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- /*
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using Nini.Config;
- using NUnit.Framework;
- using OpenMetaverse;
- using OpenSim.Framework;
- using OpenSim.Region.CoreModules.World.Estate;
- using OpenSim.Region.Framework.Scenes;
- using OpenSim.Region.Framework.Interfaces;
- using OpenSim.Services.Interfaces;
- using OpenSim.Tests.Common;
- using OpenSim.Tests.Common.Mock;
- namespace OpenSim.Region.Framework.Scenes.Tests
- {
- /// <summary>
- /// Scene telehub tests
- /// </summary>
- /// <remarks>
- /// TODO: Tests which run through normal functionality. Currently, the only test is one that checks behaviour
- /// in the case of an error condition
- /// </remarks>
- [TestFixture]
- public class SceneTelehubTests : OpenSimTestCase
- {
- /// <summary>
- /// Test for desired behaviour when a telehub has no spawn points
- /// </summary>
- [Test]
- public void TestNoTelehubSpawnPoints()
- {
- TestHelpers.InMethod();
- // TestHelpers.EnableLogging();
- EstateManagementModule emm = new EstateManagementModule();
- SceneHelpers sh = new SceneHelpers();
- Scene scene = sh.SetupScene();
- SceneHelpers.SetupSceneModules(scene, emm);
- UUID telehubSceneObjectOwner = TestHelpers.ParseTail(0x1);
- SceneObjectGroup telehubSo = SceneHelpers.AddSceneObject(scene, "telehubObject", telehubSceneObjectOwner);
- emm.HandleOnEstateManageTelehub(null, UUID.Zero, UUID.Zero, "connect", telehubSo.LocalId);
- scene.RegionInfo.EstateSettings.AllowDirectTeleport = false;
- // Must still be possible to successfully log in
- UUID loggingInUserId = TestHelpers.ParseTail(0x2);
- UserAccount ua
- = UserAccountHelpers.CreateUserWithInventory(scene, "Test", "User", loggingInUserId, "password");
- SceneHelpers.AddScenePresence(scene, ua);
- Assert.That(scene.GetScenePresence(loggingInUserId), Is.Not.Null);
- }
- /// <summary>
- /// Test for desired behaviour when the scene object nominated as a telehub object does not exist.
- /// </summary>
- [Test]
- public void TestNoTelehubSceneObject()
- {
- TestHelpers.InMethod();
- // TestHelpers.EnableLogging();
- EstateManagementModule emm = new EstateManagementModule();
- SceneHelpers sh = new SceneHelpers();
- Scene scene = sh.SetupScene();
- SceneHelpers.SetupSceneModules(scene, emm);
- UUID telehubSceneObjectOwner = TestHelpers.ParseTail(0x1);
- SceneObjectGroup telehubSo = SceneHelpers.AddSceneObject(scene, "telehubObject", telehubSceneObjectOwner);
- SceneObjectGroup spawnPointSo = SceneHelpers.AddSceneObject(scene, "spawnpointObject", telehubSceneObjectOwner);
- emm.HandleOnEstateManageTelehub(null, UUID.Zero, UUID.Zero, "connect", telehubSo.LocalId);
- emm.HandleOnEstateManageTelehub(null, UUID.Zero, UUID.Zero, "spawnpoint add", spawnPointSo.LocalId);
- scene.RegionInfo.EstateSettings.AllowDirectTeleport = false;
- scene.DeleteSceneObject(telehubSo, false);
- // Must still be possible to successfully log in
- UUID loggingInUserId = TestHelpers.ParseTail(0x2);
- UserAccount ua
- = UserAccountHelpers.CreateUserWithInventory(scene, "Test", "User", loggingInUserId, "password");
- SceneHelpers.AddScenePresence(scene, ua);
- Assert.That(scene.GetScenePresence(loggingInUserId), Is.Not.Null);
- }
- }
- }
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