123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395 |
- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.Threading;
- using OpenMetaverse;
- using OpenSim.Framework;
- using OpenSim.Framework.Monitoring;
- using OpenSim.Region.Framework.Interfaces;
- using OpenSim.Region.ScriptEngine.Interfaces;
- using OpenSim.Region.ScriptEngine.Shared;
- using OpenSim.Region.ScriptEngine.Shared.Api.Plugins;
- using Timer=OpenSim.Region.ScriptEngine.Shared.Api.Plugins.Timer;
- namespace OpenSim.Region.ScriptEngine.Shared.Api
- {
- /// <summary>
- /// Handles LSL commands that takes long time and returns an event, for example timers, HTTP requests, etc.
- /// </summary>
- public class AsyncCommandManager
- {
- private static Thread cmdHandlerThread;
- private static int cmdHandlerThreadCycleSleepms;
- private static List<IScene> m_Scenes = new List<IScene>();
- private static List<IScriptEngine> m_ScriptEngines =
- new List<IScriptEngine>();
- public IScriptEngine m_ScriptEngine;
- private IScene m_Scene;
- private static Dictionary<IScriptEngine, Dataserver> m_Dataserver =
- new Dictionary<IScriptEngine, Dataserver>();
- private static Dictionary<IScriptEngine, Timer> m_Timer =
- new Dictionary<IScriptEngine, Timer>();
- private static Dictionary<IScriptEngine, Listener> m_Listener =
- new Dictionary<IScriptEngine, Listener>();
- private static Dictionary<IScriptEngine, HttpRequest> m_HttpRequest =
- new Dictionary<IScriptEngine, HttpRequest>();
- private static Dictionary<IScriptEngine, SensorRepeat> m_SensorRepeat =
- new Dictionary<IScriptEngine, SensorRepeat>();
- private static Dictionary<IScriptEngine, XmlRequest> m_XmlRequest =
- new Dictionary<IScriptEngine, XmlRequest>();
- public Dataserver DataserverPlugin
- {
- get { return m_Dataserver[m_ScriptEngine]; }
- }
- public Timer TimerPlugin
- {
- get { return m_Timer[m_ScriptEngine]; }
- }
- public HttpRequest HttpRequestPlugin
- {
- get { return m_HttpRequest[m_ScriptEngine]; }
- }
- public Listener ListenerPlugin
- {
- get { return m_Listener[m_ScriptEngine]; }
- }
- public SensorRepeat SensorRepeatPlugin
- {
- get { return m_SensorRepeat[m_ScriptEngine]; }
- }
- public XmlRequest XmlRequestPlugin
- {
- get { return m_XmlRequest[m_ScriptEngine]; }
- }
- public IScriptEngine[] ScriptEngines
- {
- get { return m_ScriptEngines.ToArray(); }
- }
- public AsyncCommandManager(IScriptEngine _ScriptEngine)
- {
- m_ScriptEngine = _ScriptEngine;
- m_Scene = m_ScriptEngine.World;
- if (m_Scenes.Count == 0)
- ReadConfig();
- if (!m_Scenes.Contains(m_Scene))
- m_Scenes.Add(m_Scene);
- if (!m_ScriptEngines.Contains(m_ScriptEngine))
- m_ScriptEngines.Add(m_ScriptEngine);
- // Create instances of all plugins
- if (!m_Dataserver.ContainsKey(m_ScriptEngine))
- m_Dataserver[m_ScriptEngine] = new Dataserver(this);
- if (!m_Timer.ContainsKey(m_ScriptEngine))
- m_Timer[m_ScriptEngine] = new Timer(this);
- if (!m_HttpRequest.ContainsKey(m_ScriptEngine))
- m_HttpRequest[m_ScriptEngine] = new HttpRequest(this);
- if (!m_Listener.ContainsKey(m_ScriptEngine))
- m_Listener[m_ScriptEngine] = new Listener(this);
- if (!m_SensorRepeat.ContainsKey(m_ScriptEngine))
- m_SensorRepeat[m_ScriptEngine] = new SensorRepeat(this);
- if (!m_XmlRequest.ContainsKey(m_ScriptEngine))
- m_XmlRequest[m_ScriptEngine] = new XmlRequest(this);
- StartThread();
- }
- private static void StartThread()
- {
- if (cmdHandlerThread == null)
- {
- // Start the thread that will be doing the work
- cmdHandlerThread
- = Watchdog.StartThread(
- CmdHandlerThreadLoop, "AsyncLSLCmdHandlerThread", ThreadPriority.Normal, true, true);
- }
- }
- private void ReadConfig()
- {
- // cmdHandlerThreadCycleSleepms = m_ScriptEngine.Config.GetInt("AsyncLLCommandLoopms", 100);
- // TODO: Make this sane again
- cmdHandlerThreadCycleSleepms = 100;
- }
- ~AsyncCommandManager()
- {
- // Shut down thread
- // try
- // {
- // if (cmdHandlerThread != null)
- // {
- // if (cmdHandlerThread.IsAlive == true)
- // {
- // cmdHandlerThread.Abort();
- // //cmdHandlerThread.Join();
- // }
- // }
- // }
- // catch
- // {
- // }
- }
- /// <summary>
- /// Main loop for the manager thread
- /// </summary>
- private static void CmdHandlerThreadLoop()
- {
- while (true)
- {
- try
- {
- while (true)
- {
- Thread.Sleep(cmdHandlerThreadCycleSleepms);
- DoOneCmdHandlerPass();
- Watchdog.UpdateThread();
- }
- }
- catch
- {
- }
- }
- }
- private static void DoOneCmdHandlerPass()
- {
- // Check HttpRequests
