LocalInventoryService.cs 4.8 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSim Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System.Collections.Generic;
  28. using libsecondlife;
  29. using OpenSim.Framework;
  30. using OpenSim.Framework.Communications;
  31. using OpenSim.Framework.Communications.Cache;
  32. namespace OpenSim.Region.Communications.Local
  33. {
  34. /// <summary>
  35. /// An implementation of user inventory where the inventory is held locally (e.g. when OpenSim is
  36. /// operating in standalone mode.
  37. /// </summary>
  38. public class LocalInventoryService : InventoryServiceBase
  39. {
  40. public override void RequestInventoryForUser(LLUUID userID, InventoryFolderInfo folderCallBack,
  41. InventoryItemInfo itemCallBack)
  42. {
  43. List<InventoryFolderBase> folders = GetInventorySkeleton(userID);
  44. InventoryFolderImpl rootFolder = null;
  45. //need to make sure we send root folder first
  46. foreach (InventoryFolderBase folder in folders)
  47. {
  48. if (folder.parentID == LLUUID.Zero)
  49. {
  50. rootFolder = RequestInventoryFolder(userID, folder, folderCallBack, itemCallBack);
  51. }
  52. }
  53. if (rootFolder != null)
  54. {
  55. foreach (InventoryFolderBase folder in folders)
  56. {
  57. if (folder.folderID != rootFolder.folderID)
  58. {
  59. RequestInventoryFolder(userID, folder, folderCallBack, itemCallBack);
  60. }
  61. }
  62. }
  63. }
  64. public override void AddNewInventoryFolder(LLUUID userID, InventoryFolderBase folder)
  65. {
  66. AddFolder(folder);
  67. }
  68. public override void MoveExistingInventoryFolder(InventoryFolderBase folder)
  69. {
  70. MoveFolder(folder);
  71. }
  72. public override void AddNewInventoryItem(LLUUID userID, InventoryItemBase item)
  73. {
  74. AddItem(item);
  75. }
  76. public override void DeleteInventoryItem(LLUUID userID, InventoryItemBase item)
  77. {
  78. DeleteItem(item);
  79. }
  80. public override bool HasInventoryForUser(LLUUID userID)
  81. {
  82. InventoryFolderBase root = RequestRootFolder(userID);
  83. if (root == null)
  84. {
  85. return false;
  86. }
  87. else
  88. {
  89. return true;
  90. }
  91. }
  92. /// <summary>
  93. /// Send the given inventory folder and its item contents back to the requester.
  94. /// </summary>
  95. /// <param name="userID"></param>
  96. /// <param name="folder"></param>
  97. private InventoryFolderImpl RequestInventoryFolder(LLUUID userID, InventoryFolderBase folder,
  98. InventoryFolderInfo folderCallBack,
  99. InventoryItemInfo itemCallBack)
  100. {
  101. InventoryFolderImpl newFolder = new InventoryFolderImpl(folder);
  102. folderCallBack(userID, newFolder);
  103. List<InventoryItemBase> items = RequestFolderItems(newFolder.folderID);
  104. foreach (InventoryItemBase item in items)
  105. {
  106. itemCallBack(userID, item);
  107. }
  108. return newFolder;
  109. }
  110. }
  111. }