UserStatsCollector.cs 3.5 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System.Timers;
  28. namespace OpenSim.Framework.Monitoring
  29. {
  30. /// <summary>
  31. /// Collects user service statistics
  32. /// </summary>
  33. public class UserStatsCollector : BaseStatsCollector
  34. {
  35. private Timer ageStatsTimer = new Timer(24 * 60 * 60 * 1000);
  36. private int successfulLoginsToday;
  37. public int SuccessfulLoginsToday { get { return successfulLoginsToday; } }
  38. private int successfulLoginsYesterday;
  39. public int SuccessfulLoginsYesterday { get { return successfulLoginsYesterday; } }
  40. private int successfulLogins;
  41. public int SuccessfulLogins { get { return successfulLogins; } }
  42. private int logouts;
  43. public int Logouts { get { return logouts; } }
  44. public UserStatsCollector()
  45. {
  46. ageStatsTimer.Elapsed += new ElapsedEventHandler(OnAgeing);
  47. ageStatsTimer.Enabled = true;
  48. }
  49. private void OnAgeing(object source, ElapsedEventArgs e)
  50. {
  51. successfulLoginsYesterday = successfulLoginsToday;
  52. // There is a possibility that an asset request could occur between the execution of these
  53. // two statements. But we're better off without the synchronization overhead.
  54. successfulLoginsToday = 0;
  55. }
  56. /// <summary>
  57. /// Record a successful login
  58. /// </summary>
  59. public void AddSuccessfulLogin()
  60. {
  61. successfulLogins++;
  62. successfulLoginsToday++;
  63. }
  64. public void AddLogout()
  65. {
  66. logouts++;
  67. }
  68. /// <summary>
  69. /// Report back collected statistical information.
  70. /// </summary>
  71. /// <returns></returns>
  72. override public string Report()
  73. {
  74. return string.Format(
  75. @"Successful logins total : {0}, today : {1}, yesterday : {2}
  76. Logouts total : {3}",
  77. SuccessfulLogins, SuccessfulLoginsToday, SuccessfulLoginsYesterday, Logouts);
  78. }
  79. }
  80. }