- m_HttpRequest[m_ScriptEngines[0]].CheckHttpRequests();
- // Check XMLRPCRequests
- m_XmlRequest[m_ScriptEngines[0]].CheckXMLRPCRequests();
- foreach (IScriptEngine s in m_ScriptEngines)
- {
- // Check Listeners
- m_Listener[s].CheckListeners();
- // Check timers
- m_Timer[s].CheckTimerEvents();
- // Check Sensors
- m_SensorRepeat[s].CheckSenseRepeaterEvents();
- // Check dataserver
- m_Dataserver[s].ExpireRequests();
- }
- }
- /// <summary>
- /// Remove a specific script (and all its pending commands)
- /// </summary>
- /// <param name="localID"></param>
- /// <param name="itemID"></param>
- public static void RemoveScript(IScriptEngine engine, uint localID, UUID itemID)
- {
- // Remove a specific script
- // Remove dataserver events
- m_Dataserver[engine].RemoveEvents(localID, itemID);
- // Remove from: Timers
- m_Timer[engine].UnSetTimerEvents(localID, itemID);
- // Remove from: HttpRequest
- IHttpRequestModule iHttpReq = engine.World.RequestModuleInterface<IHttpRequestModule>();
- if (iHttpReq != null)
- iHttpReq.StopHttpRequest(localID, itemID);
- IWorldComm comms = engine.World.RequestModuleInterface<IWorldComm>();
- if (comms != null)
- comms.DeleteListener(itemID);
- IXMLRPC xmlrpc = engine.World.RequestModuleInterface<IXMLRPC>();
- if (xmlrpc != null)
- {
- xmlrpc.DeleteChannels(itemID);
- xmlrpc.CancelSRDRequests(itemID);
- }
- // Remove Sensors
- m_SensorRepeat[engine].UnSetSenseRepeaterEvents(localID, itemID);
- }
- /// <summary>
- /// Get the sensor repeat plugin for this script engine.
- /// </summary>
- /// <param name="engine"></param>
- /// <returns></returns>
- public static SensorRepeat GetSensorRepeatPlugin(IScriptEngine engine)
- {
- if (m_SensorRepeat.ContainsKey(engine))
- return m_SensorRepeat[engine];
- else
- return null;
- }
- /// <summary>
- /// Get the dataserver plugin for this script engine.
- /// </summary>
- /// <param name="engine"></param>
- /// <returns></returns>
- public static Dataserver GetDataserverPlugin(IScriptEngine engine)
- {
- if (m_Dataserver.ContainsKey(engine))
- return m_Dataserver[engine];
- else
- return null;
- }
- /// <summary>
- /// Get the timer plugin for this script engine.
- /// </summary>
- /// <param name="engine"></param>
- /// <returns></returns>
- public static Timer GetTimerPlugin(IScriptEngine engine)
- {
- if (m_Timer.ContainsKey(engine))
- return m_Timer[engine];
- else
- return null;
- }
- /// <summary>
- /// Get the listener plugin for this script engine.
- /// </summary>
- /// <param name="engine"></param>
- /// <returns></returns>
- public static Listener GetListenerPlugin(IScriptEngine engine)
- {
- if (m_Listener.ContainsKey(engine))
- return m_Listener[engine];
- else
- return null;
- }
- public static Object[] GetSerializationData(IScriptEngine engine, UUID itemID)
- {
- List<Object> data = new List<Object>();
- Object[] listeners = m_Listener[engine].GetSerializationData(itemID);
- if (listeners.Length > 0)
- {
- data.Add("listener");
- data.Add(listeners.Length);
- data.AddRange(listeners);
- }
- Object[] timers=m_Timer[engine].GetSerializationData(itemID);
- if (timers.Length > 0)
- {
- data.Add("timer");
- data.Add(timers.Length);
- data.AddRange(timers);
- }
- Object[] sensors = m_SensorRepeat[engine].GetSerializationData(itemID);
- if (sensors.Length > 0)
- {
- data.Add("sensor");
- data.Add(sensors.Length);
- data.AddRange(sensors);
- }
- return data.ToArray();
- }
- public static void CreateFromData(IScriptEngine engine, uint localID,
- UUID itemID, UUID hostID, Object[] data)
- {
- int idx = 0;
- int len;
- while (idx < data.Length)
- {
- string type = data[idx].ToString();
- len = (int)data[idx+1];
- idx+=2;
- if (len > 0)
- {
- Object[] item = new Object[len];
- Array.Copy(data, idx, item, 0, len);
- idx+=len;
- switch (type)
- {
- case "listener":
- m_Listener[engine].CreateFromData(localID, itemID,
- hostID, item);
- break;
- case "timer":
- m_Timer[engine].CreateFromData(localID, itemID,
- hostID, item);
- break;
- case "sensor":
- m_SensorRepeat[engine].CreateFromData(localID,
- itemID, hostID, item);
- break;
- }
- }
- }
- }
- #region Check llRemoteData channels
- #endregion
- #region Check llListeners
- #endregion
- /// <summary>
- /// If set to true then threads and stuff should try to make a graceful exit
- /// </summary>
- public bool PleaseShutdown
- {
- get { return _PleaseShutdown; }
- set { _PleaseShutdown = value; }
- }
- private bool _PleaseShutdown = false;
- }
- }
|