Justin Clark-Casey (justincc) 99308d64c6 minor: Add some doc to Scene.Backup() detailing its direct invocation if the indepedent backup thread is not running (e.g. in a regression test) 10 years ago
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Animation 4cde02a2a3 Implement most effects of AGENT_CONTROL_STOP 11 years ago
Scripting 2ce8a050e4 Remove very long unused IScriptHost and NullScriptHost 11 years ago
Serialization 1769e93c42 Fixed parsing of coalesced objects if the XML starts with an XML Declaration ("<xml ...>") 10 years ago
Tests 7496d0b0f7 Fixed unit tests for delinking objects 10 years ago
Types 4d83b2d8a6 remove unused BasicQuadTreeNode 14 years ago
AsyncInventorySender.cs 1b1f0a2d77 OnConnectionClosed listeners, retrieve data from IClientAPI.SceneAgent rather than scanning all scene for the presence with the right id 12 years ago
AsyncSceneObjectGroupDeleter.cs b4a6f2195d Only send one kill object to the deleter when they derez an object rather than two. 11 years ago
Border.cs 93206ef0fa Add "show borders" command to show the borders of a region. 11 years ago
Cardinals.cs 56ddd6828c Add copyright headers. Formatting cleanup. 15 years ago
CoalescedSceneObjects.cs 68cc5b46fe refactor: move code to obtain the coalescence size and object offsets into CoalescedSceneObjects from the serializer. 13 years ago
EntityBase.cs b6d83e9c0f Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their own private m_localID property but leaving get to return the then unset PhysicsActor.LocalId! 13 years ago
EntityManager.cs 0568c76a88 Use a thread abort safe version of OpenMetaverse.DoubleDictionary with the aim of avoiding OpenSimulator problems due to script thread aborts. 12 years ago
EventManager.cs a2866b85f3 add newRegion parameter to CrossAgentToNewRegion event and trigger the event after crossing thread is invoked 10 years ago
KeyframeMotion.cs 0237d9113d Don't start KeyframeMotion timers until all the regions are ready. This prevents problems in megaregions (prims that think they've crossed over to other regions). 10 years ago
Prioritizer.cs 095b3e5756 Remove pointless cluttering SOP.ParentGroup != null checks. 13 years ago
RegionStatsHandler.cs e19defde36 Add "show caps stats by user" and "show caps stats by cap" console commands to print various counts of capability invocation by user and by cap 11 years ago
ReturnInfo.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 years ago
Scene.Inventory.cs 1cf17a3cf7 Merge branch 'master' into varregion 10 years ago
Scene.PacketHandlers.cs 0094971186 After finishing to edit an attachment, let other avatars see the changes. (The changes weren't visible before because updates to attachments aren't sent while the attachment is selected.) 11 years ago
Scene.Permissions.cs 9622e8ac72 If a Grid God teleports then include the Godlike teleport flag. This can affect the starting position in the destination region. 12 years ago
Scene.cs 99308d64c6 minor: Add some doc to Scene.Backup() detailing its direct invocation if the indepedent backup thread is not running (e.g. in a regression test) 10 years ago
SceneBase.cs 2d2bea4aa7 varregion: many more updates removing the constant RegionSize and replacing 11 years ago
SceneCommunicationService.cs 7aa00632b9 varregion: many replacements of in-place arithmetic with calls to 11 years ago
SceneGraph.cs 7da10850b0 Fix bug where removing a physical linkset would only decrement the Active Objects statistic by 1 instead of by the number of prims removed. 11 years ago
SceneManager.cs 13a9a4b653 varregion: rename 'LegacyRegionLocX' back to 'RegionLocX' and same for Y and Z. 11 years ago
SceneObjectGroup.Inventory.cs 67e500383e Put guards on a bunch of exception-inducing code, as seen in logs from load test. 11 years ago
SceneObjectGroup.cs 773ffcafc3 Removed "hacktastic" code that is no longer needed. 10 years ago
SceneObjectPart.cs 877bdcdce1 Rewrite of mega-region code to use new form of border checking. 10 years ago
SceneObjectPartInventory.cs 91fd9c4670 Refactored: use a single function to apply an object's folded permissions to its main permissions 10 years ago
ScenePresence.cs e131e73652 Run slow operations in a separate thread, instead of using FireAndForget (which has a 1-minute timeout) 10 years ago
ScenePresenceStateMachine.cs 857f24a5e2 Fix bug where users teleporting to non-neighbour regions could continue to hear chat from their source region for some time after teleport completion. 11 years ago
SimStatsReporter.cs 13a9a4b653 varregion: rename 'LegacyRegionLocX' back to 'RegionLocX' and same for Y and Z. 11 years ago
TerrainChannel.cs 742f505440 Change terrain update sending to be triggered by frame tick rather 10 years ago
TerrainCompressor.cs 0b213af675 Fix problem of hurricane speed winds. Thanks Vegaslon. 10 years ago
TerrainUtil.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 years ago
UndoState.cs e2c51a977d Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL. 13 years ago
UuidGatherer.cs abb193ec94 In UuidGatherer, gather materials referenced in the prim's TextureEntry 10 years ago