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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- #region Header
- // CMEntityCollection.cs created with MonoDevelop
- // User: bongiojp at 10:09 AM 7/7/2008
- //
- // Creates, Deletes, Stores ContentManagementEntities
- //
- #endregion Header
- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.Threading;
- using OpenMetaverse;
- using Nini.Config;
- using OpenSim;
- using OpenSim.Framework;
- using OpenSim.Region.Framework.Interfaces;
- using OpenSim.Region.Framework.Scenes;
- using OpenSim.Region.Physics.Manager;
- using log4net;
- namespace OpenSim.Region.OptionalModules.ContentManagement
- {
- public class CMEntityCollection
- {
- #region Fields
- // private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
- // Any ContentManagementEntities that represent old versions of current SceneObjectGroups or
- // old versions of deleted SceneObjectGroups will be stored in this hash table.
- // The UUID keys are from the SceneObjectGroup RootPart UUIDs
- protected Hashtable m_CMEntityHash = Hashtable.Synchronized(new Hashtable()); //UUID to ContentManagementEntity
- // SceneObjectParts that have not been revisioned will be given green auras stored in this hashtable
- // The UUID keys are from the SceneObjectPart that they are supposed to be on.
- protected Hashtable m_NewlyCreatedEntityAura = Hashtable.Synchronized(new Hashtable()); //UUID to AuraMetaEntity
- #endregion Fields
- #region Constructors
- public CMEntityCollection()
- {
- }
- #endregion Constructors
- #region Public Properties
- public Hashtable Auras
- {
- get {return m_NewlyCreatedEntityAura; }
- }
- public Hashtable Entities
- {
- get { return m_CMEntityHash; }
- }
- #endregion Public Properties
- #region Public Methods
- public bool AddAura(ContentManagementEntity aura)
- {
- if (m_NewlyCreatedEntityAura.ContainsKey(aura.UUID))
- return false;
- m_NewlyCreatedEntityAura.Add(aura.UUID, aura);
- return true;
- }
- public bool AddEntity(ContentManagementEntity ent)
- {
- if (m_CMEntityHash.ContainsKey(ent.UUID))
- return false;
- m_CMEntityHash.Add(ent.UUID, ent);
- return true;
- }
- // Check if there are SceneObjectGroups in the list that do not have corresponding ContentManagementGroups in the CMEntityHash
- public System.Collections.ArrayList CheckForMissingEntities(EntityBase[] currList)
- {
- System.Collections.ArrayList missingList = new System.Collections.ArrayList();
- SceneObjectGroup temp = null;
- foreach (EntityBase currObj in currList)
- {
- if (!(currObj is SceneObjectGroup))
- continue;
- temp = (SceneObjectGroup) currObj;
- lock (temp.Children)
- {
- if (m_CMEntityHash.ContainsKey(temp.UUID))
- {
- foreach (SceneObjectPart part in temp.Children.Values)
- if (!((ContentManagementEntity)m_CMEntityHash[temp.UUID]).HasChildPrim(part.UUID))
- missingList.Add(part);
- }
- else //Entire group is missing from revision. (and is a new part in region)
- {
- foreach (SceneObjectPart part in temp.Children.Values)
- missingList.Add(part);
- }
- }
- }
- return missingList;
- }
- public void ClearAll()
- {
- m_CMEntityHash.Clear();
- m_NewlyCreatedEntityAura.Clear();
- }
- // Old uuid and new sceneobjectgroup
- public AuraMetaEntity CreateAuraForNewlyCreatedEntity(SceneObjectPart part)
- {
- AuraMetaEntity ent = new AuraMetaEntity(part.ParentGroup.Scene,
- part.GetWorldPosition(),
- MetaEntity.TRANSLUCENT,
- new Vector3(0,254,0),
- part.Scale
- );
- m_NewlyCreatedEntityAura.Add(part.UUID, ent);
- return ent;
- }
- // Old uuid and new sceneobjectgroup
- public ContentManagementEntity CreateNewEntity(SceneObjectGroup group)
- {
- ContentManagementEntity ent = new ContentManagementEntity(group, false);
- m_CMEntityHash.Add(group.UUID, ent);
- return ent;
- }
- public ContentManagementEntity CreateNewEntity(String xml, Scene scene)
- {
- ContentManagementEntity ent = new ContentManagementEntity(xml, scene, false);
- if (ent == null)
- return null;
- m_CMEntityHash.Add(ent.UnchangedEntity.UUID, ent);
- return ent;
- }
- public bool RemoveEntity(UUID uuid)
- {
- if (!m_CMEntityHash.ContainsKey(uuid))
- return false;
- m_CMEntityHash.Remove(uuid);
- return true;
- }
- public bool RemoveNewlyCreatedEntityAura(UUID uuid)
- {
- if (!m_NewlyCreatedEntityAura.ContainsKey(uuid))
- return false;
- m_NewlyCreatedEntityAura.Remove(uuid);
- return true;
- }
- #endregion Public Methods
- }
- }
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