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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.Reflection;
- using System.Timers;
- using log4net;
- using Mono.Addins;
- using Nini.Config;
- using OpenMetaverse;
- using OpenMetaverse.StructuredData;
- using OpenSim.Framework;
- using OpenSim.Framework.Communications;
- using OpenSim.Region.Framework.Interfaces;
- using OpenSim.Region.Framework.Scenes;
- using OpenSim.Services.Interfaces;
- using DirFindFlags = OpenMetaverse.DirectoryManager.DirFindFlags;
- namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
- {
- [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "GroupsModule")]
- public class GroupsModule : ISharedRegionModule, IGroupsModule
- {
- /// <summary>
- /// ; To use this module, you must specify the following in your OpenSim.ini
- /// [GROUPS]
- /// Enabled = true
- ///
- /// Module = GroupsModule
- /// NoticesEnabled = true
- /// DebugEnabled = true
- ///
- /// GroupsServicesConnectorModule = XmlRpcGroupsServicesConnector
- /// XmlRpcServiceURL = http://osflotsam.org/xmlrpc.php
- /// XmlRpcServiceReadKey = 1234
- /// XmlRpcServiceWriteKey = 1234
- ///
- /// MessagingModule = GroupsMessagingModule
- /// MessagingEnabled = true
- ///
- /// ; Disables HTTP Keep-Alive for Groups Module HTTP Requests, work around for
- /// ; a problem discovered on some Windows based region servers. Only disable
- /// ; if you see a large number (dozens) of the following Exceptions:
- /// ; System.Net.WebException: The request was aborted: The request was canceled.
- ///
- /// XmlRpcDisableKeepAlive = false
- /// </summary>
- private static readonly ILog m_log =
- LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- private List<Scene> m_sceneList = new List<Scene>();
- private IMessageTransferModule m_msgTransferModule = null;
-
- private IGroupsServicesConnector m_groupData = null;
- // Configuration settings
- private bool m_groupsEnabled = false;
- private bool m_groupNoticesEnabled = true;
- private bool m_debugEnabled = false;
- private int m_levelGroupCreate = 0;
- #region Region Module interfaceBase Members
- public void Initialise(IConfigSource config)
- {
- IConfig groupsConfig = config.Configs["Groups"];
- if (groupsConfig == null)
- {
- // Do not run this module by default.
- return;
- }
- else
- {
- m_groupsEnabled = groupsConfig.GetBoolean("Enabled", false);
- if (!m_groupsEnabled)
- {
- return;
- }
- if (groupsConfig.GetString("Module", "Default") != Name)
- {
- m_groupsEnabled = false;
- return;
- }
- m_log.InfoFormat("[GROUPS]: Initializing {0}", this.Name);
- m_groupNoticesEnabled = groupsConfig.GetBoolean("NoticesEnabled", true);
- m_debugEnabled = groupsConfig.GetBoolean("DebugEnabled", false);
- m_levelGroupCreate = groupsConfig.GetInt("LevelGroupCreate", 0);
- }
- }
- public void AddRegion(Scene scene)
- {
- if (m_groupsEnabled)
- {
- scene.RegisterModuleInterface<IGroupsModule>(this);
- scene.AddCommand(
- "Debug",
- this,
- "debug groups verbose",
- "debug groups verbose <true|false>",
- "This setting turns on very verbose groups debugging",
- HandleDebugGroupsVerbose);
- }
- }
- private void HandleDebugGroupsVerbose(object modules, string[] args)
- {
- if (args.Length < 4)
- {
- MainConsole.Instance.Output("Usage: debug groups verbose <true|false>");
- return;
- }
- bool verbose = false;
- if (!bool.TryParse(args[3], out verbose))
- {
- MainConsole.Instance.Output("Usage: debug groups verbose <true|false>");
- return;
- }
- m_debugEnabled = verbose;
- MainConsole.Instance.OutputFormat("{0} verbose logging set to {1}", Name, m_debugEnabled);
- }
- public void RegionLoaded(Scene scene)
- {
- if (!m_groupsEnabled)
- return;
- if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
- if (m_groupData == null)
- {
- m_groupData = scene.RequestModuleInterface<IGroupsServicesConnector>();
- // No Groups Service Connector, then nothing works...
