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MSSQL
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f58941e89f
Make the "All Estates" option work from the client (this makes chosen changes to all the estates that the user owns).
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13 years ago |
MySQL
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49d80f5711
Include code to return more information about the NullReferenceException seen in
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13 years ago |
Null
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da4a9653a2
minor: remove some mono compiler warnings
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13 years ago |
Properties
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840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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15 years ago |
Resources
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6afa55d446
Removed a few obsolete mono addin references. Mantis #4854
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14 years ago |
SQLite
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f58941e89f
Make the "All Estates" option work from the client (this makes chosen changes to all the estates that the user owns).
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13 years ago |
Tests
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fdcf910e00
Fix a bug in T015_LargeSceneObjects() where the large scene object was stored 31 times (1 time for each added part) instead of once at the end, even though only the largest 31 prim scene object was retrieved and tested.
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13 years ago |
AssetDataBase.cs
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60357d3778
Implement the "delete" path for assets. Adds a new option to allow remote asset deletion in robust handler.
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14 years ago |
DBGuids.cs
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f1f0bc23f4
Formatting cleanup.
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14 years ago |
IAssetData.cs
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dd277a0d02
First pass at cleaning up thread safety in EntityManager and SceneGraph
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14 years ago |
IAuthenticationData.cs
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ac40c7a74c
Fully implement unencrypted auth token operations
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15 years ago |
IAvatarData.cs
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6e8d94685d
AvatarStore. Untested, but complete
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15 years ago |
IFriendsData.cs
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b92cb6126d
Implement the friends data adaptor
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14 years ago |
IGridUserData.cs
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a58859a0d4
GridUserService in place. Replaces the contrived concept of storing user's home and position info in the presence service. WARNING: I violated a taboo by deleting 2 migration files and simplifying the original table creation for Presence. This should not cause any problems to anyone, though. Things will work with the new simplified table, as well as with the previous contrived one. If there are any problems, solving them is as easy as dropping the presence table and deleting its row in the migrations table. The presence info only exists during a user's session anyway.
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14 years ago |
IInventoryData.cs
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dd277a0d02
First pass at cleaning up thread safety in EntityManager and SceneGraph
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14 years ago |
IPresenceData.cs
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a58859a0d4
GridUserService in place. Replaces the contrived concept of storing user's home and position info in the presence service. WARNING: I violated a taboo by deleting 2 migration files and simplifying the original table creation for Presence. This should not cause any problems to anyone, though. Things will work with the new simplified table, as well as with the previous contrived one. If there are any problems, solving them is as easy as dropping the presence table and deleting its row in the migrations table. The presence info only exists during a user's session anyway.
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14 years ago |
IRegionData.cs
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1f25b9e8db
Thank you, Marck00, for a patch that implemented region distance sorting
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14 years ago |
IUserAccountData.cs
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930d374525
Expose Delete at IUserAccountData interface. It was there already. No changes in IUserAccountService, just the data layer.
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14 years ago |
IXInventoryData.cs
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5c0068723f
Changed XInventoryData's CreatorID to a string.
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14 years ago |
IniConfig.cs
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840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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15 years ago |
Migration.cs
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bc9f793a92
Formatting cleanup.
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14 years ago |