John Hurliman dd277a0d02 First pass at cleaning up thread safety in EntityManager and SceneGraph vor 14 Jahren
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Agent 1e8e98a07f Move code that allows llGiveInvetory() to move item into appropriate system folder up from connectors into Scene.Inventory.cs vor 14 Jahren
Asset 3f6c4c150e * Adds IAssetService.GetCached() to allow asset fetching from the local cache only vor 14 Jahren
Avatar dd277a0d02 First pass at cleaning up thread safety in EntityManager and SceneGraph vor 14 Jahren
Framework 1e8e98a07f Move code that allows llGiveInvetory() to move item into appropriate system folder up from connectors into Scene.Inventory.cs vor 14 Jahren
Hypergrid 1e1b2ab221 * OMG! All but one references to UserProfileCacheService have been rerouted! vor 14 Jahren
InterGrid 86a61696d7 minor: remove mono compiler warning vor 14 Jahren
LightShare 21519d3311 Add missing licenses. Change relicensed LightShare module to proper BSD vor 14 Jahren
Resources a58859a0d4 GridUserService in place. Replaces the contrived concept of storing user's home and position info in the presence service. WARNING: I violated a taboo by deleting 2 migration files and simplifying the original table creation for Presence. This should not cause any problems to anyone, though. Things will work with the new simplified table, as well as with the previous contrived one. If there are any problems, solving them is as easy as dropping the presence table and deleting its row in the migrations table. The presence info only exists during a user's session anyway. vor 14 Jahren
Scripting 0a82d10fc4 Change the way IRegionModule us referenced by IEmailModule to vor 14 Jahren
ServiceConnectorsIn d301f3fd6a Renamed the Helo server connector to a consistent name. Added this in connector to both Robust.HG.ini.example and HypergridServiceInConnectorModule. vor 14 Jahren
ServiceConnectorsOut ae6682036d Made the HG asset and inventory brokers use the Helo service in order to instantiate the right network connectors. Tested on Robust only. vor 14 Jahren
World dd277a0d02 First pass at cleaning up thread safety in EntityManager and SceneGraph vor 14 Jahren