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- /*
- * Copyright (c) Contributors, http://www.openmetaverse.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *
- */
- using System;
- using libsecondlife;
- using OpenSim.Physics.Manager;
- namespace OpenSim.Region.Environment.Scenes
- {
- public abstract class Entity :EntityBase //this class (Entity) will be phased out
- {
- protected PhysicsActor _physActor;
- /// <summary>
- ///
- /// </summary>
- public override LLVector3 Pos
- {
- get
- {
- if (this._physActor != null)
- {
- m_pos.X = _physActor.Position.X;
- m_pos.Y = _physActor.Position.Y;
- m_pos.Z = _physActor.Position.Z;
- }
- return m_pos;
- }
- set
- {
- if (this._physActor != null)
- {
- try
- {
- lock (this.m_world.SyncRoot)
- {
- this._physActor.Position = new PhysicsVector(value.X, value.Y, value.Z);
- }
- }
- catch (Exception e)
- {
- Console.WriteLine(e.Message);
- }
- }
- m_pos = value;
- }
- }
-
- /// <summary>
- ///
- /// </summary>
- public override LLVector3 Velocity
- {
- get
- {
- if (this._physActor != null)
- {
- m_velocity.X = _physActor.Velocity.X;
- m_velocity.Y = _physActor.Velocity.Y;
- m_velocity.Z = _physActor.Velocity.Z;
- }
- return m_velocity;
- }
- set
- {
- if (this._physActor != null)
- {
- try
- {
- lock (this.m_world.SyncRoot)
- {
- this._physActor.Velocity = new PhysicsVector(value.X, value.Y, value.Z);
- }
- }
- catch (Exception e)
- {
- Console.WriteLine(e.Message);
- }
- }
- m_velocity = value;
- }
- }
- }
- }
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