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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.Data;
- using System.Reflection;
- using libsecondlife;
- using Mono.Data.SqliteClient;
- using OpenSim.Framework.Console;
- namespace OpenSim.Framework.Data.SQLite
- {
- public class SQLiteInventoryStore : SQLiteUtil, IInventoryData
- {
- private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
- private const string invItemsSelect = "select * from inventoryitems";
- private const string invFoldersSelect = "select * from inventoryfolders";
- private DataSet ds;
- private SqliteDataAdapter invItemsDa;
- private SqliteDataAdapter invFoldersDa;
- /// <summary>
- /// Initialises the interface
- /// </summary>
- public void Initialise()
- {
- Initialise("inventoryStore.db", "inventoryDatabase");
- }
- public void Initialise(string dbfile, string dbname)
- {
- string connectionString = "URI=file:" + dbfile + ",version=3";
- m_log.Info("[Inventory]: Sqlite - connecting: " + dbfile);
- SqliteConnection conn = new SqliteConnection(connectionString);
- conn.Open();
- TestTables(conn);
- SqliteCommand itemsSelectCmd = new SqliteCommand(invItemsSelect, conn);
- invItemsDa = new SqliteDataAdapter(itemsSelectCmd);
- // SqliteCommandBuilder primCb = new SqliteCommandBuilder(primDa);
- SqliteCommand foldersSelectCmd = new SqliteCommand(invFoldersSelect, conn);
- invFoldersDa = new SqliteDataAdapter(foldersSelectCmd);
- ds = new DataSet();
- ds.Tables.Add(createInventoryFoldersTable());
- invFoldersDa.Fill(ds.Tables["inventoryfolders"]);
- setupFoldersCommands(invFoldersDa, conn);
- m_log.Info("[DATASTORE]: Populated Intentory Folders Definitions");
- ds.Tables.Add(createInventoryItemsTable());
- invItemsDa.Fill(ds.Tables["inventoryitems"]);
- setupItemsCommands(invItemsDa, conn);
- m_log.Info("[DATASTORE]: Populated Intentory Items Definitions");
- ds.AcceptChanges();
- }
- public InventoryItemBase buildItem(DataRow row)
- {
- InventoryItemBase item = new InventoryItemBase();
- item.inventoryID = new LLUUID((string) row["UUID"]);
- item.assetID = new LLUUID((string) row["assetID"]);
- item.assetType = Convert.ToInt32(row["assetType"]);
- item.invType = Convert.ToInt32(row["invType"]);
- item.parentFolderID = new LLUUID((string) row["parentFolderID"]);
- item.avatarID = new LLUUID((string) row["avatarID"]);
- item.creatorsID = new LLUUID((string) row["creatorsID"]);
- item.inventoryName = (string) row["inventoryName"];
- item.inventoryDescription = (string) row["inventoryDescription"];
- item.inventoryNextPermissions = Convert.ToUInt32(row["inventoryNextPermissions"]);
- item.inventoryCurrentPermissions = Convert.ToUInt32(row["inventoryCurrentPermissions"]);
- item.inventoryBasePermissions = Convert.ToUInt32(row["inventoryBasePermissions"]);
- item.inventoryEveryOnePermissions = Convert.ToUInt32(row["inventoryEveryOnePermissions"]);
- return item;
- }
- private void fillItemRow(DataRow row, InventoryItemBase item)
- {
- row["UUID"] = Util.ToRawUuidString(item.inventoryID);
- row["assetID"] = Util.ToRawUuidString(item.assetID);
- row["assetType"] = item.assetType;
- row["invType"] = item.invType;
- row["parentFolderID"] = Util.ToRawUuidString(item.parentFolderID);
- row["avatarID"] = Util.ToRawUuidString(item.avatarID);
- row["creatorsID"] = Util.ToRawUuidString(item.creatorsID);
- row["inventoryName"] = item.inventoryName;
- row["inventoryDescription"] = item.inventoryDescription;
- row["inventoryNextPermissions"] = item.inventoryNextPermissions;
- row["inventoryCurrentPermissions"] = item.inventoryCurrentPermissions;
- row["inventoryBasePermissions"] = item.inventoryBasePermissions;
- row["inventoryEveryOnePermissions"] = item.inventoryEveryOnePermissions;
- }
- private void addFolder(InventoryFolderBase folder)
- {
- lock (ds)
- {
- DataTable inventoryFolderTable = ds.Tables["inventoryfolders"];
- DataRow inventoryRow = inventoryFolderTable.Rows.Find(Util.ToRawUuidString(folder.folderID));
