.. |
BasicPhysicsPlugin
|
21d8a6b0e8
extend move test to check one beat of the simulator without actually asking the npc to move.
|
13 éve |
BulletDotNETPlugin
|
e9dbe54ab1
Fix some local id issues in physics glue
|
13 éve |
BulletSPlugin
|
96dce3e16c
Use GetMeshKey from PrimitiveBaseShape.
|
13 éve |
BulletXPlugin
|
e9dbe54ab1
Fix some local id issues in physics glue
|
13 éve |
ConvexDecompositionDotNet
|
302d72701d
BulletSim initial checkin
|
13 éve |
Manager
|
648866b597
Merge branch 'master' into bulletsim
|
13 éve |
Meshing
|
18037d41c4
Move GetMeshKey from buried inside Meshmerizer to a public method on PrimitiveBaseShape
|
13 éve |
OdePlugin
|
951ffad81e
If SP.MoveToTarget has been called with a force walk, begin by landing the avatar.
|
13 éve |
POSPlugin
|
e9dbe54ab1
Fix some local id issues in physics glue
|
13 éve |
PhysXPlugin
|
e9dbe54ab1
Fix some local id issues in physics glue
|
13 éve |