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Access
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b16abc8166
Massive tab and trailing space cleanup
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8 年之前 |
Archiver
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0ee1e3b2d9
several changes to land handling. Landchannel.cs is just a wrrapper for landmanagementmodule, so let module be it and ignore all code on landchannel.cs, to remove one day; make parcel fakeID more a thing (it is our actual parcel ID. proper globalID cannot be sent to viewers, because HG, etc.
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4 年之前 |
Cloud
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8c21b30a51
do dispatch RequestLure ims
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5 年之前 |
Estate
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e36619c9f5
duhhhh
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4 年之前 |
Land
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c8cb8a376b
ok it is GetLandObjectClippedXY
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4 年之前 |
LegacyMap
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7838689dda
why where map and dynamic textures compressed lossless?
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6 年之前 |
LightShare
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b0f1e4f0c6
waste some memory on serialized environment caching. we could live without all that locking
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4 年之前 |
Media
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7bf8d35e3b
and out tests...
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4 年之前 |
Objects
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cda415b8df
don't sell objects not for sale
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4 年之前 |
Permissions
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c8cb8a376b
ok it is GetLandObjectClippedXY
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4 年之前 |
Region
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e538628dec
2first dirty version and non persistent parcel uglysky
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4 年之前 |
Serialiser
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707eb8de82
remove more xml things no longer needed on .net >4.5.2
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7 年之前 |
Sound
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f87219975d
bug fix: avoid null ref on trigger soundi if source is a avatar
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6 年之前 |
Terrain
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7e23c7bb00
missing file
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4 年之前 |
Vegetation
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3402819888
do the same in the cases we are just moving parts around and not changing their caches (ie their taskInventory)
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7 年之前 |
Warp3DMap
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612632f945
cosmetics
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4 年之前 |
Wind
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be16cf9531
sync some more things with work copy
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5 年之前 |
WorldMap
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c0704af545
fix a bug on the new expiring things
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4 年之前 |