- if (inventoryRow == null)
- {
- inventoryRow = inventoryFolderTable.NewRow();
- fillFolderRow(inventoryRow, folder);
- inventoryFolderTable.Rows.Add(inventoryRow);
- }
- else
- {
- fillFolderRow(inventoryRow, folder);
- }
- invFoldersDa.Update(ds, "inventoryfolders");
- }
- }
- private void moveFolder(InventoryFolderBase folder)
- {
- lock (ds)
- {
- DataTable inventoryFolderTable = ds.Tables["inventoryfolders"];
- DataRow inventoryRow = inventoryFolderTable.Rows.Find(Util.ToRawUuidString(folder.folderID));
- if (inventoryRow == null)
- {
- inventoryRow = inventoryFolderTable.NewRow();
- fillFolderRow(inventoryRow, folder);
- inventoryFolderTable.Rows.Add(inventoryRow);
- }
- else
- {
- moveFolderRow(inventoryRow, folder);
- }
- invFoldersDa.Update(ds, "inventoryfolders");
- }
- }
- private void addItem(InventoryItemBase item)
- {
- lock (ds)
- {
- DataTable inventoryItemTable = ds.Tables["inventoryitems"];
- DataRow inventoryRow = inventoryItemTable.Rows.Find(Util.ToRawUuidString(item.inventoryID));
- if (inventoryRow == null)
- {
- inventoryRow = inventoryItemTable.NewRow();
- fillItemRow(inventoryRow, item);
- inventoryItemTable.Rows.Add(inventoryRow);
- }
- else
- {
- fillItemRow(inventoryRow, item);
- }
- invItemsDa.Update(ds, "inventoryitems");
- }
- }
- public void Shutdown()
- {
- // TODO: DataSet commit
- }
- /// <summary>
- /// Closes the interface
- /// </summary>
- public void Close()
- {
- }
- /// <summary>
- /// The plugin being loaded
- /// </summary>
- /// <returns>A string containing the plugin name</returns>
- public string getName()
- {
- return "SQLite Inventory Data Interface";
- }
- /// <summary>
- /// The plugins version
- /// </summary>
- /// <returns>A string containing the plugin version</returns>
- public string getVersion()
- {
- Module module = GetType().Module;
- string dllName = module.Assembly.ManifestModule.Name;
- Version dllVersion = module.Assembly.GetName().Version;
- return
- string.Format("{0}.{1}.{2}.{3}", dllVersion.Major, dllVersion.Minor, dllVersion.Build,
- dllVersion.Revision);
- }
- /// <summary>
- /// Returns a list of inventory items contained within the specified folder
- /// </summary>
- /// <param name="folderID">The UUID of the target folder</param>
- /// <returns>A List of InventoryItemBase items</returns>
- public List<InventoryItemBase> getInventoryInFolder(LLUUID folderID)
- {
- lock (ds)
- {
- List<InventoryItemBase> retval = new List<InventoryItemBase>();
- DataTable inventoryItemTable = ds.Tables["inventoryitems"];
- string selectExp = "parentFolderID = '" + Util.ToRawUuidString(folderID) + "'";
- DataRow[] rows = inventoryItemTable.Select(selectExp);
- foreach (DataRow row in rows)
- {
- retval.Add(buildItem(row));
- }
- return retval;
- }
- }
- /// <summary>
- /// Returns a list of the root folders within a users inventory
- /// </summary>
- /// <param name="user">The user whos inventory is to be searched</param>
- /// <returns>A list of folder objects</returns>
- public List<InventoryFolderBase> getUserRootFolders(LLUUID user)
- {
- return new List<InventoryFolderBase>();
- }
- // see InventoryItemBase.getUserRootFolder
- public InventoryFolderBase getUserRootFolder(LLUUID user)
- {
- lock (ds)
- {
- List<InventoryFolderBase> folders = new List<InventoryFolderBase>();
- DataTable inventoryFolderTable = ds.Tables["inventoryfolders"];
- string selectExp = "agentID = '" + Util.ToRawUuidString(user) + "' AND parentID = '" +
- Util.ToRawUuidString(LLUUID.Zero) + "'";
- DataRow[] rows = inventoryFolderTable.Select(selectExp);
- foreach (DataRow row in rows)
- {
- folders.Add(buildFolder(row));
- }
- // There should only ever be one root folder for a user. However, if there's more
- // than one we'll simply use the first one rather than failing. It would be even
- // nicer to print some message to this effect, but this feels like it's too low a
- // to put such a message out, and it's too minor right now to spare the time to
- // suitably refactor.