- if (m_groupData == null)
- {
- m_groupsEnabled = false;
- m_log.Error("[GROUPS]: Could not get IGroupsServicesConnector");
- Close();
- return;
- }
- }
- if (m_msgTransferModule == null)
- {
- m_msgTransferModule = scene.RequestModuleInterface<IMessageTransferModule>();
- // No message transfer module, no notices, group invites, rejects, ejects, etc
- if (m_msgTransferModule == null)
- {
- m_groupsEnabled = false;
- m_log.Warn("[GROUPS]: Could not get MessageTransferModule");
- }
- }
- lock (m_sceneList)
- {
- m_sceneList.Add(scene);
- }
- scene.EventManager.OnNewClient += OnNewClient;
- scene.EventManager.OnIncomingInstantMessage += OnGridInstantMessage;
- // The InstantMessageModule itself doesn't do this,
- // so lets see if things explode if we don't do it
- // scene.EventManager.OnClientClosed += OnClientClosed;
- }
- public void RemoveRegion(Scene scene)
- {
- if (!m_groupsEnabled)
- return;
- if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
- lock (m_sceneList)
- {
- m_sceneList.Remove(scene);
- }
- }
- public void Close()
- {
- if (!m_groupsEnabled)
- return;
- if (m_debugEnabled) m_log.Debug("[GROUPS]: Shutting down Groups module.");
- }
- public Type ReplaceableInterface
- {
- get { return null; }
- }
- public string Name
- {
- get { return "GroupsModule"; }
- }
- #endregion
- #region ISharedRegionModule Members
- public void PostInitialise()
- {
- // NoOp
- }
- #endregion
- #region EventHandlers
- private void OnNewClient(IClientAPI client)
- {
- if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
- client.OnUUIDGroupNameRequest += HandleUUIDGroupNameRequest;
- client.OnAgentDataUpdateRequest += OnAgentDataUpdateRequest;
- client.OnRequestAvatarProperties += OnRequestAvatarProperties;
- // Used for Notices and Group Invites/Accept/Reject
- client.OnInstantMessage += OnInstantMessage;
- // Send client their groups information.
- SendAgentGroupDataUpdate(client, client.AgentId);
- }
- private void OnRequestAvatarProperties(IClientAPI remoteClient, UUID avatarID)
- {
- if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
- //GroupMembershipData[] avatarGroups = m_groupData.GetAgentGroupMemberships(GetRequestingAgentID(remoteClient), avatarID).ToArray();
- GroupMembershipData[] avatarGroups = GetProfileListedGroupMemberships(remoteClient, avatarID);
- remoteClient.SendAvatarGroupsReply(avatarID, avatarGroups);
- }
- /*
- * This becomes very problematic in a shared module. In a shared module you may have more then one
- * reference to IClientAPI's, one for 0 or 1 root connections, and 0 or more child connections.
- * The OnClientClosed event does not provide anything to indicate which one of those should be closed
- * nor does it provide what scene it was from so that the specific reference can be looked up.
- * The InstantMessageModule.cs does not currently worry about unregistering the handles,
- * and it should be an issue, since it's the client that references us not the other way around
- * , so as long as we don't keep a reference to the client laying around, the client can still be GC'ed
- private void OnClientClosed(UUID AgentId)
- {
- if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
- lock (m_ActiveClients)
- {
- if (m_ActiveClients.ContainsKey(AgentId))
- {
- IClientAPI client = m_ActiveClients[AgentId];
- client.OnUUIDGroupNameRequest -= HandleUUIDGroupNameRequest;
- client.OnAgentDataUpdateRequest -= OnAgentDataUpdateRequest;
- client.OnDirFindQuery -= OnDirFindQuery;
- client.OnInstantMessage -= OnInstantMessage;
- m_ActiveClients.Remove(AgentId);
- }
- else
- {
- if (m_debugEnabled) m_log.WarnFormat("[GROUPS]: Client closed that wasn't registered here.");
- }
-
- }
- }
- */
- private void OnAgentDataUpdateRequest(IClientAPI remoteClient, UUID dataForAgentID, UUID sessionID)
- {
- if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
- UUID activeGroupID = UUID.Zero;
- string activeGroupTitle = string.Empty;
- string activeGroupName = string.Empty;
- ulong activeGroupPowers = (ulong)GroupPowers.None;
