EstateManager.cs 31 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSim Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections.Generic;
  29. using System.Text;
  30. using libsecondlife;
  31. using libsecondlife.Packets;
  32. using OpenSim.Framework;
  33. using OpenSim.Framework.Console;
  34. using OpenSim.Region.Environment.Scenes;
  35. namespace OpenSim.Region.Environment
  36. {
  37. /// <summary>
  38. /// Processes requests regarding estates. Refer to EstateSettings.cs in OpenSim.Framework. Types for all of the core settings
  39. /// </summary>
  40. public class EstateManager
  41. {
  42. private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
  43. private Scene m_scene;
  44. private RegionInfo m_regInfo;
  45. public enum EstateAccessCodex : uint
  46. {
  47. AccessOptions = 17,
  48. AllowedGroups = 18,
  49. EstateBans = 20,
  50. EstateManagers = 24
  51. }
  52. public EstateManager(Scene scene, RegionInfo reginfo)
  53. {
  54. m_scene = scene;
  55. m_regInfo = reginfo;
  56. }
  57. private bool convertParamStringToBool(byte[] field)
  58. {
  59. string s = Helpers.FieldToUTF8String(field);
  60. if (s == "1" || s.ToLower() == "y" || s.ToLower() == "yes" || s.ToLower() == "t" || s.ToLower() == "true")
  61. {
  62. return true;
  63. }
  64. return false;
  65. }
  66. /// <summary>
  67. /// Sets terrain texture heights for each of the four corners of the region - textures are distributed as a linear range between the two heights.
  68. /// </summary>
  69. /// <param name="corner">Which corner</param>
  70. /// <param name="lowValue">Minimum height that texture range should cover</param>
  71. /// <param name="highValue">Maximum height that texture range should cover</param>
  72. public void setEstateTextureRange(Int16 corner, float lowValue, float highValue)
  73. {
  74. switch (corner)
  75. {
  76. case 0:
  77. m_regInfo.EstateSettings.terrainStartHeight0 = lowValue;
  78. m_regInfo.EstateSettings.terrainHeightRange0 = highValue;
  79. break;
  80. case 1:
  81. m_regInfo.EstateSettings.terrainStartHeight1 = lowValue;
  82. m_regInfo.EstateSettings.terrainHeightRange1 = highValue;
  83. break;
  84. case 2:
  85. m_regInfo.EstateSettings.terrainStartHeight2 = lowValue;
  86. m_regInfo.EstateSettings.terrainHeightRange2 = highValue;
  87. break;
  88. case 3:
  89. m_regInfo.EstateSettings.terrainStartHeight3 = lowValue;
  90. m_regInfo.EstateSettings.terrainHeightRange3 = highValue;
  91. break;
  92. }
  93. }
  94. /// <summary>
  95. /// Sets the 'detail' terrain texture on each of the bands.
  96. /// </summary>
  97. /// <param name="band">Which texture band</param>
  98. /// <param name="textureUUID">The UUID of the texture</param>
  99. public void setTerrainTexture(Int16 band, LLUUID textureUUID)
  100. {
  101. switch (band)
  102. {
  103. case 0:
  104. m_regInfo.EstateSettings.terrainDetail0 = textureUUID;
  105. break;
  106. case 1:
  107. m_regInfo.EstateSettings.terrainDetail1 = textureUUID;
  108. break;
  109. case 2:
  110. m_regInfo.EstateSettings.terrainDetail2 = textureUUID;
  111. break;
  112. case 3:
  113. m_regInfo.EstateSettings.terrainDetail3 = textureUUID;
  114. break;
  115. }
  116. }
  117. /// <summary>
  118. /// Sets common region settings
  119. /// </summary>
  120. /// <param name="WaterHeight">Water height of the waterplane (may not nessecarily be one value)</param>
  121. /// <param name="TerrainRaiseLimit">Maximum amount terrain can be raised from previous baking</param>
  122. /// <param name="TerrainLowerLimit">Minimum amount terrain can be lowered from previous baking</param>
