SignpostMarv c5af16aef8 shuffling code around so that the interface for ISoundModule.SendSound() specifies a UUID rather than a string il y a 12 ans
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Agent c13a99dc5c Fix script error messages not showing up in viewer 3 and associated viewers. il y a 12 ans
Asset f76dceb90b Get "save oar" and "save iar" to tell you in a more friendly manner if the filename to save already exists, rather than exception throwing. il y a 12 ans
Avatar c13a99dc5c Fix script error messages not showing up in viewer 3 and associated viewers. il y a 12 ans
Example f58941e89f Make the "All Estates" option work from the client (this makes chosen changes to all the estates that the user owns). il y a 13 ans
Framework b6ac1c46cd Get rid of AvatarAppearance.Owner to simplify the code. il y a 13 ans
PhysicsParameters ccc7e75ce4 minor: remove some mono compiler warnings il y a 12 ans
PrimLimitsModule e3b8d42bbc refactor: improve PrimLimitsModule to call ILandObject.GetSimulatorMaxPrimCount() rather than use copy/pasted code il y a 13 ans
Resources 85654f82a5 First cut of AutoBackupModule; only compile-tested so far il y a 13 ans
Scripting c5af16aef8 shuffling code around so that the interface for ISoundModule.SendSound() specifies a UUID rather than a string il y a 12 ans
ServiceConnectorsIn 8a0a78cbcc Make OpenSim.Framework.Servers.HttpServer rely on OpenSim.Framework instead of the other way around. il y a 13 ans
World 09f4e72d6a Fix memory leak where removing an NPC did not remove its circuits. il y a 12 ans
README 0867302e09 reformatting README (just noticed that that line was a bit on the long il y a 15 ans

README

= OpenSim.Region.OptionalModules =

The modules in this part of the OpenSim source tree are candidates for
forge. For the time being, until we have reached consensus on

(a) what should be core or optional
(b) that we have reached a stable API
(c) how to maintain optional modules

we will keep these modules in-tree.