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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections;
- using System.Collections.Specialized;
- using System.Reflection;
- using System.IO;
- using System.Web;
- using log4net;
- using Nini.Config;
- using OpenMetaverse;
- using OpenMetaverse.StructuredData;
- using OpenSim.Framework;
- using OpenSim.Framework.Servers;
- using OpenSim.Framework.Servers.HttpServer;
- using OpenSim.Services.Interfaces;
- using Caps = OpenSim.Framework.Capabilities.Caps;
- namespace OpenSim.Capabilities.Handlers
- {
- public class GetMeshHandler
- {
- private static readonly ILog m_log =
- LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- private IAssetService m_assetService;
- public const string DefaultFormat = "vnd.ll.mesh";
- public GetMeshHandler(IAssetService assService)
- {
- m_assetService = assService;
- }
- public Hashtable Handle(Hashtable request)
- {
- Hashtable ret = new Hashtable();
- ret["int_response_code"] = (int)System.Net.HttpStatusCode.NotFound;
- ret["content_type"] = "text/plain";
- ret["int_bytes"] = 0;
- string MeshStr = (string)request["mesh_id"];
- //m_log.DebugFormat("[GETMESH]: called {0}", MeshStr);
- if (m_assetService == null)
- {
- m_log.Error("[GETMESH]: Cannot fetch mesh " + MeshStr + " without an asset service");
- ret["keepalive"] = false;
- return ret;
- }
- UUID meshID;
- if (!String.IsNullOrEmpty(MeshStr) && UUID.TryParse(MeshStr, out meshID))
- {
- // m_log.DebugFormat("[GETMESH]: Received request for mesh id {0}", meshID);
- ret = ProcessGetMesh(request, UUID.Zero, null);
- }
- else
- {
- m_log.Warn("[GETMESH]: Failed to parse a mesh_id from GetMesh request: " + (string)request["uri"]);
- }
- return ret;
- }
- public Hashtable ProcessGetMesh(Hashtable request, UUID AgentId, Caps cap)
- {
- Hashtable responsedata = new Hashtable();
- responsedata["int_response_code"] = 400; //501; //410; //404;
- responsedata["content_type"] = "text/plain";
- responsedata["str_response_string"] = "Request wasn't what was expected";
- responsedata["int_bytes"] = 0;
- string meshStr = string.Empty;
- if (request.ContainsKey("mesh_id"))
- meshStr = request["mesh_id"].ToString();
- UUID meshID = UUID.Zero;
- if (!String.IsNullOrEmpty(meshStr) && UUID.TryParse(meshStr, out meshID))
- {
- if (m_assetService == null)
- {
- responsedata["int_response_code"] = 404; //501; //410; //404;
- responsedata["keepalive"] = false;
- responsedata["str_response_string"] = "The asset service is unavailable. So is your mesh.";
- return responsedata;
- }
- AssetBase mesh = m_assetService.Get(meshID.ToString());
- if (mesh != null)
- {
- if (mesh.Type == (SByte)AssetType.Mesh)
- {
- Hashtable headers = new Hashtable();
- responsedata["headers"] = headers;
- string range = String.Empty;
- if (((Hashtable)request["headers"])["range"] != null)
- range = (string)((Hashtable)request["headers"])["range"];
- else if (((Hashtable)request["headers"])["Range"] != null)
- range = (string)((Hashtable)request["headers"])["Range"];
- if (!String.IsNullOrEmpty(range)) // Mesh Asset LOD // Physics
- {
- // Range request
- int start, end;
- if (TryParseRange(range, out start, out end))
- {
- // Before clamping start make sure we can satisfy it in order to avoid
- // sending back the last byte instead of an error status
- if (start >= mesh.Data.Length)
- {
- responsedata["int_response_code"] = 404; //501; //410; //404;
- responsedata["content_type"] = "text/plain";
- responsedata["str_response_string"] = "This range doesnt exist.";
- return responsedata;
- }
- else
- {
- end = Utils.Clamp(end, 0, mesh.Data.Length - 1);
- start = Utils.Clamp(start, 0, end);
- int len = end - start + 1;
- //m_log.Debug("Serving " + start + " to " + end + " of " + texture.Data.Length + " bytes for texture " + texture.ID);
- if (start == 0 && len == mesh.Data.Length) // well redudante maybe
- {
- responsedata["int_response_code"] = (int)System.Net.HttpStatusCode.OK;
- responsedata["bin_response_data"] = mesh.Data;
- responsedata["int_bytes"] = mesh.Data.Length;
- }
- else
- {
- responsedata["int_response_code"] =
- (int)System.Net.HttpStatusCode.PartialContent;
- headers["Content-Range"] = String.Format("bytes {0}-{1}/{2}", start, end,
- mesh.Data.Length);
- byte[] d = new byte[len];
- Array.Copy(mesh.Data, start, d, 0, len);
- responsedata["bin_response_data"] = d;
- responsedata["int_bytes"] = len;
- }
- }
- }
- else
- {
- m_log.Warn("[GETMESH]: Failed to parse a range from GetMesh request, sending full asset: " + (string)request["uri"]);
- responsedata["str_response_string"] = Convert.ToBase64String(mesh.Data);
- responsedata["content_type"] = "application/vnd.ll.mesh";
- responsedata["int_response_code"] = 200;
- }
- }
- else
- {
- responsedata["str_response_string"] = Convert.ToBase64String(mesh.Data);
- responsedata["content_type"] = "application/vnd.ll.mesh";
- responsedata["int_response_code"] = 200;
- }
- }
- // Optionally add additional mesh types here
- else
- {
- responsedata["int_response_code"] = 404; //501; //410; //404;
- responsedata["content_type"] = "text/plain";
- responsedata["str_response_string"] = "Unfortunately, this asset isn't a mesh.";
- return responsedata;
- }
- }
- else
- {
- responsedata["int_response_code"] = 404; //501; //410; //404;
- responsedata["content_type"] = "text/plain";
- responsedata["str_response_string"] = "Your Mesh wasn't found. Sorry!";
- return responsedata;
- }
- }
- return responsedata;
- }
- private bool TryParseRange(string header, out int start, out int end)
- {
- if (header.StartsWith("bytes="))
- {
- string[] rangeValues = header.Substring(6).Split('-');
- if (rangeValues.Length == 2)
- {
- if (Int32.TryParse(rangeValues[0], out start) && Int32.TryParse(rangeValues[1], out end))
- return true;
- }
- }
- start = end = 0;
- return false;
- }
- }
- }
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