IInventoryServices.cs 3.9 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091
  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSim Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System.Collections.Generic;
  28. using libsecondlife;
  29. using OpenSim.Framework.Communications.Cache;
  30. namespace OpenSim.Framework.Communications
  31. {
  32. public delegate void InventoryFolderInfo(LLUUID userID, InventoryFolderImpl folderInfo);
  33. public delegate void InventoryItemInfo(LLUUID userID, InventoryItemBase itemInfo);
  34. /// <summary>
  35. /// Defines all the operations one can perform on a user's inventory.
  36. /// </summary>
  37. public interface IInventoryServices
  38. {
  39. void RequestInventoryForUser(LLUUID userID, InventoryFolderInfo folderCallBack, InventoryItemInfo itemCallBack);
  40. /// <summary>
  41. /// Add a new folder to the given user's inventory
  42. /// </summary>
  43. /// <param name="userID"></param>
  44. /// <param name="folder"></param>
  45. void AddNewInventoryFolder(LLUUID userID, InventoryFolderBase folder);
  46. void MoveInventoryFolder(LLUUID userID, InventoryFolderBase folder);
  47. /// <summary>
  48. /// Add a new item to the given user's inventory
  49. /// </summary>
  50. /// <param name="userID"></param>
  51. /// <param name="item"></param>
  52. void AddNewInventoryItem(LLUUID userID, InventoryItemBase item);
  53. /// <summary>
  54. /// Delete an item from the given user's inventory
  55. /// </summary>
  56. /// <param name="userID"></param>
  57. /// <param name="item"></param>
  58. void DeleteInventoryItem(LLUUID userID, InventoryItemBase item);
  59. /// <summary>
  60. /// Create a new inventory for the given user
  61. /// </summary>
  62. /// <param name="user"></param>
  63. void CreateNewUserInventory(LLUUID user);
  64. bool HasInventoryForUser(LLUUID userID);
  65. /// <summary>
  66. /// Retrieve the root inventory folder for the given user.
  67. /// </summary>
  68. /// <param name="userID"></param>
  69. /// <returns>null if no root folder was found</returns>
  70. InventoryFolderBase RequestRootFolder(LLUUID userID);
  71. /// <summary>
  72. /// Returns a list of all the folders in a given user's inventory.
  73. /// </summary>
  74. /// <param name="userId"></param>
  75. /// <returns>A flat list of the user's inventory folder tree.
  76. /// Null if there is no inventory for this user</returns>
  77. List<InventoryFolderBase> GetInventorySkeleton(LLUUID userId);
  78. }
  79. }