- GroupMembershipData membership = m_groupData.GetAgentActiveMembership(GetRequestingAgentID(remoteClient), dataForAgentID);
- if (membership != null)
- {
- activeGroupID = membership.GroupID;
- activeGroupTitle = membership.GroupTitle;
- activeGroupPowers = membership.GroupPowers;
- }
- SendAgentDataUpdate(remoteClient, dataForAgentID, activeGroupID, activeGroupName, activeGroupPowers, activeGroupTitle);
- SendScenePresenceUpdate(dataForAgentID, activeGroupTitle);
- }
- private void HandleUUIDGroupNameRequest(UUID GroupID, IClientAPI remoteClient)
- {
- if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
- string GroupName;
-
- GroupRecord group = m_groupData.GetGroupRecord(GetRequestingAgentID(remoteClient), GroupID, null);
- if (group != null)
- {
- GroupName = group.GroupName;
- }
- else
- {
- GroupName = "Unknown";
- }
- remoteClient.SendGroupNameReply(GroupID, GroupName);
- }
- private void OnInstantMessage(IClientAPI remoteClient, GridInstantMessage im)
- {
- if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
- // Group invitations
- if ((im.dialog == (byte)InstantMessageDialog.GroupInvitationAccept) || (im.dialog == (byte)InstantMessageDialog.GroupInvitationDecline))
- {
- UUID inviteID = new UUID(im.imSessionID);
- GroupInviteInfo inviteInfo = m_groupData.GetAgentToGroupInvite(GetRequestingAgentID(remoteClient), inviteID);
- if (inviteInfo == null)
- {
- if (m_debugEnabled) m_log.WarnFormat("[GROUPS]: Received an Invite IM for an invite that does not exist {0}.", inviteID);
- return;
- }
- if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: Invite is for Agent {0} to Group {1}.", inviteInfo.AgentID, inviteInfo.GroupID);
- UUID fromAgentID = new UUID(im.fromAgentID);
- if ((inviteInfo != null) && (fromAgentID == inviteInfo.AgentID))
- {
- // Accept
- if (im.dialog == (byte)InstantMessageDialog.GroupInvitationAccept)
- {
- if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: Received an accept invite notice.");
- // and the sessionid is the role
- m_groupData.AddAgentToGroup(GetRequestingAgentID(remoteClient), inviteInfo.AgentID, inviteInfo.GroupID, inviteInfo.RoleID);
- GridInstantMessage msg = new GridInstantMessage();
- msg.imSessionID = UUID.Zero.Guid;
- msg.fromAgentID = UUID.Zero.Guid;
- msg.toAgentID = inviteInfo.AgentID.Guid;
- msg.timestamp = (uint)Util.UnixTimeSinceEpoch();
- msg.fromAgentName = "Groups";
- msg.message = string.Format("You have been added to the group.");
- msg.dialog = (byte)OpenMetaverse.InstantMessageDialog.MessageBox;
- msg.fromGroup = false;
- msg.offline = (byte)0;
- msg.ParentEstateID = 0;
- msg.Position = Vector3.Zero;
- msg.RegionID = UUID.Zero.Guid;
- msg.binaryBucket = new byte[0];
- OutgoingInstantMessage(msg, inviteInfo.AgentID);
- UpdateAllClientsWithGroupInfo(inviteInfo.AgentID);
- // TODO: If the inviter is still online, they need an agent dataupdate
- // and maybe group membership updates for the invitee
- m_groupData.RemoveAgentToGroupInvite(GetRequestingAgentID(remoteClient), inviteID);
- }
- // Reject
- if (im.dialog == (byte)InstantMessageDialog.GroupInvitationDecline)
- {
- if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: Received a reject invite notice.");
- m_groupData.RemoveAgentToGroupInvite(GetRequestingAgentID(remoteClient), inviteID);
- }
- }
- }
- // Group notices
- if ((im.dialog == (byte)InstantMessageDialog.GroupNotice))
- {
- if (!m_groupNoticesEnabled)
- {
- return;
- }
- UUID GroupID = new UUID(im.toAgentID);
- if (m_groupData.GetGroupRecord(GetRequestingAgentID(remoteClient), GroupID, null) != null)
- {
- UUID NoticeID = UUID.Random();
- string Subject = im.message.Substring(0, im.message.IndexOf('|'));
- string Message = im.message.Substring(Subject.Length + 1);
- byte[] bucket;
- if ((im.binaryBucket.Length == 1) && (im.binaryBucket[0] == 0))
- {
- bucket = new byte[19];
- bucket[0] = 0; //dunno
- bucket[1] = 0; //dunno
- GroupID.ToBytes(bucket, 2);
- bucket[18] = 0; //dunno
- }
- else
- {
- string binBucket = OpenMetaverse.Utils.BytesToString(im.binaryBucket);
- binBucket = binBucket.Remove(0, 14).Trim();
- if (m_debugEnabled)
- {
