegionModule[] GetLoadedSharedModules
  50. {
  51. get
  52. {
  53. IRegionModule[] regionModules = new IRegionModule[m_loadedSharedModules.Count];
  54. m_loadedSharedModules.Values.CopyTo(regionModules, 0);
  55. return regionModules;
  56. }
  57. }
  58. public void PickupModules(Scene scene, string moduleDir)
  59. {
  60. DirectoryInfo dir = new DirectoryInfo(moduleDir);
  61. foreach (FileInfo fileInfo in dir.GetFiles("*.dll"))
  62. {
  63. LoadRegionModules(fileInfo.FullName, scene);
  64. }
  65. }
  66. public void LoadDefaultSharedModules()
  67. {
  68. DynamicTextureModule dynamicModule = new DynamicTextureModule();
  69. if (m_loadedSharedModules.ContainsKey(dynamicModule.Name))
  70. {
  71. m_log.ErrorFormat("[MODULES]: Module name \"{0}\" already exists in module list. Module type {1} not added!", dynamicModule.Name, "DynamicTextureModule");
  72. }
  73. else
  74. {
  75. m_loadedSharedModules.Add(dynamicModule.Name, dynamicModule);
  76. }
  77. ChatModule chat = new ChatModule();
  78. if (m_loadedSharedModules.ContainsKey(chat.Name))
  79. {
  80. m_log.ErrorFormat("[MODULES]: Module name \"{0}\" already exists in module list. Module type {1} not added!", chat.Name, "ChatModule");
  81. }
  82. else
  83. {
  84. m_loadedSharedModules.Add(chat.Name, chat);
  85. }
  86. InstantMessageModule imMod = new InstantMessageModule();
  87. if (m_loadedSharedModules.ContainsKey(imMod.Name))
  88. {
  89. m_log.ErrorFormat("[MODULES]: Module name \"{0}\" already exists in module list. Module type {1} not added!", imMod.Name, "InstantMessageModule");
  90. }
  91. else
  92. {
  93. m_loadedSharedModules.Add(imMod.Name, imMod);
  94. }
  95. LoadImageURLModule loadMod = new LoadImageURLModule();
  96. if (m_loadedSharedModules.ContainsKey(loadMod.Name))
  97. {
  98. m_log.ErrorFormat("[MODULES]: Module name \"{0}\" already exists in module list. Module type {1} not added!", loadMod.Name, "LoadImageURLModule");
  99. }
  100. else
  101. {
  102. m_loadedSharedModules.Add(loadMod.Name, loadMod);
  103. }
  104. // AvatarFactoryModule avatarFactory = new AvatarFactoryModule();
  105. // if (m_loadedSharedModules.ContainsKey(avatarFactory.Name))
  106. // {
  107. // m_log.ErrorFormat("[MODULES]: Module name \"{0}\" already exists in module list. Module type {1} not added!", avatarFactory.Name, "AvarFactoryModule");
  108. // }
  109. // else
  110. // {
  111. // m_loadedSharedModules.Add(avatarFactory.Name, avatarFactory);
  112. // }
  113. XMLRPCModule xmlRpcMod = new XMLRPCModule();
  114. if (m_loadedSharedModules.ContainsKey(xmlRpcMod.Name))
  115. {
  116. m_log.ErrorFormat("[MODULES]: Module name \"{0}\" already exists in module list. Module type {1} not added!", xmlRpcMod.Name, "XMLRPCModule");
  117. }
  118. else
  119. {
  120. m_loadedSharedModules.Add(xmlRpcMod.Name, xmlRpcMod);
  121. }
  122. //TextureDownloadModule textureModule = new TextureDownloadModule();
  123. //LoadedSharedModules.Add(textureModule.Name, textureModule);
  124. AgentAssetTransactionModule transactionsModule = new AgentAssetTransactionModule();
  125. if (m_loadedSharedModules.ContainsKey(transactionsModule.Name))
  126. {
  127. m_log.ErrorFormat("[MODULES]: Module name \"{0}\" already exists in module list. Module type {1} not added!", transactionsModule.Name, "TransactionModule");
  128. }
  129. else
  130. {
  131. m_loadedSharedModules.Add(transactionsModule.Name, transactionsModule);
  132. }
  133. }
  134. public void InitialiseSharedModules(Scene scene)
  135. {
  136. foreach (IRegionModule module in m_loadedSharedModules.Values)
  137. {
  138. module.Initialise(scene, m_config);
  139. scene.AddModule(module.Name, module); //should be doing this?