  123. /// <param name="UseFixedSun">Use a fixed time of day on the sun?</param>
  124. /// <param name="SunHour">The offset hour of the day</param>
  125. public void setRegionSettings(float WaterHeight, float TerrainRaiseLimit, float TerrainLowerLimit,
  126. bool UseFixedSun, float SunHour)
  127. {
  128. // Water Height
  129. m_regInfo.EstateSettings.waterHeight = WaterHeight;
  130. // Terraforming limits
  131. m_regInfo.EstateSettings.terrainRaiseLimit = TerrainRaiseLimit;
  132. m_regInfo.EstateSettings.terrainLowerLimit = TerrainLowerLimit;
  133. // Time of day / fixed sun
  134. m_regInfo.EstateSettings.useFixedSun = UseFixedSun;
  135. m_regInfo.EstateSettings.sunHour = SunHour;
  136. }
  137. #region Packet Handlers
  138. public void handleEstateOwnerMessage(EstateOwnerMessagePacket packet, IClientAPI remote_client)
  139. {
  140. switch (Helpers.FieldToUTF8String(packet.MethodData.Method))
  141. {
  142. case "getinfo":
  143. //m_log.Info("[ESTATE]: CLIENT--->" + packet.ToString());
  144. sendRegionInfoPacketToAll();
  145. if (m_scene.PermissionsMngr.GenericEstatePermission(remote_client.AgentId))
  146. {
  147. sendDetailedEstateData(remote_client, packet);
  148. }
  149. break;
  150. case "setregioninfo":
  151. if (m_scene.PermissionsMngr.CanEditEstateTerrain(remote_client.AgentId))
  152. estateSetRegionInfoHandler(packet);
  153. break;
  154. case "texturebase":
  155. if (m_scene.PermissionsMngr.CanEditEstateTerrain(remote_client.AgentId))
  156. estateTextureBaseHandler(packet);
  157. break;
  158. case "texturedetail":
  159. if (m_scene.PermissionsMngr.CanEditEstateTerrain(remote_client.AgentId))
  160. estateTextureDetailHandler(packet);
  161. break;
  162. case "textureheights":
  163. if (m_scene.PermissionsMngr.CanEditEstateTerrain(remote_client.AgentId))
  164. estateTextureHeightsHandler(packet);
  165. break;
  166. case "texturecommit":
  167. sendRegionHandshakeToAll();
  168. break;
  169. case "setregionterrain":
  170. if (m_scene.PermissionsMngr.CanEditEstateTerrain(remote_client.AgentId))
  171. estateSetRegionTerrainHandler(packet);
  172. break;
  173. case "restart":
  174. if (m_scene.PermissionsMngr.CanRestartSim(remote_client.AgentId))
  175. {
  176. estateRestartSim(packet);
  177. }
  178. break;
  179. case "estatechangecovenantid":
  180. if (m_scene.PermissionsMngr.CanEditEstateTerrain(remote_client.AgentId))
  181. {
  182. EstateChangeCovenant(packet);
  183. }
  184. break;
  185. case "estateaccessdelta": // Estate access delta manages the banlist and allow list too.
  186. if (m_scene.PermissionsMngr.GenericEstatePermission(remote_client.AgentId))
  187. {
  188. estateAccessDelta(remote_client, packet);
  189. }
  190. break;
  191. case "simulatormessage":
  192. if (m_scene.PermissionsMngr.GenericEstatePermission(remote_client.AgentId))
  193. {
  194. SendSimulatorBlueBoxMessage(remote_client, packet);
  195. }
  196. break;
  197. case "instantmessage":
  198. if (m_scene.PermissionsMngr.GenericEstatePermission(remote_client.AgentId))
  199. {
  200. SendEstateBlueBoxMessage(remote_client, packet);
  201. }
  202. break;
  203. case "setregiondebug":
  204. if (m_scene.PermissionsMngr.GenericEstatePermission(remote_client.AgentId))
  205. {
  206. SetRegionDebug(remote_client, packet);
  207. }
  208. break;
  209. default:
  210. m_log.Error("EstateOwnerMessage: Unknown method requested\n" + packet.ToString());
  211. break;
  212. }
  213. }
  214. private void SetRegionDebug(IClientAPI remote_client, EstateOwnerMessagePacket packet)