- if (folders.Count > 0)
- {
- return folders[0];
- }
- return null;
- }
- }
- /// <summary>
- /// Append a list of all the child folders of a parent folder
- /// </summary>
- /// <param name="folders">list where folders will be appended</param>
- /// <param name="parentID">ID of parent</param>
- protected void getInventoryFolders(ref List<InventoryFolderBase> folders, LLUUID parentID)
- {
- lock (ds)
- {
- DataTable inventoryFolderTable = ds.Tables["inventoryfolders"];
- string selectExp = "parentID = '" + Util.ToRawUuidString(parentID) + "'";
- DataRow[] rows = inventoryFolderTable.Select(selectExp);
- foreach (DataRow row in rows)
- {
- folders.Add(buildFolder(row));
- }
- }
- }
- /// <summary>
- /// Returns a list of inventory folders contained in the folder 'parentID'
- /// </summary>
- /// <param name="parentID">The folder to get subfolders for</param>
- /// <returns>A list of inventory folders</returns>
- public List<InventoryFolderBase> getInventoryFolders(LLUUID parentID)
- {
- List<InventoryFolderBase> folders = new List<InventoryFolderBase>();
- getInventoryFolders(ref folders, Util.ToRawUuidString(parentID));
- return folders;
- }
- // See IInventoryData
- public List<InventoryFolderBase> getFolderHierarchy(LLUUID parentID)
- {
- List<InventoryFolderBase> folders = new List<InventoryFolderBase>();
- getInventoryFolders(ref folders, Util.ToRawUuidString(parentID));
- for (int i = 0; i < folders.Count; i++)
- getInventoryFolders(ref folders, Util.ToRawUuidString(folders[i].folderID));
- return folders;
- }
- /// <summary>
- /// Returns an inventory item by its UUID
- /// </summary>
- /// <param name="item">The UUID of the item to be returned</param>
- /// <returns>A class containing item information</returns>
- public InventoryItemBase getInventoryItem(LLUUID item)
- {
- lock (ds)
- {
- DataRow row = ds.Tables["inventoryitems"].Rows.Find(Util.ToRawUuidString(item));
- if (row != null)
- {
- return buildItem(row);
- }
- else
- {
- return null;
- }
- }
- }
- /// <summary>
- /// Returns a specified inventory folder by its UUID
- /// </summary>
- /// <param name="folder">The UUID of the folder to be returned</param>
- /// <returns>A class containing folder information</returns>
- public InventoryFolderBase getInventoryFolder(LLUUID folder)
- {
- // TODO: Deep voodoo here. If you enable this code then
- // multi region breaks. No idea why, but I figured it was
- // better to leave multi region at this point. It does mean
- // that you don't get to see system textures why creating
- // clothes and the like. :(
- lock (ds)
- {
- DataRow row = ds.Tables["inventoryfolders"].Rows.Find(Util.ToRawUuidString(folder));
- if (row != null)
- {
- return buildFolder(row);
- }
- else
- {
- return null;
- }
- }
- }
- /// <summary>
- /// Creates a new inventory item based on item
- /// </summary>
- /// <param name="item">The item to be created</param>
- public void addInventoryItem(InventoryItemBase item)
- {
- addItem(item);
- }
- /// <summary>
- /// Updates an inventory item with item (updates based on ID)
- /// </summary>
- /// <param name="item">The updated item</param>
- public void updateInventoryItem(InventoryItemBase item)
- {
- addItem(item);
- }
- /// <summary>
- ///
- /// </summary>
- /// <param name="item"></param>
- public void deleteInventoryItem(LLUUID itemID)
- {
- lock (ds)
- {
- DataTable inventoryItemTable = ds.Tables["inventoryitems"];
- DataRow inventoryRow = inventoryItemTable.Rows.Find(Util.ToRawUuidString(itemID));
- if (inventoryRow != null)
- {
- inventoryRow.Delete();
- }
- invItemsDa.Update(ds, "inventoryitems");
- }
- }
- /// <summary>
- /// Delete all items in the specified folder
- /// </summary>
- /// <param name="folderId">id of the folder, whose item content should be deleted</param>
