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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Reflection;
- using Nini.Config;
- using OpenSim.Framework;
- using OpenSim.Data;
- using OpenSim.Services.Interfaces;
- using OpenSim.Services.Base;
- namespace OpenSim.Services.AssetService
- {
- public class AssetServiceBase : ServiceBase
- {
- protected IAssetDataPlugin m_Database = null;
- protected IAssetLoader m_AssetLoader = null;
- public AssetServiceBase(IConfigSource config) : base(config)
- {
- string dllName = String.Empty;
- string connString = String.Empty;
- //
- // Try reading the [AssetService] section first, if it exists
- //
- IConfig assetConfig = config.Configs["AssetService"];
- if (assetConfig != null)
- {
- dllName = assetConfig.GetString("StorageProvider", dllName);
- connString = assetConfig.GetString("ConnectionString", connString);
- }
- //
- // Try reading the [DatabaseService] section, if it exists
- //
- IConfig dbConfig = config.Configs["DatabaseService"];
- if (dbConfig != null)
- {
- if (dllName == String.Empty)
- dllName = dbConfig.GetString("StorageProvider", String.Empty);
- if (connString == String.Empty)
- connString = dbConfig.GetString("ConnectionString", String.Empty);
- }
- //
- // We tried, but this doesn't exist. We can't proceed.
- //
- if (dllName.Equals(String.Empty))
- throw new Exception("No StorageProvider configured");
- m_Database = LoadPlugin<IAssetDataPlugin>(dllName);
- if (m_Database == null)
- throw new Exception("Could not find a storage interface in the given module");
- m_Database.Initialise(connString);
- string loaderName = assetConfig.GetString("DefaultAssetLoader",
- String.Empty);
- if (loaderName != String.Empty)
- {
- m_AssetLoader = LoadPlugin<IAssetLoader>(loaderName);
- if (m_AssetLoader == null)
- throw new Exception("Asset loader could not be loaded");
- }
- }
- }
- }
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