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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using OpenSim.Framework;
- using OpenSim.Region.Environment.Interfaces;
- namespace OpenSim.Region.Environment.Modules.Terrain
- {
- /// <summary>
- /// A new version of the old Channel class, simplified
- /// </summary>
- public class TerrainChannel : ITerrainChannel
- {
- private double[,] map;
- private bool[,] taint;
- public int Width
- {
- get { return map.GetLength(0); }
- }
- public int Height
- {
- get { return map.GetLength(1); }
- }
- public TerrainChannel Copy()
- {
- TerrainChannel copy = new TerrainChannel(false);
- copy.map = (double[,])this.map.Clone();
- return copy;
- }
- public ITerrainChannel MakeCopy()
- {
- TerrainChannel copy = new TerrainChannel(false);
- copy.map = (double[,])this.map.Clone();
- return copy;
- }
- public float[] GetFloatsSerialised()
- {
- float[] heights = new float[Width * Height];
- int i;
- for (i = 0; i < Width * Height; i++)
- {
- heights[i] = (float)map[i % Width, i / Width];
- }
- return heights;
- }
- public double[,] GetDoubles()
- {
- return map;
- }
- public double this[int x, int y]
- {
- get
- {
- return map[x, y];
- }
- set
- {
- if (map[x, y] != value)
- {
- taint[x / 16, y / 16] = true;
- map[x, y] = value;
- }
- }
- }
- public bool Tainted(int x, int y)
- {
- if (taint[x / 16, y / 16] != false)
- {
- taint[x / 16, y / 16] = false;
- return true;
- }
- else
- {
- return false;
- }
- }
- public TerrainChannel()
- {
- map = new double[Constants.RegionSize, Constants.RegionSize];
- taint = new bool[Constants.RegionSize / 16, Constants.RegionSize / 16];
- int x, y;
- for (x = 0; x < Constants.RegionSize; x++)
- {
- for (y = 0; y < Constants.RegionSize; y++)
- {
- map[x, y] = TerrainUtil.PerlinNoise2D(x, y, 3, 0.25) * 10;
- double spherFac = TerrainUtil.SphericalFactor(x, y, Constants.RegionSize, Constants.RegionSize, 20);
- if (map[x, y] < spherFac)
- {
- map[x, y] = spherFac;
- }
- }
- }
- }
- public TerrainChannel(double[,] import)
- {
- map = import;
- taint = new bool[import.GetLength(0), import.GetLength(1)];
- }
- public TerrainChannel(bool createMap)
- {
- if (createMap)
- {
- map = new double[Constants.RegionSize, Constants.RegionSize];
- taint = new bool[Constants.RegionSize / 16, Constants.RegionSize / 16];
- }
- }
- public TerrainChannel(int w, int h)
- {
- map = new double[w, h];
- taint = new bool[w / 16, h / 16];
- }
- }
- }
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