- //!TODO, this is horribly inefficient, but I don't want to ruin the overall structure of this implementation
- private void deleteItemsInFolder(LLUUID folderId)
- {
- List<InventoryItemBase> items = getInventoryInFolder(Util.ToRawUuidString(folderId));
- foreach (InventoryItemBase i in items)
- deleteInventoryItem(Util.ToRawUuidString(i.inventoryID));
- }
- /// <summary>
- /// Adds a new folder specified by folder
- /// </summary>
- /// <param name="folder">The inventory folder</param>
- public void addInventoryFolder(InventoryFolderBase folder)
- {
- addFolder(folder);
- }
- /// <summary>
- /// Updates a folder based on its ID with folder
- /// </summary>
- /// <param name="folder">The inventory folder</param>
- public void updateInventoryFolder(InventoryFolderBase folder)
- {
- addFolder(folder);
- }
- /// <summary>
- /// Moves a folder based on its ID with folder
- /// </summary>
- /// <param name="folder">The inventory folder</param>
- public void moveInventoryFolder(InventoryFolderBase folder)
- {
- moveFolder(folder);
- }
- /// <summary>
- /// Delete a folder
- /// </summary>
- /// <remarks>
- /// This will clean-up any child folders and child items as well
- /// </remarks>
- /// <param name="item"></param>
- public void deleteInventoryFolder(LLUUID folderID)
- {
- lock (ds)
- {
- List<InventoryFolderBase> subFolders = getFolderHierarchy(Util.ToRawUuidString(folderID));
- DataTable inventoryFolderTable = ds.Tables["inventoryfolders"];
- DataRow inventoryRow;
- //Delete all sub-folders
- foreach (InventoryFolderBase f in subFolders)
- {
- inventoryRow = inventoryFolderTable.Rows.Find(Util.ToRawUuidString(f.folderID));
- if (inventoryRow != null)
- {
- deleteItemsInFolder(Util.ToRawUuidString(f.folderID));
- inventoryRow.Delete();
- }
- }
- //Delete the actual row
- inventoryRow = inventoryFolderTable.Rows.Find(Util.ToRawUuidString(folderID));
- if (inventoryRow != null)
- {
- deleteItemsInFolder(Util.ToRawUuidString(folderID));
- inventoryRow.Delete();
- }
- invFoldersDa.Update(ds, "inventoryfolders");
- }
- }
- /***********************************************************************
- *
- * Data Table definitions
- *
- **********************************************************************/
- private static DataTable createInventoryItemsTable()
- {
- DataTable inv = new DataTable("inventoryitems");
- createCol(inv, "UUID", typeof (String)); //inventoryID
- createCol(inv, "assetID", typeof (String));
- createCol(inv, "assetType", typeof (Int32));
- createCol(inv, "invType", typeof (Int32));
- createCol(inv, "parentFolderID", typeof (String));
- createCol(inv, "avatarID", typeof (String));
- createCol(inv, "creatorsID", typeof (String));
- createCol(inv, "inventoryName", typeof (String));
- createCol(inv, "inventoryDescription", typeof (String));
- // permissions
- createCol(inv, "inventoryNextPermissions", typeof (Int32));
- createCol(inv, "inventoryCurrentPermissions", typeof (Int32));
- createCol(inv, "inventoryBasePermissions", typeof (Int32));
- createCol(inv, "inventoryEveryOnePermissions", typeof (Int32));
- inv.PrimaryKey = new DataColumn[] {inv.Columns["UUID"]};
- return inv;
- }
- private DataTable createInventoryFoldersTable()
- {
- DataTable fol = new DataTable("inventoryfolders");
- createCol(fol, "UUID", typeof (String)); //folderID
- createCol(fol, "name", typeof (String));
- createCol(fol, "agentID", typeof (String));
- createCol(fol, "parentID", typeof (String));
- createCol(fol, "type", typeof (Int32));
- createCol(fol, "version", typeof (Int32));
- fol.PrimaryKey = new DataColumn[] {fol.Columns["UUID"]};
- return fol;
- }
- private void setupItemsCommands(SqliteDataAdapter da, SqliteConnection conn)
- {
- lock (ds)
- {
- da.InsertCommand = createInsertCommand("inventoryitems", ds.Tables["inventoryitems"]);
- da.InsertCommand.Connection = conn;
