SceneTests.cs 3.1 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections.Generic;
  29. using System.Reflection;
  30. using System.Text;
  31. using System.Threading;
  32. using System.Timers;
  33. using Timer=System.Timers.Timer;
  34. using Nini.Config;
  35. using NUnit.Framework;
  36. using OpenMetaverse;
  37. using OpenSim.Framework;
  38. using OpenSim.Framework.Communications;
  39. using OpenSim.Region.Framework.Scenes;
  40. using OpenSim.Region.Framework.Interfaces;
  41. using OpenSim.Region.CoreModules.World.Serialiser;
  42. using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation;
  43. using OpenSim.Tests.Common;
  44. using OpenSim.Tests.Common.Mock;
  45. namespace OpenSim.Region.Framework.Scenes.Tests
  46. {
  47. /// <summary>
  48. /// Scene presence tests
  49. /// </summary>
  50. [TestFixture]
  51. public class SceneTests
  52. {
  53. /// <summary>
  54. /// Very basic scene update test. Should become more elaborate with time.
  55. /// </summary>
  56. [Test]
  57. public void TestUpdateScene()
  58. {
  59. TestHelpers.InMethod();
  60. Scene scene = new SceneHelpers().SetupScene();
  61. scene.Update(1);
  62. Assert.That(scene.Frame, Is.EqualTo(1));
  63. }
  64. [Test]
  65. public void TestShutdownScene()
  66. {
  67. TestHelpers.InMethod();
  68. Scene scene = new SceneHelpers().SetupScene();
  69. scene.Close();
  70. Assert.That(scene.ShuttingDown, Is.True);
  71. Assert.That(scene.Active, Is.False);
  72. // Trying to update a shutdown scene should result in no update
  73. scene.Update(1);
  74. Assert.That(scene.Frame, Is.EqualTo(0));
  75. }
  76. }
  77. }