TestModule.cs 3.4 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System.Collections;
  28. using System.Collections.Generic;
  29. using OpenSim.Region.OptionalModules.Scripting.Minimodule;
  30. namespace OpenSim
  31. {
  32. class MiniModule : MRMBase
  33. {
  34. // private microthreaded Function(params...)
  35. private IEnumerable TestMicrothread(string param)
  36. {
  37. Host.Console.Info("Microthreaded " + param);
  38. // relax;
  39. yield return null;
  40. Host.Console.Info("Microthreaded 2" + param);
  41. yield return null;
  42. int c = 100;
  43. while (c-- < 0)
  44. {
  45. Host.Console.Info("Microthreaded Looped " + c + " " + param);
  46. yield return null;
  47. }
  48. }
  49. public void Microthread(IEnumerable thread)
  50. {
  51. }
  52. public void RunMicrothread()
  53. {
  54. List<IEnumerator> threads = new List<IEnumerator>();
  55. threads.Add(TestMicrothread("A").GetEnumerator());
  56. threads.Add(TestMicrothread("B").GetEnumerator());
  57. threads.Add(TestMicrothread("C").GetEnumerator());
  58. Microthread(TestMicrothread("Ohai"));
  59. int i = 0;
  60. while (threads.Count > 0)
  61. {
  62. i++;
  63. bool running = threads[i%threads.Count].MoveNext();
  64. if (!running)
  65. threads.Remove(threads[i%threads.Count]);
  66. }
  67. }
  68. public override void Start()
  69. {
  70. // Say Hello
  71. Host.Object.Say("Hello, Avatar!");
  72. // Register ourselves to listen
  73. // for touch events.
  74. Host.Object.OnTouch += OnTouched;
  75. }
  76. // This is our touch event handler
  77. void OnTouched(IObject sender, TouchEventArgs e)
  78. {
  79. Host.Object.Say("Touched.");
  80. }
  81. public override void Stop()
  82. {
  83. }
  84. }
  85. }