StolenRuby 2ad56bf0aa EEP Defaults 3 rokov pred
..
AnimationsAssetSet 12640b8d78 From: Alan Webb ([email protected]) 15 rokov pred
Avatar e1b7ace453 * Try new ruth avatar settings correction suggested by jenni in http://opensimulator.org/mantis/view.php?id=1769 16 rokov pred
BodyPartsAssetSet c38b25a1d2 Fix base_hair.dat to actually contain the base hair asset rather than base eyes by mistake. 12 rokov pred
ClothingAssetSet 1187cd0d3d * elminate now pointless inv type fields from OpenSim library xml 16 rokov pred
CollisionSoundsAssetSet 7554e62861 add a sound 5 rokov pred
GesturesAssetSet e2abd2bf55 From: Alan Webb ([email protected]) 15 rokov pred
LandmarksAssetSet 82af9b7a78 Set svn:eol-style. 16 rokov pred
MyAssetSet 7823ca5c8b * minor: Stop startup complaining about a missing MyAssetSet.xml all the time by creating a blank file 15 rokov pred
NotecardsAssetSet 1187cd0d3d * elminate now pointless inv type fields from OpenSim library xml 16 rokov pred
ObjectsAssetSet 82af9b7a78 Set svn:eol-style. 16 rokov pred
PhotosAssetSet 82af9b7a78 Set svn:eol-style. 16 rokov pred
ScriptsAssetSet 70dd4cf152 In library inventory, correct asset id for llSay example script 10 rokov pred
SettingsAssetSet 2ad56bf0aa EEP Defaults 3 rokov pred
SoundsAssetSet 1187cd0d3d * elminate now pointless inv type fields from OpenSim library xml 16 rokov pred
TexturesAssetSet 421cc0c018 change llName2Key and add llRequestUserKey (not the patch on mantis 8369, now utdated). some testing needed.. 3 rokov pred
AssetSets.xml e2be90caaf replace lightshare early work 4 rokov pred
README.txt 38dbc03288 mantis 8585 change assets README 4 rokov pred

README.txt

README

This folder contains a collection of asset sets that should be loaded to assets server at startup
Each set has own folder, that contains a xml file, that defines all its assets, and the data files needed.
File AssetSets.xml lists all the sets to include

You can add more assets or sets. Use the provided ones as example


To add items with your assets to OpenSim Inventory library, you need to define them in folder
bin/inventory. See that folder README file