  215. {
  216. LLUUID invoice = packet.MethodData.Invoice;
  217. LLUUID SenderID = packet.AgentData.AgentID;
  218. bool scripted = convertParamStringToBool(packet.ParamList[0].Parameter);
  219. bool collisionEvents = convertParamStringToBool(packet.ParamList[1].Parameter);
  220. bool physics = convertParamStringToBool(packet.ParamList[2].Parameter);
  221. if (physics)
  222. {
  223. m_scene.RegionInfo.EstateSettings.regionFlags |= Simulator.RegionFlags.SkipPhysics;
  224. }
  225. else
  226. {
  227. m_scene.RegionInfo.EstateSettings.regionFlags &= ~Simulator.RegionFlags.SkipPhysics;
  228. }
  229. if (scripted)
  230. {
  231. m_scene.RegionInfo.EstateSettings.regionFlags |= Simulator.RegionFlags.SkipScripts;
  232. }
  233. else
  234. {
  235. m_scene.RegionInfo.EstateSettings.regionFlags &= ~Simulator.RegionFlags.SkipScripts;
  236. }
  237. m_scene.SetSceneCoreDebug(scripted, collisionEvents, physics);
  238. }
  239. private void SendSimulatorBlueBoxMessage(IClientAPI remote_client, EstateOwnerMessagePacket packet)
  240. {
  241. LLUUID invoice = packet.MethodData.Invoice;
  242. LLUUID SenderID = new LLUUID(Helpers.FieldToUTF8String(packet.ParamList[2].Parameter));
  243. string SenderName = Helpers.FieldToUTF8String(packet.ParamList[3].Parameter);
  244. string Message = Helpers.FieldToUTF8String(packet.ParamList[4].Parameter);
  245. m_scene.SendRegionMessageFromEstateTools(SenderID, packet.AgentData.SessionID, SenderName, Message);
  246. }
  247. private void SendEstateBlueBoxMessage(IClientAPI remote_client, EstateOwnerMessagePacket packet)
  248. {
  249. LLUUID invoice = packet.MethodData.Invoice;
  250. LLUUID SenderID = packet.AgentData.AgentID;
  251. string SenderName = Helpers.FieldToUTF8String(packet.ParamList[0].Parameter);
  252. string Message = Helpers.FieldToUTF8String(packet.ParamList[1].Parameter);
  253. m_scene.SendEstateMessageFromEstateTools(SenderID, packet.AgentData.SessionID, SenderName, Message);
  254. }
  255. private void sendDetailedEstateData(IClientAPI remote_client, EstateOwnerMessagePacket packet)
  256. {
  257. LLUUID invoice = packet.MethodData.Invoice;
  258. packet.AgentData.TransactionID = LLUUID.Random();
  259. packet.MethodData.Method = Helpers.StringToField("estateupdateinfo");
  260. EstateOwnerMessagePacket.ParamListBlock[] returnblock = new EstateOwnerMessagePacket.ParamListBlock[9];
  261. for (int i = 0; i < 9; i++)
  262. {
  263. returnblock[i] = new EstateOwnerMessagePacket.ParamListBlock();
  264. }
  265. //Sending Estate Settings
  266. returnblock[0].Parameter = Helpers.StringToField(m_scene.RegionInfo.MasterAvatarFirstName + m_scene.RegionInfo.MasterAvatarLastName);
  267. returnblock[1].Parameter = Helpers.StringToField(m_scene.RegionInfo.MasterAvatarAssignedUUID.ToString());
  268. returnblock[2].Parameter = Helpers.StringToField(m_scene.RegionInfo.EstateSettings.estateID.ToString());
  269. // TODO: Resolve Magic numbers here
  270. returnblock[3].Parameter = Helpers.StringToField("269516800");
  271. returnblock[4].Parameter = Helpers.StringToField("0");
  272. returnblock[5].Parameter = Helpers.StringToField("1");
  273. returnblock[6].Parameter = Helpers.StringToField(m_scene.RegionInfo.RegionID.ToString());
  274. returnblock[7].Parameter = Helpers.StringToField("1160895077");
  275. returnblock[8].Parameter = Helpers.StringToField("1");
  276. packet.ParamList = returnblock;
  277. //m_log.Info("[ESTATE]: SIM--->" + packet.ToString());
  278. remote_client.OutPacket(packet, ThrottleOutPacketType.Task);
  279. sendEstateManagerList(remote_client, packet);
  280. }
