UbitUmarov d3ff4e0806 clean some modules api %!s(int64=6) %!d(string=hai) anos
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MySQL d3ff4e0806 clean some modules api %!s(int64=6) %!d(string=hai) anos
Null b16abc8166 Massive tab and trailing space cleanup %!s(int64=7) %!d(string=hai) anos
PGSQL fa78a6fd90 fix some odd sql queries ap not in use %!s(int64=6) %!d(string=hai) anos
Properties ab12a14279 Pushed AssemblyVersion up to VersionInfo, so that we don't need to do global replace anymore. %!s(int64=8) %!d(string=hai) anos
Resources 6afa55d446 Removed a few obsolete mono addin references. Mantis #4854 %!s(int64=14) %!d(string=hai) anos
SQLite fa78a6fd90 fix some odd sql queries ap not in use %!s(int64=6) %!d(string=hai) anos
Tests b16abc8166 Massive tab and trailing space cleanup %!s(int64=7) %!d(string=hai) anos
AssetDataBase.cs 371c9dd2af bad merge? %!s(int64=8) %!d(string=hai) anos
DBGuids.cs b16abc8166 Massive tab and trailing space cleanup %!s(int64=7) %!d(string=hai) anos
IAgentPreferencesData.cs 0fa94f222d Refactor AgentPreferences so that database operations happen centrally. the opensim way. %!s(int64=9) %!d(string=hai) anos
IAssetData.cs 371c9dd2af bad merge? %!s(int64=8) %!d(string=hai) anos
IAuthenticationData.cs ac40c7a74c Fully implement unencrypted auth token operations %!s(int64=15) %!d(string=hai) anos
IAvatarData.cs b16abc8166 Massive tab and trailing space cleanup %!s(int64=7) %!d(string=hai) anos
IEstateDataStore.cs b16abc8166 Massive tab and trailing space cleanup %!s(int64=7) %!d(string=hai) anos
IFSAssetData.cs f3f748ed11 Bringing FSAssets more inline with current OpenSim standards. * If no connection string found in assets config, fallback to using default database config * Create database storage interface to allow other db connectors to be written at some point * Add MySQL migrations file to create the initial db table * Added new config option named DaysBetweenAccessTimeUpdates to reduce db load by only updating access times when fetching assets if the last access time was over the threshold. This idea was taken from XAssets service. * Change log message headers to indicate FS assets is the source not just assets %!s(int64=9) %!d(string=hai) anos
IFriendsData.cs 336665e035 More on HG Friends. Added Delete(string, string) across the board. Added security to friendship identifiers so that they can safely be deleted across worlds. Had to change Get(string) to use LIKE because the secret in the identifier is not always known -- affects only HG visitors. BOTTOM LINE SO FAR: HG friendships established and deleted safely across grids, local rights working but not (yet?) being transmitted back. %!s(int64=13) %!d(string=hai) anos
IGridUserData.cs b16abc8166 Massive tab and trailing space cleanup %!s(int64=7) %!d(string=hai) anos
IGroupsData.cs b16abc8166 Massive tab and trailing space cleanup %!s(int64=7) %!d(string=hai) anos
IHGTravelingData.cs b16abc8166 Massive tab and trailing space cleanup %!s(int64=7) %!d(string=hai) anos
IInventoryData.cs dd277a0d02 First pass at cleaning up thread safety in EntityManager and SceneGraph %!s(int64=14) %!d(string=hai) anos
IMuteListData.cs d32debe618 commit what i did so far for core mutes module, befere i lose it %!s(int64=6) %!d(string=hai) anos
IOfflineIMData.cs b16abc8166 Massive tab and trailing space cleanup %!s(int64=7) %!d(string=hai) anos
IPresenceData.cs b16abc8166 Massive tab and trailing space cleanup %!s(int64=7) %!d(string=hai) anos
IProfilesData.cs a11edceb00 seems to compile ( tests comented out) %!s(int64=8) %!d(string=hai) anos
IRegionData.cs b16abc8166 Massive tab and trailing space cleanup %!s(int64=7) %!d(string=hai) anos
IUserAccountData.cs ee9aca9c52 Add the ability for gods to impersonate users. For this, bit 6 needs to be %!s(int64=13) %!d(string=hai) anos
IXAssetDataPlugin.cs d1c3f8eef5 Added assets service method AssetsExist(), which returns whether the given list of assets exist. %!s(int64=10) %!d(string=hai) anos
IXGroupData.cs b16abc8166 Massive tab and trailing space cleanup %!s(int64=7) %!d(string=hai) anos
IXInventoryData.cs 61b816ebba minor: Adjust method doc on IXInventoryData MoveItem() and MoveFolder() to make it clear we're moving to an existing folder. %!s(int64=11) %!d(string=hai) anos
IniConfig.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. %!s(int64=15) %!d(string=hai) anos
Migration.cs b16abc8166 Massive tab and trailing space cleanup %!s(int64=7) %!d(string=hai) anos