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SimulationDataService.cs 5.5 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections.Generic;
  29. using OpenMetaverse;
  30. using log4net;
  31. using Mono.Addins;
  32. using Nini.Config;
  33. using System.Reflection;
  34. using OpenSim.Services.Base;
  35. using OpenSim.Services.Interfaces;
  36. using OpenSim.Data;
  37. using OpenSim.Framework;
  38. using OpenSim.Region.Framework.Interfaces;
  39. using OpenSim.Region.Framework.Scenes;
  40. namespace OpenSim.Services.Connectors
  41. {
  42. public class SimulationDataService : ServiceBase, ISimulationDataService
  43. {
  44. // private static readonly ILog m_log =
  45. // LogManager.GetLogger(
  46. // MethodBase.GetCurrentMethod().DeclaringType);
  47. protected ISimulationDataStore m_database;
  48. public SimulationDataService(IConfigSource config)
  49. : base(config)
  50. {
  51. string dllName = String.Empty;
  52. string connString = String.Empty;
  53. // Try reading the [DatabaseService] section, if it exists
  54. IConfig dbConfig = config.Configs["DatabaseService"];
  55. if (dbConfig != null)
  56. {
  57. dllName = dbConfig.GetString("StorageProvider", String.Empty);
  58. connString = dbConfig.GetString("ConnectionString", String.Empty);
  59. }
  60. // Try reading the [SimulationDataStore] section
  61. IConfig simConfig = config.Configs["SimulationDataStore"];
  62. if (simConfig != null)
  63. {
  64. dllName = simConfig.GetString("StorageProvider", dllName);
  65. connString = simConfig.GetString("ConnectionString", connString);
  66. }
  67. // We tried, but this doesn't exist. We can't proceed
  68. if (dllName == String.Empty)
  69. throw new Exception("No StorageProvider configured");
  70. m_database = LoadPlugin<ISimulationDataStore>(dllName, new Object[] { connString });
  71. if (m_database == null)
  72. throw new Exception("Could not find a storage interface in the given module");
  73. }
  74. public void StoreObject(SceneObjectGroup obj, UUID regionUUID)
  75. {
  76. m_database.StoreObject(obj, regionUUID);
  77. }
  78. public void RemoveObject(UUID uuid, UUID regionUUID)
  79. {
  80. m_database.RemoveObject(uuid, regionUUID);
  81. }
  82. public void StorePrimInventory(UUID primID, ICollection<TaskInventoryItem> items)
  83. {
  84. m_database.StorePrimInventory(primID, items);
  85. }
  86. public List<SceneObjectGroup> LoadObjects(UUID regionUUID)
  87. {
  88. return m_database.LoadObjects(regionUUID);
  89. }
  90. public void StoreTerrain(double[,] terrain, UUID regionID)
  91. {
  92. m_database.StoreTerrain(terrain, regionID);
  93. }
  94. public double[,] LoadTerrain(UUID regionID)
  95. {
  96. return m_database.LoadTerrain(regionID);
  97. }
  98. public void StoreLandObject(ILandObject Parcel)
  99. {
  100. m_database.StoreLandObject(Parcel);
  101. }
  102. public void RemoveLandObject(UUID globalID)
  103. {
  104. m_database.RemoveLandObject(globalID);
  105. }
  106. public List<LandData> LoadLandObjects(UUID regionUUID)
  107. {
  108. return m_database.LoadLandObjects(regionUUID);
  109. }
  110. public void StoreRegionSettings(RegionSettings rs)
  111. {
  112. m_database.StoreRegionSettings(rs);
  113. }
  114. public RegionSettings LoadRegionSettings(UUID regionUUID)
  115. {
  116. return m_database.LoadRegionSettings(regionUUID);
  117. }
  118. public RegionLightShareData LoadRegionWindlightSettings(UUID regionUUID)
  119. {
  120. return m_database.LoadRegionWindlightSettings(regionUUID);
  121. }
  122. public void StoreRegionWindlightSettings(RegionLightShareData wl)
  123. {
  124. m_database.StoreRegionWindlightSettings(wl);
  125. }
  126. public void RemoveRegionWindlightSettings(UUID regionID)
  127. {
  128. m_database.RemoveRegionWindlightSettings(regionID);
  129. }
  130. }
  131. }