  281. private void sendEstateManagerList(IClientAPI remote_client, EstateOwnerMessagePacket packet)
  282. {
  283. LLUUID invoice = packet.MethodData.Invoice;
  284. //Sending Estate Managers
  285. packet = new EstateOwnerMessagePacket();
  286. packet.AgentData.TransactionID = LLUUID.Random();
  287. packet.AgentData.AgentID = remote_client.AgentId;
  288. packet.AgentData.SessionID = remote_client.SessionId;
  289. packet.MethodData.Invoice = invoice;
  290. packet.MethodData.Method = Helpers.StringToField("setaccess");
  291. LLUUID[] EstateManagers = m_scene.RegionInfo.EstateSettings.estateManagers;
  292. EstateOwnerMessagePacket.ParamListBlock[] returnblock = new EstateOwnerMessagePacket.ParamListBlock[6 + EstateManagers.Length];
  293. for (int i = 0; i < (6 + EstateManagers.Length); i++)
  294. {
  295. returnblock[i] = new EstateOwnerMessagePacket.ParamListBlock();
  296. }
  297. int j = 0;
  298. returnblock[j].Parameter = Helpers.StringToField(m_scene.RegionInfo.EstateSettings.estateID.ToString()); j++;
  299. returnblock[j].Parameter = Helpers.StringToField(((int)EstateAccessCodex.EstateManagers).ToString()); j++;
  300. returnblock[j].Parameter = Helpers.StringToField("0"); j++;
  301. returnblock[j].Parameter = Helpers.StringToField("0"); j++;
  302. returnblock[j].Parameter = Helpers.StringToField("0"); j++;
  303. returnblock[j].Parameter = Helpers.StringToField(EstateManagers.Length.ToString()); j++;
  304. for (int i = 0; i < EstateManagers.Length; i++)
  305. {
  306. returnblock[j].Parameter = EstateManagers[i].GetBytes(); j++;
  307. }
  308. packet.ParamList = returnblock;
  309. //m_log.Info("[ESTATE]: SIM--->" + packet.ToString());
  310. remote_client.OutPacket(packet, ThrottleOutPacketType.Task);
  311. }
  312. private void estateAccessDelta(IClientAPI remote_client, EstateOwnerMessagePacket packet)
  313. {
  314. // EstateAccessDelta handles Estate Managers, Sim Access, Sim Banlist, allowed Groups.. etc.
  315. int estateAccessType = Convert.ToInt16(Helpers.FieldToUTF8String(packet.ParamList[1].Parameter));
  316. switch (estateAccessType)
  317. {
  318. case 256:
  319. // This needs to be updated for SuperEstateOwnerUser.. a non existing user in the estatesettings.xml
  320. // So make sure you really trust your region owners. because they can add other estate manaagers to your other estates
  321. if (packet.AgentData.AgentID == m_scene.RegionInfo.MasterAvatarAssignedUUID || m_scene.PermissionsMngr.BypassPermissions)
  322. {
  323. m_scene.RegionInfo.EstateSettings.AddEstateManager(new LLUUID(Helpers.FieldToUTF8String(packet.ParamList[2].Parameter)));
  324. sendEstateManagerList(remote_client, packet);
  325. }
  326. else
  327. {
  328. remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions");
  329. }
  330. break;
  331. case 512:
  332. // This needs to be updated for SuperEstateOwnerUser.. a non existing user in the estatesettings.xml
  333. // So make sure you really trust your region owners. because they can add other estate manaagers to your other estates
  334. if (packet.AgentData.AgentID == m_scene.RegionInfo.MasterAvatarAssignedUUID || m_scene.PermissionsMngr.BypassPermissions)
  335. {
  336. m_scene.RegionInfo.EstateSettings.RemoveEstateManager(new LLUUID(Helpers.FieldToUTF8String(packet.ParamList[2].Parameter)));
  337. sendEstateManagerList(remote_client, packet);
  338. }
  339. else
  340. {
  341. remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions");
  342. }
  343. break;
  344. default:
  345. m_log.Error("EstateOwnerMessage: Unknown EstateAccessType requested in estateAccessDelta\n" + packet.ToString());
