SceneObjectScriptTests.cs 3.2 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections.Generic;
  29. using System.Reflection;
  30. using NUnit.Framework;
  31. using OpenMetaverse;
  32. using OpenSim.Framework;
  33. using OpenSim.Framework.Communications;
  34. using OpenSim.Region.Framework.Interfaces;
  35. using OpenSim.Region.Framework.Scenes;
  36. using OpenSim.Tests.Common;
  37. using OpenSim.Tests.Common.Mock;
  38. namespace OpenSim.Region.Framework.Scenes.Tests
  39. {
  40. [TestFixture]
  41. public class SceneObjectScriptTests
  42. {
  43. [Test]
  44. public void TestAddScript()
  45. {
  46. TestHelpers.InMethod();
  47. // log4net.Config.XmlConfigurator.Configure();
  48. UUID userId = TestHelpers.ParseTail(0x1);
  49. // UUID itemId = TestHelpers.ParseTail(0x2);
  50. string itemName = "Test Script Item";
  51. Scene scene = new SceneHelpers().SetupScene();
  52. SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId);
  53. scene.AddNewSceneObject(so, true);
  54. InventoryItemBase itemTemplate = new InventoryItemBase();
  55. itemTemplate.Name = itemName;
  56. itemTemplate.Folder = so.UUID;
  57. itemTemplate.InvType = (int)InventoryType.LSL;
  58. SceneObjectPart partWhereScriptAdded = scene.RezNewScript(userId, itemTemplate);
  59. Assert.That(partWhereScriptAdded, Is.Not.Null);
  60. IEntityInventory primInventory = partWhereScriptAdded.Inventory;
  61. Assert.That(primInventory.GetInventoryList().Count, Is.EqualTo(1));
  62. Assert.That(primInventory.ContainsScripts(), Is.True);
  63. IList<TaskInventoryItem> primItems = primInventory.GetInventoryItems(itemName);
  64. Assert.That(primItems.Count, Is.EqualTo(1));
  65. }
  66. }
  67. }