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- using System;
- using System.Threading;
- using System.Collections.Generic;
- using System.Text;
- namespace OpenSim.Framework.Console
- {
- /// <summary>
- /// This is a Fake console that's used when setting up the Scene in Unit Tests
- /// Don't use this except for Unit Testing or you're in for a world of hurt when the
- /// sim gets to ReadLine
- /// </summary>
- public class MockConsole : CommandConsole
- {
- public MockConsole(string defaultPrompt) : base(defaultPrompt)
- {
- }
- public override void Output(string text)
- {
- }
- public override void Output(string text, string level)
- {
- }
- public override string ReadLine(string p, bool isCommand, bool e)
- {
- //Thread.CurrentThread.Join(1000);
- return string.Empty;
- }
- public override void UnlockOutput()
- {
- }
- public override void LockOutput()
- {
- }
- }
- }
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