  346. break;
  347. }
  348. //m_log.Error("EstateOwnerMessage: estateAccessDelta\n" + packet.ToString());
  349. }
  350. private void estateSetRegionInfoHandler(EstateOwnerMessagePacket packet)
  351. {
  352. if (packet.ParamList.Length != 9)
  353. {
  354. m_log.Error("EstateOwnerMessage: SetRegionInfo method has a ParamList of invalid length");
  355. }
  356. else
  357. {
  358. m_regInfo.EstateSettings.regionFlags = Simulator.RegionFlags.None;
  359. if (convertParamStringToBool(packet.ParamList[0].Parameter))
  360. {
  361. m_regInfo.EstateSettings.regionFlags = m_regInfo.EstateSettings.regionFlags |
  362. Simulator.RegionFlags.BlockTerraform;
  363. }
  364. if (convertParamStringToBool(packet.ParamList[1].Parameter))
  365. {
  366. m_regInfo.EstateSettings.regionFlags = m_regInfo.EstateSettings.regionFlags |
  367. Simulator.RegionFlags.NoFly;
  368. }
  369. if (convertParamStringToBool(packet.ParamList[2].Parameter))
  370. {
  371. m_regInfo.EstateSettings.regionFlags = m_regInfo.EstateSettings.regionFlags |
  372. Simulator.RegionFlags.AllowDamage;
  373. }
  374. if (convertParamStringToBool(packet.ParamList[3].Parameter) == false)
  375. {
  376. m_regInfo.EstateSettings.regionFlags = m_regInfo.EstateSettings.regionFlags |
  377. Simulator.RegionFlags.BlockLandResell;
  378. }
  379. int tempMaxAgents =
  380. Convert.ToInt16(Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[4].Parameter)));
  381. m_regInfo.EstateSettings.maxAgents = (byte) tempMaxAgents;
  382. float tempObjectBonusFactor =
  383. (float) Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[5].Parameter));
  384. m_regInfo.EstateSettings.objectBonusFactor = tempObjectBonusFactor;
  385. int tempMatureLevel = Convert.ToInt16(Helpers.FieldToUTF8String(packet.ParamList[6].Parameter));
  386. m_regInfo.EstateSettings.simAccess = (Simulator.SimAccess) tempMatureLevel;
  387. if (convertParamStringToBool(packet.ParamList[7].Parameter))
  388. {
  389. m_regInfo.EstateSettings.regionFlags = m_regInfo.EstateSettings.regionFlags |
  390. Simulator.RegionFlags.RestrictPushObject;
  391. }
  392. if (convertParamStringToBool(packet.ParamList[8].Parameter))
  393. {
  394. m_regInfo.EstateSettings.regionFlags = m_regInfo.EstateSettings.regionFlags |
  395. Simulator.RegionFlags.AllowParcelChanges;
  396. }
  397. sendRegionInfoPacketToAll();
  398. }
  399. }
  400. private void estateSetRegionTerrainHandler(EstateOwnerMessagePacket packet)
  401. {
  402. if (packet.ParamList.Length != 9)
  403. {
  404. m_log.Error("EstateOwnerMessage: SetRegionTerrain method has a ParamList of invalid length");
  405. }
  406. else
  407. {
  408. try
  409. {
  410. string tmp;
  411. tmp = Helpers.FieldToUTF8String(packet.ParamList[0].Parameter);
  412. if (!tmp.Contains(".")) tmp += ".00";
  413. float WaterHeight = (float)Convert.ToDecimal(tmp);
  414. tmp = Helpers.FieldToUTF8String(packet.ParamList[1].Parameter);
  415. if (!tmp.Contains(".")) tmp += ".00";
  416. float TerrainRaiseLimit = (float)Convert.ToDecimal(tmp);
  417. tmp = Helpers.FieldToUTF8String(packet.ParamList[2].Parameter);
  418. if (!tmp.Contains(".")) tmp += ".00";
  419. float TerrainLowerLimit = (float)Convert.ToDecimal(tmp);
  420. bool UseFixedSun = convertParamStringToBool(packet.ParamList[4].Parameter);
  421. float SunHour = (float)Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[5].Parameter));
  422. setRegionSettings(WaterHeight, TerrainRaiseLimit, TerrainLowerLimit, UseFixedSun, SunHour);
  423. sendRegionInfoPacketToAll();
  424. }
