AuthenticationServicesConnector.cs 6.0 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167
  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using log4net;
  28. using System;
  29. using System.Collections.Generic;
  30. using System.IO;
  31. using System.Reflection;
  32. using Nini.Config;
  33. using OpenSim.Framework;
  34. using OpenSim.Framework.Communications;
  35. using OpenSim.Services.Interfaces;
  36. using OpenSim.Server.Base;
  37. using OpenMetaverse;
  38. namespace OpenSim.Services.Connectors
  39. {
  40. public class AuthenticationServicesConnector : IAuthenticationService
  41. {
  42. private static readonly ILog m_log =
  43. LogManager.GetLogger(
  44. MethodBase.GetCurrentMethod().DeclaringType);
  45. private string m_ServerURI = String.Empty;
  46. public AuthenticationServicesConnector()
  47. {
  48. }
  49. public AuthenticationServicesConnector(string serverURI)
  50. {
  51. m_ServerURI = serverURI.TrimEnd('/');
  52. }
  53. public AuthenticationServicesConnector(IConfigSource source)
  54. {
  55. Initialise(source);
  56. }
  57. public virtual void Initialise(IConfigSource source)
  58. {
  59. IConfig assetConfig = source.Configs["AuthenticationService"];
  60. if (assetConfig == null)
  61. {
  62. m_log.Error("[AUTH CONNECTOR]: AuthenticationService missing from OpenSim.ini");
  63. throw new Exception("Authentication connector init error");
  64. }
  65. string serviceURI = assetConfig.GetString("AuthenticationServerURI",
  66. String.Empty);
  67. if (serviceURI == String.Empty)
  68. {
  69. m_log.Error("[AUTH CONNECTOR]: No Server URI named in section AuthenticationService");
  70. throw new Exception("Authentication connector init error");
  71. }
  72. m_ServerURI = serviceURI;
  73. }
  74. public string Authenticate(UUID principalID, string password, int lifetime)
  75. {
  76. Dictionary<string, object> sendData = new Dictionary<string, object>();
  77. sendData["LIFETIME"] = lifetime.ToString();
  78. sendData["PRINCIPAL"] = principalID.ToString();
  79. sendData["PASSWORD"] = password;
  80. sendData["METHOD"] = "authenticate";
  81. string reply = SynchronousRestFormsRequester.MakeRequest("POST",
  82. m_ServerURI + "/auth/plain",
  83. ServerUtils.BuildQueryString(sendData));
  84. Dictionary<string, object> replyData = ServerUtils.ParseXmlResponse(
  85. reply);
  86. if (replyData["Result"].ToString() != "Success")
  87. return String.Empty;
  88. return replyData["Token"].ToString();
  89. }
  90. public bool Verify(UUID principalID, string token, int lifetime)
  91. {
  92. Dictionary<string, object> sendData = new Dictionary<string, object>();
  93. sendData["LIFETIME"] = lifetime.ToString();
  94. sendData["PRINCIPAL"] = principalID.ToString();
  95. sendData["TOKEN"] = token;
  96. sendData["METHOD"] = "verify";
  97. string reply = SynchronousRestFormsRequester.MakeRequest("POST",
  98. m_ServerURI + "/auth/plain",
  99. ServerUtils.BuildQueryString(sendData));
  100. Dictionary<string, object> replyData = ServerUtils.ParseXmlResponse(
  101. reply);
  102. if (replyData["Result"].ToString() != "Success")
  103. return false;
  104. return true;
  105. }
  106. public bool Release(UUID principalID, string token)
  107. {
  108. Dictionary<string, object> sendData = new Dictionary<string, object>();
  109. sendData["PRINCIPAL"] = principalID.ToString();
  110. sendData["TOKEN"] = token;
  111. sendData["METHOD"] = "release";
  112. string reply = SynchronousRestFormsRequester.MakeRequest("POST",
  113. m_ServerURI + "/auth/plain",
  114. ServerUtils.BuildQueryString(sendData));
  115. Dictionary<string, object> replyData = ServerUtils.ParseXmlResponse(
  116. reply);
  117. if (replyData["Result"].ToString() != "Success")
  118. return false;
  119. return true;
  120. }
  121. public bool SetPassword(UUID principalID, string passwd)
  122. {
  123. // nope, we don't do this
  124. return false;
  125. }
  126. public AuthInfo GetAuthInfo(UUID principalID)
  127. {
  128. // not done from remote simulators
  129. return null;
  130. }
  131. public bool SetAuthInfo(AuthInfo info)
  132. {
  133. // not done from remote simulators
  134. return false;
  135. }
  136. }
  137. }