Executor.cs 3.6 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990
  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSim Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections.Generic;
  29. using System.Reflection;
  30. using System.Runtime.Remoting.Lifetime;
  31. namespace OpenSim.Region.ScriptEngine.Common
  32. {
  33. public class Executor : ExecutorBase
  34. {
  35. // Cache functions by keeping a reference to them in a dictionary
  36. private Dictionary<string, MethodInfo> Events = new Dictionary<string, MethodInfo>();
  37. public Executor(IScript script) : base(script)
  38. {
  39. }
  40. protected override void DoExecuteEvent(string FunctionName, object[] args)
  41. {
  42. // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory.
  43. // Instead use RuntimeTypeHandle, RuntimeFieldHandle and RunTimeHandle (IntPtr) instead!
  44. string EventName = m_Script.State + "_event_" + FunctionName;
  45. //#if DEBUG
  46. // Console.WriteLine("ScriptEngine: Script event function name: " + EventName);
  47. //#endif
  48. if (Events.ContainsKey(EventName) == false)
  49. {
  50. // Not found, create
  51. Type type = m_Script.GetType();
  52. try
  53. {
  54. MethodInfo mi = type.GetMethod(EventName);
  55. Events.Add(EventName, mi);
  56. }
  57. catch
  58. {
  59. // Event name not found, cache it as not found
  60. Events.Add(EventName, null);
  61. }
  62. }
  63. // Get event
  64. MethodInfo ev = null;
  65. Events.TryGetValue(EventName, out ev);
  66. if (ev == null) // No event by that name!
  67. {
  68. //Console.WriteLine("ScriptEngine Can not find any event named: \String.Empty + EventName + "\String.Empty);
  69. return;
  70. }
  71. //cfk 2-7-08 dont need this right now and the default Linux build has DEBUG defined
  72. #if DEBUG
  73. Console.WriteLine("ScriptEngine: Executing function name: " + EventName);
  74. #endif
  75. // Found
  76. ev.Invoke(m_Script, args);
  77. }
  78. }
  79. }