- da.UpdateCommand = createUpdateCommand("inventoryitems", "UUID=:UUID", ds.Tables["inventoryitems"]);
- da.UpdateCommand.Connection = conn;
- SqliteCommand delete = new SqliteCommand("delete from inventoryitems where UUID = :UUID");
- delete.Parameters.Add(createSqliteParameter("UUID", typeof(String)));
- delete.Connection = conn;
- da.DeleteCommand = delete;
- }
- }
- private void setupFoldersCommands(SqliteDataAdapter da, SqliteConnection conn)
- {
- lock (ds)
- {
- da.InsertCommand = createInsertCommand("inventoryfolders", ds.Tables["inventoryfolders"]);
- da.InsertCommand.Connection = conn;
- da.UpdateCommand = createUpdateCommand("inventoryfolders", "UUID=:UUID", ds.Tables["inventoryfolders"]);
- da.UpdateCommand.Connection = conn;
- SqliteCommand delete = new SqliteCommand("delete from inventoryfolders where UUID = :UUID");
- delete.Parameters.Add(createSqliteParameter("UUID", typeof(String)));
- delete.Connection = conn;
- da.DeleteCommand = delete;
- }
- }
- private InventoryFolderBase buildFolder(DataRow row)
- {
- InventoryFolderBase folder = new InventoryFolderBase();
- folder.folderID = new LLUUID((string) row["UUID"]);
- folder.name = (string) row["name"];
- folder.agentID = new LLUUID((string) row["agentID"]);
- folder.parentID = new LLUUID((string) row["parentID"]);
- folder.type = Convert.ToInt16(row["type"]);
- folder.version = Convert.ToUInt16(row["version"]);
- return folder;
- }
- private void fillFolderRow(DataRow row, InventoryFolderBase folder)
- {
- row["UUID"] = Util.ToRawUuidString(folder.folderID);
- row["name"] = folder.name;
- row["agentID"] = Util.ToRawUuidString(folder.agentID);
- row["parentID"] = Util.ToRawUuidString(folder.parentID);
- row["type"] = folder.type;
- row["version"] = folder.version;
- }
- private void moveFolderRow(DataRow row, InventoryFolderBase folder)
- {
- row["UUID"] = Util.ToRawUuidString(folder.folderID);
- row["parentID"] = Util.ToRawUuidString(folder.parentID);
- }
- /***********************************************************************
- *
- * Test and Initialization code
- *
- **********************************************************************/
- private void InitDB(SqliteConnection conn)
- {
- string createInventoryItems = defineTable(createInventoryItemsTable());
- string createInventoryFolders = defineTable(createInventoryFoldersTable());
-
- SqliteCommand pcmd = new SqliteCommand(createInventoryItems, conn);
- SqliteCommand scmd = new SqliteCommand(createInventoryFolders, conn);
- pcmd.ExecuteNonQuery();
- scmd.ExecuteNonQuery();
- }
- private bool TestTables(SqliteConnection conn)
- {
- SqliteCommand invItemsSelectCmd = new SqliteCommand(invItemsSelect, conn);
- SqliteDataAdapter pDa = new SqliteDataAdapter(invItemsSelectCmd);
- SqliteCommand invFoldersSelectCmd = new SqliteCommand(invFoldersSelect, conn);
- SqliteDataAdapter sDa = new SqliteDataAdapter(invFoldersSelectCmd);
- DataSet tmpDS = new DataSet();
- try
- {
- pDa.Fill(tmpDS, "inventoryitems");
- sDa.Fill(tmpDS, "inventoryfolders");
- }
- catch (SqliteSyntaxException)
- {
- m_log.Info("[DATASTORE]: SQLite Database doesn't exist... creating");
- InitDB(conn);
- }
- pDa.Fill(tmpDS, "inventoryitems");
- sDa.Fill(tmpDS, "inventoryfolders");
- foreach (DataColumn col in createInventoryItemsTable().Columns)
- {
- if (! tmpDS.Tables["inventoryitems"].Columns.Contains(col.ColumnName))
- {
- m_log.Info("[DATASTORE]: Missing required column:" + col.ColumnName);
- return false;
- }
- }
- foreach (DataColumn col in createInventoryFoldersTable().Columns)
- {
- if (! tmpDS.Tables["inventoryfolders"].Columns.Contains(col.ColumnName))
- {
- m_log.Info("[DATASTORE]: Missing required column:" + col.ColumnName);
- return false;
- }
- }
- return true;
- }
- }
- }
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