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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Data;
- using System.Reflection;
- using libsecondlife;
- using Mono.Data.SqliteClient;
- using OpenSim.Framework.Console;
- namespace OpenSim.Framework.Data.SQLite
- {
- /// <summary>
- /// A User storage interface for the DB4o database system
- /// </summary>
- public class SQLiteAssetData : AssetDataBase
- {
- private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
- /// <summary>
- /// The database manager
- /// </summary>
- /// <summary>
- /// Artificial constructor called upon plugin load
- /// </summary>
- private const string SelectAssetSQL = "select * from assets where UUID=:UUID";
- private const string DeleteAssetSQL = "delete from assets where UUID=:UUID";
- private const string InsertAssetSQL = "insert into assets(UUID, Name, Description, Type, InvType, Local, Temporary, Data) values(:UUID, :Name, :Description, :Type, :InvType, :Local, :Temporary, :Data)";
- private const string UpdateAssetSQL = "update assets set Name=:Name, Description=:Description, Type=:Type, InvType=:InvType, Local=:Local, Temporary=:Temporary, Data=:Data where UUID=:UUID";
- private const string assetSelect = "select * from assets";
- private SqliteConnection m_conn;
- public void Initialise(string dbfile, string dbname)
- {
- m_conn = new SqliteConnection("URI=file:" + dbfile + ",version=3");
- m_conn.Open();
- TestTables(m_conn);
- return;
- }
- override public AssetBase FetchAsset(LLUUID uuid)
- {
-
- using (SqliteCommand cmd = new SqliteCommand(SelectAssetSQL, m_conn))
- {
- cmd.Parameters.Add(new SqliteParameter(":UUID", Util.ToRawUuidString(uuid)));
- using (IDataReader reader = cmd.ExecuteReader())
- {
- if (reader.Read())
- {
- AssetBase asset = buildAsset(reader);
- reader.Close();
- return asset;
- }
- else
- {
- reader.Close();
- return null;
- }
- }
- }
- }
- override public void CreateAsset(AssetBase asset)
- {
- m_log.Info("[SQLITE]: Creating Asset " + Util.ToRawUuidString(asset.FullID));
- if (ExistsAsset(asset.FullID))
- {
- m_log.Info("[SQLITE]: Asset exists already, ignoring.");
- }
- else
- {
- using (SqliteCommand cmd = new SqliteCommand(InsertAssetSQL, m_conn))
- {
- cmd.Parameters.Add(new SqliteParameter(":UUID", Util.ToRawUuidString(asset.FullID)));
- cmd.Parameters.Add(new SqliteParameter(":Name", asset.Name));
- cmd.Parameters.Add(new SqliteParameter(":Description", asset.Description));
- cmd.Parameters.Add(new SqliteParameter(":Type", asset.Type));
- cmd.Parameters.Add(new SqliteParameter(":InvType", asset.InvType));
- cmd.Parameters.Add(new SqliteParameter(":Local", asset.Local));
- cmd.Parameters.Add(new SqliteParameter(":Temporary", asset.Temporary));
- cmd.Parameters.Add(new SqliteParameter(":Data", asset.Data));
-
- cmd.ExecuteNonQuery();
- }
- }
- }
- override public void UpdateAsset(AssetBase asset)
- {
- LogAssetLoad(asset);
-
- using (SqliteCommand cmd = new SqliteCommand(UpdateAssetSQL, m_conn))
- {
- cmd.Parameters.Add(new SqliteParameter(":UUID", Util.ToRawUuidString(asset.FullID)));
- cmd.Parameters.Add(new SqliteParameter(":Name", asset.Name));
- cmd.Parameters.Add(new SqliteParameter(":Description", asset.Description));
- cmd.Parameters.Add(new SqliteParameter(":Type", asset.Type));
- cmd.Parameters.Add(new SqliteParameter(":InvType", asset.InvType));
- cmd.Parameters.Add(new SqliteParameter(":Local", asset.Local));
- cmd.Parameters.Add(new SqliteParameter(":Temporary", asset.Temporary));
- cmd.Parameters.Add(new SqliteParameter(":Data", asset.Data));
-
- cmd.ExecuteNonQuery();
- }
- }
- private void LogAssetLoad(AssetBase asset)
- {
- string temporary = asset.Temporary ? "Temporary" : "Stored";
- string local = asset.Local ? "Local" : "Remote";
- int assetLength = (asset.Data != null) ? asset.Data.Length : 0;
- m_log.Info("[SQLITE]: " +
- string.Format("Loaded {6} {5} Asset: [{0}][{3}/{4}] \"{1}\":{2} ({7} bytes)",
- asset.FullID, asset.Name, asset.Description, asset.Type,
- asset.InvType, temporary, local, assetLength));
- }
- override public bool ExistsAsset(LLUUID uuid)