- m_log.WarnFormat("I don't understand a group notice binary bucket of: {0}", binBucket);
- OSDMap binBucketOSD = (OSDMap)OSDParser.DeserializeLLSDXml(binBucket);
-
- foreach (string key in binBucketOSD.Keys)
- {
- if (binBucketOSD.ContainsKey(key))
- {
- m_log.WarnFormat("{0}: {1}", key, binBucketOSD[key].ToString());
- }
- }
- }
-
- // treat as if no attachment
- bucket = new byte[19];
- bucket[0] = 0; //dunno
- bucket[1] = 0; //dunno
- GroupID.ToBytes(bucket, 2);
- bucket[18] = 0; //dunno
- }
-
- m_groupData.AddGroupNotice(GetRequestingAgentID(remoteClient), GroupID, NoticeID, im.fromAgentName, Subject, Message, bucket);
- if (OnNewGroupNotice != null)
- {
- OnNewGroupNotice(GroupID, NoticeID);
- }
- // Send notice out to everyone that wants notices
- foreach (GroupMembersData member in m_groupData.GetGroupMembers(GetRequestingAgentID(remoteClient), GroupID))
- {
- if (m_debugEnabled)
- {
- UserAccount targetUser = m_sceneList[0].UserAccountService.GetUserAccount(remoteClient.Scene.RegionInfo.ScopeID, member.AgentID);
- if (targetUser != null)
- {
- m_log.DebugFormat("[GROUPS]: Prepping group notice {0} for agent: {1} who Accepts Notices ({2})", NoticeID, targetUser.FirstName + " " + targetUser.LastName, member.AcceptNotices);
- }
- else
- {
- m_log.DebugFormat("[GROUPS]: Prepping group notice {0} for agent: {1} who Accepts Notices ({2})", NoticeID, member.AgentID, member.AcceptNotices);
- }
- }
- if (member.AcceptNotices)
- {
- // Build notice IIM
- GridInstantMessage msg = CreateGroupNoticeIM(UUID.Zero, NoticeID, (byte)OpenMetaverse.InstantMessageDialog.GroupNotice);
- msg.toAgentID = member.AgentID.Guid;
- OutgoingInstantMessage(msg, member.AgentID);
- }
- }
- }
- }
-
- // Interop, received special 210 code for ejecting a group member
- // this only works within the comms servers domain, and won't work hypergrid
- // TODO:FIXME: Use a presense server of some kind to find out where the
- // client actually is, and try contacting that region directly to notify them,
- // or provide the notification via xmlrpc update queue
- if ((im.dialog == 210))
- {
- // This is sent from the region that the ejectee was ejected from
- // if it's being delivered here, then the ejectee is here
- // so we need to send local updates to the agent.
- UUID ejecteeID = new UUID(im.toAgentID);
- im.dialog = (byte)InstantMessageDialog.MessageFromAgent;
- OutgoingInstantMessage(im, ejecteeID);
- IClientAPI ejectee = GetActiveClient(ejecteeID);
- if (ejectee != null)
- {
- UUID groupID = new UUID(im.imSessionID);
- ejectee.SendAgentDropGroup(groupID);
- }
- }
- }
- private void OnGridInstantMessage(GridInstantMessage msg)
- {
- if (m_debugEnabled) m_log.InfoFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
- // Trigger the above event handler
- OnInstantMessage(null, msg);
- // If a message from a group arrives here, it may need to be forwarded to a local client
- if (msg.fromGroup == true)
- {
- switch (msg.dialog)
- {
- case (byte)InstantMessageDialog.GroupInvitation:
- case (byte)InstantMessageDialog.GroupNotice:
- UUID toAgentID = new UUID(msg.toAgentID);
- IClientAPI localClient = GetActiveClient(toAgentID);
- if (localClient != null)
- {
- localClient.SendInstantMessage(msg);
- }
- break;
- }
- }
- }
- #endregion
- #region IGroupsModule Members
- public event NewGroupNotice OnNewGroupNotice;
- public GroupRecord GetGroupRecord(UUID GroupID)
- {
- return m_groupData.GetGroupRecord(UUID.Zero, GroupID, null);
- }
- public GroupRecord GetGroupRecord(string name)
- {
- return m_groupData.GetGroupRecord(UUID.Zero, UUID.Zero, name);
- }
-
- public void ActivateGroup(IClientAPI remoteClient, UUID groupID)
- {
- if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
- m_groupData.SetAgentActiveGroup(GetRequestingAgentID(remoteClient), GetRequestingAgentID(remoteClient), groupID);
- // Changing active group changes title, active powers, all kinds of things
- // anyone who is in any region that can see this client, should probably be
- // updated with new group info. At a minimum, they should get ScenePresence
- // updated with new title.