  140. }
  141. }
  142. public void InitializeModule(IRegionModule module, Scene scene)
  143. {
  144. module.Initialise(scene, m_config);
  145. scene.AddModule(module.Name, module);
  146. m_loadedModules.Add(module);
  147. }
  148. /// <summary>
  149. /// Loads/initialises a Module instance that can be used by multiple Regions
  150. /// </summary>
  151. /// <param name="dllName"></param>
  152. /// <param name="moduleName"></param>
  153. public void LoadSharedModule(string dllName, string moduleName)
  154. {
  155. IRegionModule module = LoadModule(dllName, moduleName);
  156. if (module != null)
  157. LoadSharedModule(module);
  158. }
  159. /// <summary>
  160. /// Loads/initialises a Module instance that can be used by multiple Regions
  161. /// </summary>
  162. /// <param name="module"></param>
  163. public void LoadSharedModule(IRegionModule module)
  164. {
  165. if (!m_loadedSharedModules.ContainsKey(module.Name))
  166. {
  167. m_loadedSharedModules.Add(module.Name, module);
  168. }
  169. }
  170. public void LoadRegionModules(string dllName, Scene scene)
  171. {
  172. IRegionModule[] modules = LoadModules(dllName);
  173. if (modules.Length > 0)
  174. {
  175. m_log.InfoFormat("[MODULES]: Found Module Library [{0}]", dllName);
  176. foreach (IRegionModule module in modules)
  177. {
  178. if (!module.IsSharedModule)
  179. {
  180. m_log.InfoFormat("[MODULES]: [{0}]: Initializing.", module.Name);
  181. InitializeModule(module, scene);
  182. }
  183. else
  184. {
  185. m_log.InfoFormat("[MODULES]: [{0}]: Loading Shared Module.", module.Name);
  186. LoadSharedModule(module);
  187. }
  188. }
  189. }
  190. }
  191. public void LoadRegionModule(string dllName, string moduleName, Scene scene)
  192. {
  193. IRegionModule module = LoadModule(dllName, moduleName);
  194. if (module != null)
  195. {
  196. InitializeModule(module, scene);
  197. }
  198. }
  199. /// <summary>
  200. /// Loads a external Module (if not already loaded) and creates a new instance of it.
  201. /// </summary>
  202. /// <param name="dllName"></param>
  203. /// <param name="moduleName"></param>
  204. public IRegionModule LoadModule(string dllName, string moduleName)
  205. {
  206. IRegionModule[] modules = LoadModules(dllName);
  207. foreach (IRegionModule module in modules)
  208. {
  209. if ((module != null) && (module.Name == moduleName))
  210. {
  211. return module;
  212. }
  213. }
  214. return null;
  215. }
  216. public IRegionModule[] LoadModules(string dllName)
  217. {
  218. List<IRegionModule> modules = new List<IRegionModule>();
  219. Assembly pluginAssembly;
  220. if (!LoadedAssemblys.TryGetValue(dllName, out pluginAssembly))
  221. {
  222. try
  223. {
  224. pluginAssembly = Assembly.LoadFrom(dllName);
  225. LoadedAssemblys.Add(dllName, pluginAssembly);
  226. }
  227. catch (BadImageFormatException)
  228. {
  229. //m_log.InfoFormat("[MODULES]: The file [{0}] is not a module assembly.", e.FileName);
  230. }
  231. }
  232. if (pluginAssembly != null)
  233. {
  234. try
  235. {
  236. foreach (Type pluginType in pluginAssembly.GetTypes())
  237. {
  238. if (pluginType.IsPublic)
  239. {
  240. if (!pluginType.IsAbstract)
  241. {
  242. if (pluginType.GetInterface("IRegionModule") != null)
  243. {
  244. modules.Add((IRegionModule)Activator.CreateInstance(pluginType));
  245. }
  246. }
  247. }
  248. }
  249. }
  250. catch (ReflectionTypeLoadException)
  251. {
  252. m_log.InfoFormat("[MODULES]: Could not load types for [{0}].", pluginAssembly.FullName);
  253. }
  254. }
  255. return modules.ToArray();
  256. }
  257. public void PostInitialise()
  258. {
  259. foreach (IRegionModule module in m_loadedSharedModules.Values)
  260. {
  261. module.PostInitialise();
  262. }
  263. foreach (IRegionModule module in m_loadedModules)
  264. {
  265. module.PostInitialise();
  266. }
  267. }
  268. public void ClearCache()
  269. {
  270. LoadedAssemblys.Clear();
  271. }
  272. public void UnloadModule(IRegionModule rm)
  273. {
  274. rm.Close();
  275. m_loadedModules.Remove(rm);
  276. }
  277. }
  278. }