SpecialUIModule.cs 6.2 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.IO;
  29. using System.Reflection;
  30. using System.Text;
  31. using System.Collections.Generic;
  32. using System.Threading;
  33. using OpenMetaverse;
  34. using OpenMetaverse.StructuredData;
  35. using OpenSim;
  36. using OpenSim.Region;
  37. using OpenSim.Region.Framework;
  38. using OpenSim.Region.Framework.Scenes;
  39. using OpenSim.Region.Framework.Interfaces;
  40. using OpenSim.Framework;
  41. //using OpenSim.Framework.Capabilities;
  42. using OpenSim.Framework.Servers;
  43. using OpenSim.Framework.Servers.HttpServer;
  44. using Nini.Config;
  45. using log4net;
  46. using Mono.Addins;
  47. using OSDMap = OpenMetaverse.StructuredData.OSDMap;
  48. using TeleportFlags = OpenSim.Framework.Constants.TeleportFlags;
  49. namespace OpenSim.Region.OptionalModules.ViewerSupport
  50. {
  51. [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "SpecialUI")]
  52. public class SpecialUIModule : INonSharedRegionModule
  53. {
  54. private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
  55. private const string VIEWER_SUPPORT_DIR = "ViewerSupport";
  56. private Scene m_scene;
  57. private SimulatorFeaturesHelper m_Helper;
  58. private bool m_Enabled;
  59. private int m_UserLevel;
  60. public string Name
  61. {
  62. get { return "SpecialUIModule"; }
  63. }
  64. public Type ReplaceableInterface
  65. {
  66. get { return null; }
  67. }
  68. public void Initialise(IConfigSource config)
  69. {
  70. IConfig moduleConfig = config.Configs["SpecialUIModule"];
  71. if (moduleConfig != null)
  72. {
  73. m_Enabled = moduleConfig.GetBoolean("enabled", false);
  74. if (m_Enabled)
  75. {
  76. m_UserLevel = moduleConfig.GetInt("UserLevel", 0);
  77. m_log.Info("[SPECIAL UI]: SpecialUIModule enabled");
  78. }
  79. }
  80. }
  81. public void Close()
  82. {
  83. }
  84. public void AddRegion(Scene scene)
  85. {
  86. if (m_Enabled)
  87. {
  88. m_scene = scene;
  89. }
  90. }
  91. public void RegionLoaded(Scene scene)
  92. {
  93. if (m_Enabled)
  94. {
  95. m_Helper = new SimulatorFeaturesHelper(scene);
  96. ISimulatorFeaturesModule featuresModule = m_scene.RequestModuleInterface<ISimulatorFeaturesModule>();
  97. if (featuresModule != null)
  98. featuresModule.OnSimulatorFeaturesRequest += OnSimulatorFeaturesRequest;
  99. }
  100. }
  101. public void RemoveRegion(Scene scene)
  102. {
  103. }
  104. private void OnSimulatorFeaturesRequest(UUID agentID, ref OSDMap features)
  105. {
  106. m_log.DebugFormat("[SPECIAL UI]: OnSimulatorFeaturesRequest in {0}", m_scene.RegionInfo.RegionName);
  107. if (m_Helper.UserLevel(agentID) <= m_UserLevel)
  108. {
  109. OSDMap extrasMap;
  110. OSDMap specialUI = new OSDMap();
  111. using (StreamReader s = new StreamReader(Path.Combine(VIEWER_SUPPORT_DIR, "panel_toolbar.xml")))
  112. {
  113. if (features.ContainsKey("OpenSimExtras"))
  114. extrasMap = (OSDMap)features["OpenSimExtras"];
  115. else
  116. {
  117. extrasMap = new OSDMap();
  118. features["OpenSimExtras"] = extrasMap;
  119. }
  120. specialUI["toolbar"] = OSDMap.FromString(s.ReadToEnd());
  121. extrasMap["special-ui"] = specialUI;
  122. }
  123. m_log.DebugFormat("[SPECIAL UI]: Sending panel_toolbar.xml in {0}", m_scene.RegionInfo.RegionName);
  124. if (Directory.Exists(Path.Combine(VIEWER_SUPPORT_DIR, "Floaters")))
  125. {
  126. OSDMap floaters = new OSDMap();
  127. uint n = 0;
  128. foreach (String name in Directory.GetFiles(Path.Combine(VIEWER_SUPPORT_DIR, "Floaters"), "*.xml"))
  129. {
  130. using (StreamReader s = new StreamReader(name))
  131. {
  132. string simple_name = Path.GetFileNameWithoutExtension(name);
  133. OSDMap floater = new OSDMap();
  134. floaters[simple_name] = OSDMap.FromString(s.ReadToEnd());
  135. n++;
  136. }
  137. }
  138. specialUI["floaters"] = floaters;
  139. m_log.DebugFormat("[SPECIAL UI]: Sending {0} floaters", n);
  140. }
  141. }
  142. else
  143. m_log.DebugFormat("[SPECIAL UI]: NOT Sending panel_toolbar.xml in {0}", m_scene.RegionInfo.RegionName);
  144. }
  145. }
  146. }