ScriptServerInterfaces.cs 4.3 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSim Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using libsecondlife;
  28. using Nini.Config;
  29. using OpenSim.Framework;
  30. using OpenSim.Framework.Console;
  31. using OpenSim.Region.Environment.Scenes;
  32. using OpenSim.Region.ScriptEngine.Common.ScriptEngineBase;
  33. namespace OpenSim.Region.ScriptEngine.Common
  34. {
  35. public class ScriptServerInterfaces
  36. {
  37. public interface RemoteEvents
  38. {
  39. void touch_start(uint localID, LLVector3 offsetPos, IClientAPI remoteClient);
  40. void OnRezScript(uint localID, LLUUID itemID, string script);
  41. void OnRemoveScript(uint localID, LLUUID itemID);
  42. void state_exit(uint localID, LLUUID itemID);
  43. void touch(uint localID, LLUUID itemID);
  44. void touch_end(uint localID, LLUUID itemID);
  45. void collision_start(uint localID, LLUUID itemID);
  46. void collision(uint localID, LLUUID itemID);
  47. void collision_end(uint localID, LLUUID itemID);
  48. void land_collision_start(uint localID, LLUUID itemID);
  49. void land_collision(uint localID, LLUUID itemID);
  50. void land_collision_end(uint localID, LLUUID itemID);
  51. void timer(uint localID, LLUUID itemID);
  52. void listen(uint localID, LLUUID itemID);
  53. void on_rez(uint localID, LLUUID itemID);
  54. void sensor(uint localID, LLUUID itemID);
  55. void no_sensor(uint localID, LLUUID itemID);
  56. void control(uint localID, LLUUID itemID);
  57. void money(uint localID, LLUUID itemID);
  58. void email(uint localID, LLUUID itemID);
  59. void at_target(uint localID, LLUUID itemID);
  60. void not_at_target(uint localID, LLUUID itemID);
  61. void at_rot_target(uint localID, LLUUID itemID);
  62. void not_at_rot_target(uint localID, LLUUID itemID);
  63. void run_time_permissions(uint localID, LLUUID itemID);
  64. void changed(uint localID, LLUUID itemID);
  65. void attach(uint localID, LLUUID itemID);
  66. void dataserver(uint localID, LLUUID itemID);
  67. void link_message(uint localID, LLUUID itemID);
  68. void moving_start(uint localID, LLUUID itemID);
  69. void moving_end(uint localID, LLUUID itemID);
  70. void object_rez(uint localID, LLUUID itemID);
  71. void remote_data(uint localID, LLUUID itemID);
  72. void http_response(uint localID, LLUUID itemID);
  73. }
  74. public interface ServerRemotingObject
  75. {
  76. RemoteEvents Events();
  77. }
  78. public interface ScriptEngine
  79. {
  80. RemoteEvents EventManager();
  81. void InitializeEngine(Scene Sceneworld, IConfigSource config, bool DontHookUp, ScriptManager newScriptManager);
  82. ScriptManager GetScriptManager();
  83. }
  84. }
  85. }