UbitUmarov ec54942719 a few changes on sop collision events %!s(int64=4) %!d(string=hai) anos
..
Animation d1fcb9c35d filter some changed events at trigger point %!s(int64=4) %!d(string=hai) anos
Scripting fde3727453 avoid null refs on part inventory, that can happen if only using default animations names for example %!s(int64=4) %!d(string=hai) anos
Serialization d2dbe3f4d0 Yeackk bad bad typo %!s(int64=4) %!d(string=hai) anos
Tests 822fea4a99 missing file, of course %!s(int64=4) %!d(string=hai) anos
Types 4d83b2d8a6 remove unused BasicQuadTreeNode %!s(int64=14) %!d(string=hai) anos
AsyncInventorySender.cs dc225e348d several changes to lludp FetchInventory %!s(int64=4) %!d(string=hai) anos
AsyncSceneObjectGroupDeleter.cs cf948d56a1 pesty warning %!s(int64=4) %!d(string=hai) anos
Cardinals.cs 56ddd6828c Add copyright headers. Formatting cleanup. %!s(int64=15) %!d(string=hai) anos
CoalescedSceneObjects.cs b16abc8166 Massive tab and trailing space cleanup %!s(int64=7) %!d(string=hai) anos
CollisionSounds.cs 63e3fc21ef fix the name of a funtion on last commit %!s(int64=7) %!d(string=hai) anos
EntityBase.cs 1c53887b5b cosmetics %!s(int64=4) %!d(string=hai) anos
EntityManager.cs 54b4523da8 let DoubleDictionary... also have a values array %!s(int64=5) %!d(string=hai) anos
EventManager.cs 5ef66d68a0 several changes to usermanagement and profiles %!s(int64=4) %!d(string=hai) anos
GodController.cs 90dee2fce6 try to improve option automatic_gods processing %!s(int64=7) %!d(string=hai) anos
KeyframeMotion.cs c92ba1cc04 shut up some pesty warnings %!s(int64=6) %!d(string=hai) anos
Prioritizer.cs 25b4a310f5 mantis 8668: invalidate part VOC on lsl scale change %!s(int64=4) %!d(string=hai) anos
RegionStatsHandler.cs b4fc5c33ec rename wrong RegionSimpleStatsHandler as RegionStatsSimpleHandler %!s(int64=4) %!d(string=hai) anos
ReturnInfo.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. %!s(int64=15) %!d(string=hai) anos
SOPMaterial.cs eb5fe57a17 more use of simpler xml encoder on inventory fetch, plus other cosmetics %!s(int64=6) %!d(string=hai) anos
SOPVehicle.cs 029d6e40f6 remove those xml things no longer needed on .net >4.5.2 %!s(int64=6) %!d(string=hai) anos
Scene.Inventory.cs eae2f87cae cosmetics %!s(int64=4) %!d(string=hai) anos
Scene.PacketHandlers.cs 775420c46a set object select on demand, not when it is created %!s(int64=4) %!d(string=hai) anos
Scene.Permissions.cs a049e37952 go back using File.Exists on flotsam %!s(int64=4) %!d(string=hai) anos
Scene.cs e9039648da change other expire %!s(int64=4) %!d(string=hai) anos
SceneBase.cs 5c5e4bd830 a few changes on check targets for lsl %!s(int64=5) %!d(string=hai) anos
SceneCommunicationService.cs 12c20b2b89 change scene comms and neighbour %!s(int64=4) %!d(string=hai) anos
SceneGraph.cs 197877b450 unused var %!s(int64=4) %!d(string=hai) anos
SceneManager.cs e9d2d81880 pesty warnings %!s(int64=6) %!d(string=hai) anos
SceneObjectGroup.Inventory.cs c25d881ebd make sceneobjectpart inherit EntityBase %!s(int64=4) %!d(string=hai) anos
SceneObjectGroup.cs 6a5023650f a few changes on collision events %!s(int64=4) %!d(string=hai) anos
SceneObjectPart.cs ec54942719 a few changes on sop collision events %!s(int64=4) %!d(string=hai) anos
SceneObjectPartInventory.cs eae2f87cae cosmetics %!s(int64=4) %!d(string=hai) anos
ScenePresence.cs d9d38ea226 a few changes on sp collision events %!s(int64=4) %!d(string=hai) anos
ScenePresenceStateMachine.cs b16abc8166 Massive tab and trailing space cleanup %!s(int64=7) %!d(string=hai) anos
SimStatsReporter.cs 0652f01d4c duhhh npcs don't have child agents; plus minor typos %!s(int64=5) %!d(string=hai) anos
TerrainChannel.cs d10f11d310 terrain replace double by float %!s(int64=5) %!d(string=hai) anos
TerrainCompressor.cs 4c7107dfda cosmetics %!s(int64=4) %!d(string=hai) anos
TerrainUtil.cs 53339d2970 terraforming changes: make sliders work, remove some brushs, etc. Feedback needed (run prebuild) %!s(int64=5) %!d(string=hai) anos
UndoState.cs b16abc8166 Massive tab and trailing space cleanup %!s(int64=7) %!d(string=hai) anos
UuidGatherer.cs c25d881ebd make sceneobjectpart inherit EntityBase %!s(int64=4) %!d(string=hai) anos