BareBonesSharedModule.cs 4.0 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Reflection;
  29. using log4net;
  30. using Mono.Addins;
  31. using Nini.Config;
  32. using OpenSim.Region.Framework.Interfaces;
  33. using OpenSim.Region.Framework.Scenes;
  34. [assembly: Addin("BareBonesSharedModule", "0.1")]
  35. [assembly: AddinDependency("OpenSim", "0.5")]
  36. namespace OpenSim.Region.OptionalModules.Example.BareBonesShared
  37. {
  38. /// <summary>
  39. /// Simplest possible example of a shared region module.
  40. /// </summary>
  41. /// <remarks>
  42. /// This module is the simplest possible example of a shared region module (a module which is shared by every
  43. /// scene/region running on the simulator). If anybody wants to create a more complex example in the future then
  44. /// please create a separate class.
  45. ///
  46. /// This module is not active by default. If you want to see it in action,
  47. /// then just uncomment the line below starting with [Extension(Path...
  48. ///
  49. /// When the module is enabled it will print messages when it receives certain events to the screen and the log
  50. /// file.
  51. /// </remarks>
  52. //[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "BareBonesSharedModule")]
  53. public class BareBonesSharedModule : ISharedRegionModule
  54. {
  55. private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
  56. public string Name { get { return "Bare Bones Shared Module"; } }
  57. public Type ReplaceableInterface { get { return null; } }
  58. public void Initialise(IConfigSource source)
  59. {
  60. m_log.DebugFormat("[BARE BONES SHARED]: INITIALIZED MODULE");
  61. }
  62. public void PostInitialise()
  63. {
  64. m_log.DebugFormat("[BARE BONES SHARED]: POST INITIALIZED MODULE");
  65. }
  66. public void Close()
  67. {
  68. m_log.DebugFormat("[BARE BONES SHARED]: CLOSED MODULE");
  69. }
  70. public void AddRegion(Scene scene)
  71. {
  72. m_log.DebugFormat("[BARE BONES SHARED]: REGION {0} ADDED", scene.RegionInfo.RegionName);
  73. }
  74. public void RemoveRegion(Scene scene)
  75. {
  76. m_log.DebugFormat("[BARE BONES SHARED]: REGION {0} REMOVED", scene.RegionInfo.RegionName);
  77. }
  78. public void RegionLoaded(Scene scene)
  79. {
  80. m_log.DebugFormat("[BARE BONES SHARED]: REGION {0} LOADED", scene.RegionInfo.RegionName);
  81. }
  82. }
  83. }