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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using OpenSim.Framework;
- using OpenMetaverse;
- namespace OpenSim.Region.Framework.Interfaces
- {
- public interface IEstateDataService
- {
- /// <summary>
- /// Load estate settings for a region.
- /// </summary>
- /// <param name="regionID"></param>
- /// <param name="create">If true, then an estate is created if one is not found.</param>
- /// <returns></returns>
- EstateSettings LoadEstateSettings(UUID regionID, bool create);
-
- /// <summary>
- /// Load estate settings for an estate ID.
- /// </summary>
- /// <param name="estateID"></param>
- /// <returns></returns>
- EstateSettings LoadEstateSettings(int estateID);
-
- /// <summary>
- /// Load/Get all estate settings.
- /// </summary>
- /// <returns>An empty list if no estates were found.</returns>
- List<EstateSettings> LoadEstateSettingsAll();
-
- /// <summary>
- /// Store estate settings.
- /// </summary>
- /// <remarks>
- /// This is also called by EstateSettings.Save()</remarks>
- /// <param name="es"></param>
- void StoreEstateSettings(EstateSettings es);
-
- /// <summary>
- /// Get estate IDs.
- /// </summary>
- /// <param name="search">Name of estate to search for. This is the exact name, no parttern matching is done.</param>
- /// <returns></returns>
- List<int> GetEstates(string search);
-
- /// <summary>
- /// Get the IDs of all estates owned by the given user.
- /// </summary>
- /// <returns>An empty list if no estates were found.</returns>
- List<int> GetEstatesByOwner(UUID ownerID);
-
- /// <summary>
- /// Get the IDs of all estates.
- /// </summary>
- /// <returns>An empty list if no estates were found.</returns>
- List<int> GetEstatesAll();
-
- /// <summary>
- /// Link a region to an estate.
- /// </summary>
- /// <param name="regionID"></param>
- /// <param name="estateID"></param>
- /// <returns>true if the link succeeded, false otherwise</returns>
- bool LinkRegion(UUID regionID, int estateID);
-
- /// <summary>
- /// Get the UUIDs of all the regions in an estate.
- /// </summary>
- /// <param name="estateID"></param>
- /// <returns></returns>
- List<UUID> GetRegions(int estateID);
-
- /// <summary>
- /// Delete an estate
- /// </summary>
- /// <param name="estateID"></param>
- /// <returns>true if the delete succeeded, false otherwise</returns>
- bool DeleteEstate(int estateID);
- }
- }
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