  425. catch (Exception ex)
  426. {
  427. m_log.Error("EstateManager: Exception while setting terrain settings: \n" + packet.ToString() + "\n" + ex.ToString());
  428. }
  429. }
  430. }
  431. private void estateTextureHeightsHandler(EstateOwnerMessagePacket packet)
  432. {
  433. foreach (EstateOwnerMessagePacket.ParamListBlock block in packet.ParamList)
  434. {
  435. string s = Helpers.FieldToUTF8String(block.Parameter);
  436. string[] splitField = s.Split(' ');
  437. if (splitField.Length == 3)
  438. {
  439. Int16 corner = Convert.ToInt16(splitField[0]);
  440. float lowValue = (float) Convert.ToDecimal(splitField[1]);
  441. float highValue = (float) Convert.ToDecimal(splitField[2]);
  442. setEstateTextureRange(corner, lowValue, highValue);
  443. }
  444. }
  445. }
  446. private void estateTextureDetailHandler(EstateOwnerMessagePacket packet)
  447. {
  448. foreach (EstateOwnerMessagePacket.ParamListBlock block in packet.ParamList)
  449. {
  450. string s = Helpers.FieldToUTF8String(block.Parameter);
  451. string[] splitField = s.Split(' ');
  452. if (splitField.Length == 2)
  453. {
  454. Int16 corner = Convert.ToInt16(splitField[0]);
  455. LLUUID textureUUID = new LLUUID(splitField[1]);
  456. setTerrainTexture(corner, textureUUID);
  457. }
  458. }
  459. }
  460. private void estateTextureBaseHandler(EstateOwnerMessagePacket packet)
  461. {
  462. foreach (EstateOwnerMessagePacket.ParamListBlock block in packet.ParamList)
  463. {
  464. string s = Helpers.FieldToUTF8String(block.Parameter);
  465. string[] splitField = s.Split(' ');
  466. if (splitField.Length == 2)
  467. {
  468. LLUUID tempUUID = new LLUUID(splitField[1]);
  469. switch (Convert.ToInt16(splitField[0]))
  470. {
  471. case 0:
  472. m_regInfo.EstateSettings.terrainBase0 = tempUUID;
  473. break;
  474. case 1:
  475. m_regInfo.EstateSettings.terrainBase1 = tempUUID;
  476. break;
  477. case 2:
  478. m_regInfo.EstateSettings.terrainBase2 = tempUUID;
  479. break;
  480. case 3:
  481. m_regInfo.EstateSettings.terrainBase3 = tempUUID;
  482. break;
  483. }
  484. }
  485. }
  486. }
  487. private void estateRestartSim(EstateOwnerMessagePacket packet)
  488. {
  489. // There's only 1 block in the estateResetSim.. and that's the number of seconds till restart.
  490. foreach (EstateOwnerMessagePacket.ParamListBlock block in packet.ParamList)
  491. {
  492. float timeSeconds = 0;
  493. Helpers.TryParse(Helpers.FieldToUTF8String(block.Parameter), out timeSeconds);
  494. timeSeconds = (int)timeSeconds;
  495. m_scene.Restart(timeSeconds);
  496. }
  497. }
  498. private void EstateChangeCovenant(EstateOwnerMessagePacket packet)
  499. {
  500. foreach (EstateOwnerMessagePacket.ParamListBlock block in packet.ParamList)
  501. {
  502. LLUUID newCovenantID = new LLUUID(Helpers.FieldToUTF8String(block.Parameter));
  503. m_regInfo.CovenantID = newCovenantID;
  504. m_scene.RegionInfo.SaveEstatecovenantUUID(newCovenantID);
  505. }
  506. }
  507. public void HandleRegionInfoRequest(IClientAPI client, LLUUID sessionID)
  508. {
  509. RegionInfoPacket rinfopack = new RegionInfoPacket();
  510. RegionInfoPacket.RegionInfoBlock rinfoblk = new RegionInfoPacket.RegionInfoBlock();
  511. rinfoblk.BillableFactor = 0;
  512. rinfoblk.EstateID = 02;
  513. rinfoblk.MaxAgents = 100;
  514. rinfoblk.ObjectBonusFactor = 1.0f;
  515. rinfoblk.ParentEstateID = 0;
  516. rinfoblk.PricePerMeter = 0;
  517. rinfoblk.RedirectGridX = 0;
  518. rinfoblk.RedirectGridY = 0;
  519. rinfoblk.RegionFlags = (uint) m_regInfo.EstateSettings.regionFlags;
