Justin Clark-Casey (justincc) da4a9653a2 minor: remove some mono compiler warnings 13 years ago
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MSSQL f58941e89f Make the "All Estates" option work from the client (this makes chosen changes to all the estates that the user owns). 13 years ago
MySQL 49d80f5711 Include code to return more information about the NullReferenceException seen in 13 years ago
Null da4a9653a2 minor: remove some mono compiler warnings 13 years ago
Properties 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 years ago
Resources 6afa55d446 Removed a few obsolete mono addin references. Mantis #4854 14 years ago
SQLite f58941e89f Make the "All Estates" option work from the client (this makes chosen changes to all the estates that the user owns). 13 years ago
Tests fdcf910e00 Fix a bug in T015_LargeSceneObjects() where the large scene object was stored 31 times (1 time for each added part) instead of once at the end, even though only the largest 31 prim scene object was retrieved and tested. 13 years ago
AssetDataBase.cs 60357d3778 Implement the "delete" path for assets. Adds a new option to allow remote asset deletion in robust handler. 14 years ago
DBGuids.cs f1f0bc23f4 Formatting cleanup. 13 years ago
IAssetData.cs dd277a0d02 First pass at cleaning up thread safety in EntityManager and SceneGraph 13 years ago
IAuthenticationData.cs ac40c7a74c Fully implement unencrypted auth token operations 15 years ago
IAvatarData.cs 6e8d94685d AvatarStore. Untested, but complete 14 years ago
IFriendsData.cs b92cb6126d Implement the friends data adaptor 14 years ago
IGridUserData.cs a58859a0d4 GridUserService in place. Replaces the contrived concept of storing user's home and position info in the presence service. WARNING: I violated a taboo by deleting 2 migration files and simplifying the original table creation for Presence. This should not cause any problems to anyone, though. Things will work with the new simplified table, as well as with the previous contrived one. If there are any problems, solving them is as easy as dropping the presence table and deleting its row in the migrations table. The presence info only exists during a user's session anyway. 14 years ago
IInventoryData.cs dd277a0d02 First pass at cleaning up thread safety in EntityManager and SceneGraph 13 years ago
IPresenceData.cs a58859a0d4 GridUserService in place. Replaces the contrived concept of storing user's home and position info in the presence service. WARNING: I violated a taboo by deleting 2 migration files and simplifying the original table creation for Presence. This should not cause any problems to anyone, though. Things will work with the new simplified table, as well as with the previous contrived one. If there are any problems, solving them is as easy as dropping the presence table and deleting its row in the migrations table. The presence info only exists during a user's session anyway. 14 years ago
IRegionData.cs 1f25b9e8db Thank you, Marck00, for a patch that implemented region distance sorting 14 years ago
IUserAccountData.cs 930d374525 Expose Delete at IUserAccountData interface. It was there already. No changes in IUserAccountService, just the data layer. 14 years ago
IXInventoryData.cs 5c0068723f Changed XInventoryData's CreatorID to a string. 14 years ago
IniConfig.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 years ago
Migration.cs bc9f793a92 Formatting cleanup. 13 years ago