- {
- using (SqliteCommand cmd = new SqliteCommand(SelectAssetSQL, m_conn))
- {
- cmd.Parameters.Add(new SqliteParameter(":UUID", Util.ToRawUuidString(uuid)));
- using (IDataReader reader = cmd.ExecuteReader())
- {
- if(reader.Read())
- {
- reader.Close();
- return true;
- }
- else
- {
- reader.Close();
- return false;
- }
- }
- }
- }
- public void DeleteAsset(LLUUID uuid)
- {
- using (SqliteCommand cmd = new SqliteCommand(DeleteAssetSQL, m_conn))
- {
- cmd.Parameters.Add(new SqliteParameter(":UUID", Util.ToRawUuidString(uuid)));
-
- cmd.ExecuteNonQuery();
- }
- }
- override public void CommitAssets() // force a sync to the database
- {
- m_log.Info("[SQLITE]: Attempting commit");
- // lock (ds)
- // {
- // da.Update(ds, "assets");
- // ds.AcceptChanges();
- // }
- }
- /***********************************************************************
- *
- * Database Definition Functions
- *
- * This should be db agnostic as we define them in ADO.NET terms
- *
- **********************************************************************/
- private DataTable createAssetsTable()
- {
- DataTable assets = new DataTable("assets");
- SQLiteUtil.createCol(assets, "UUID", typeof (String));
- SQLiteUtil.createCol(assets, "Name", typeof (String));
- SQLiteUtil.createCol(assets, "Description", typeof (String));
- SQLiteUtil.createCol(assets, "Type", typeof (Int32));
- SQLiteUtil.createCol(assets, "InvType", typeof (Int32));
- SQLiteUtil.createCol(assets, "Local", typeof (Boolean));
- SQLiteUtil.createCol(assets, "Temporary", typeof (Boolean));
- SQLiteUtil.createCol(assets, "Data", typeof (Byte[]));
- // Add in contraints
- assets.PrimaryKey = new DataColumn[] {assets.Columns["UUID"]};
- return assets;
- }
- /***********************************************************************
- *
- * Convert between ADO.NET <=> OpenSim Objects
- *
- * These should be database independant
- *
- **********************************************************************/
- private AssetBase buildAsset(IDataReader row)
- {
- // TODO: this doesn't work yet because something more
- // interesting has to be done to actually get these values
- // back out. Not enough time to figure it out yet.
- AssetBase asset = new AssetBase();
- asset.FullID = new LLUUID((String) row["UUID"]);
- asset.Name = (String) row["Name"];
- asset.Description = (String) row["Description"];
- asset.Type = Convert.ToSByte(row["Type"]);
- asset.InvType = Convert.ToSByte(row["InvType"]);
- asset.Local = Convert.ToBoolean(row["Local"]);
- asset.Temporary = Convert.ToBoolean(row["Temporary"]);
- asset.Data = (byte[]) row["Data"];
- return asset;
- }
- /***********************************************************************
- *
- * Database Binding functions
- *
- * These will be db specific due to typing, and minor differences
- * in databases.
- *
- **********************************************************************/
- private void InitDB(SqliteConnection conn)
- {
- string createAssets = SQLiteUtil.defineTable(createAssetsTable());
- SqliteCommand pcmd = new SqliteCommand(createAssets, conn);
- pcmd.ExecuteNonQuery();
- }
- private bool TestTables(SqliteConnection conn)
- {
- SqliteCommand cmd = new SqliteCommand(assetSelect, conn);
- SqliteDataAdapter pDa = new SqliteDataAdapter(cmd);
- DataSet tmpDS = new DataSet();
- try
- {
- pDa.Fill(tmpDS, "assets");
- }
- catch (SqliteSyntaxException)
- {
- m_log.Info("[SQLITE]: SQLite Database doesn't exist... creating");
- InitDB(conn);
- }
- return true;
- }
- #region IPlugin interface
- override public string Version
- {
- get
- {
- Module module = GetType().Module;
- string dllName = module.Assembly.ManifestModule.Name;
- Version dllVersion = module.Assembly.GetName().Version;
- return
- string.Format("{0}.{1}.{2}.{3}", dllVersion.Major, dllVersion.Minor, dllVersion.Build,
- dllVersion.Revision);
- }
- }
- override public void Initialise()
- {
- Initialise("AssetStorage.db", "");
- }
- override public string Name
- {
- get { return "SQLite Asset storage engine"; }
- }
- #endregion
- }
- }
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