  520. rinfoblk.SimAccess = (byte) m_regInfo.EstateSettings.simAccess;
  521. rinfoblk.SunHour = m_regInfo.EstateSettings.sunHour;
  522. rinfoblk.TerrainLowerLimit = 20;
  523. rinfoblk.TerrainRaiseLimit = 20;
  524. rinfoblk.UseEstateSun = true;
  525. rinfoblk.WaterHeight = m_regInfo.EstateSettings.waterHeight;
  526. rinfoblk.SimName = Helpers.StringToField(m_regInfo.RegionName);
  527. rinfopack.RegionInfo = rinfoblk;
  528. client.OutPacket(rinfopack, ThrottleOutPacketType.Task);
  529. }
  530. public void HandleEstateCovenantRequest(IClientAPI client, LLUUID sessionID)
  531. {
  532. EstateCovenantReplyPacket einfopack = new EstateCovenantReplyPacket();
  533. EstateCovenantReplyPacket.DataBlock edata = new EstateCovenantReplyPacket.DataBlock();
  534. edata.CovenantID = m_regInfo.CovenantID;
  535. edata.CovenantTimestamp = 0;
  536. edata.EstateOwnerID = m_regInfo.MasterAvatarAssignedUUID;
  537. edata.EstateName =
  538. Helpers.StringToField(m_regInfo.MasterAvatarFirstName + " " + m_regInfo.MasterAvatarLastName);
  539. einfopack.Data = edata;
  540. client.OutPacket(einfopack, ThrottleOutPacketType.Task);
  541. }
  542. #endregion
  543. #region Outgoing Packets
  544. public void sendRegionInfoPacketToAll()
  545. {
  546. List<ScenePresence> avatars = m_scene.GetAvatars();
  547. for (int i = 0; i < avatars.Count; i++)
  548. {
  549. sendRegionInfoPacket(avatars[i].ControllingClient);
  550. }
  551. }
  552. public void sendRegionHandshakeToAll()
  553. {
  554. m_scene.Broadcast(
  555. sendRegionHandshake
  556. );
  557. }
  558. public void sendRegionInfoPacket(IClientAPI remote_client)
  559. {
  560. AgentCircuitData circuitData = remote_client.RequestClientInfo();
  561. RegionInfoPacket regionInfoPacket = new RegionInfoPacket();
  562. regionInfoPacket.AgentData.AgentID = circuitData.AgentID;
  563. regionInfoPacket.AgentData.SessionID = circuitData.SessionID;
  564. regionInfoPacket.RegionInfo.BillableFactor = m_regInfo.EstateSettings.billableFactor;
  565. regionInfoPacket.RegionInfo.EstateID = m_regInfo.EstateSettings.estateID;
  566. regionInfoPacket.RegionInfo.MaxAgents = m_regInfo.EstateSettings.maxAgents;
  567. regionInfoPacket.RegionInfo.ObjectBonusFactor = m_regInfo.EstateSettings.objectBonusFactor;
  568. regionInfoPacket.RegionInfo.ParentEstateID = m_regInfo.EstateSettings.parentEstateID;
  569. regionInfoPacket.RegionInfo.PricePerMeter = m_regInfo.EstateSettings.pricePerMeter;
  570. regionInfoPacket.RegionInfo.RedirectGridX = m_regInfo.EstateSettings.redirectGridX;
  571. regionInfoPacket.RegionInfo.RedirectGridY = m_regInfo.EstateSettings.redirectGridY;
  572. regionInfoPacket.RegionInfo.RegionFlags = (uint) m_regInfo.EstateSettings.regionFlags;
  573. regionInfoPacket.RegionInfo.SimAccess = (byte) m_regInfo.EstateSettings.simAccess;
  574. regionInfoPacket.RegionInfo.SimName = Helpers.StringToField(m_regInfo.RegionName);
  575. regionInfoPacket.RegionInfo.SunHour = m_regInfo.EstateSettings.sunHour;
  576. regionInfoPacket.RegionInfo.TerrainLowerLimit = m_regInfo.EstateSettings.terrainLowerLimit;
  577. regionInfoPacket.RegionInfo.TerrainRaiseLimit = m_regInfo.EstateSettings.terrainRaiseLimit;
  578. regionInfoPacket.RegionInfo.UseEstateSun = !m_regInfo.EstateSettings.useFixedSun;
  579. regionInfoPacket.RegionInfo.WaterHeight = m_regInfo.EstateSettings.waterHeight;
  580. remote_client.OutPacket(regionInfoPacket, ThrottleOutPacketType.Task);
  581. }
  582. public void sendRegionHandshake(IClientAPI remoteClient)
  583. {
  584. remoteClient.SendRegionHandshake(m_regInfo);
  585. }
  586. #endregion
  587. }
  588. }