- UpdateAllClientsWithGroupInfo(GetRequestingAgentID(remoteClient));
- }
- /// <summary>
- /// Get the Role Titles for an Agent, for a specific group
- /// </summary>
- public List<GroupTitlesData> GroupTitlesRequest(IClientAPI remoteClient, UUID groupID)
- {
- if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
- List<GroupRolesData> agentRoles = m_groupData.GetAgentGroupRoles(GetRequestingAgentID(remoteClient), GetRequestingAgentID(remoteClient), groupID);
- GroupMembershipData agentMembership = m_groupData.GetAgentGroupMembership(GetRequestingAgentID(remoteClient), GetRequestingAgentID(remoteClient), groupID);
- List<GroupTitlesData> titles = new List<GroupTitlesData>();
- foreach (GroupRolesData role in agentRoles)
- {
- GroupTitlesData title = new GroupTitlesData();
- title.Name = role.Name;
- if (agentMembership != null)
- {
- title.Selected = agentMembership.ActiveRole == role.RoleID;
- }
- title.UUID = role.RoleID;
- titles.Add(title);
- }
- return titles;
- }
- public List<GroupMembersData> GroupMembersRequest(IClientAPI remoteClient, UUID groupID)
- {
- if (m_debugEnabled)
- m_log.DebugFormat(
- "[GROUPS]: GroupMembersRequest called for {0} from client {1}", groupID, remoteClient.Name);
-
- List<GroupMembersData> data = m_groupData.GetGroupMembers(GetRequestingAgentID(remoteClient), groupID);
- if (m_debugEnabled)
- {
- foreach (GroupMembersData member in data)
- {
- m_log.DebugFormat("[GROUPS]: Member({0}) - IsOwner({1})", member.AgentID, member.IsOwner);
- }
- }
- return data;
- }
- public List<GroupRolesData> GroupRoleDataRequest(IClientAPI remoteClient, UUID groupID)
- {
- if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
- List<GroupRolesData> data = m_groupData.GetGroupRoles(GetRequestingAgentID(remoteClient), groupID);
- return data;
- }
- public List<GroupRoleMembersData> GroupRoleMembersRequest(IClientAPI remoteClient, UUID groupID)
- {
- if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
- List<GroupRoleMembersData> data = m_groupData.GetGroupRoleMembers(GetRequestingAgentID(remoteClient), groupID);
- if (m_debugEnabled)
- {
- foreach (GroupRoleMembersData member in data)
- {
- m_log.DebugFormat("[GROUPS]: Member({0}) - Role({1})", member.MemberID, member.RoleID);
- }
- }
- return data;
- }
- public GroupProfileData GroupProfileRequest(IClientAPI remoteClient, UUID groupID)
- {
- if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
- GroupProfileData profile = new GroupProfileData();
- GroupRecord groupInfo = m_groupData.GetGroupRecord(GetRequestingAgentID(remoteClient), groupID, null);
- if (groupInfo != null)
- {
- profile.AllowPublish = groupInfo.AllowPublish;
- profile.Charter = groupInfo.Charter;
- profile.FounderID = groupInfo.FounderID;
- profile.GroupID = groupID;
- profile.GroupMembershipCount = m_groupData.GetGroupMembers(GetRequestingAgentID(remoteClient), groupID).Count;
- profile.GroupRolesCount = m_groupData.GetGroupRoles(GetRequestingAgentID(remoteClient), groupID).Count;
- profile.InsigniaID = groupInfo.GroupPicture;
- profile.MaturePublish = groupInfo.MaturePublish;
- profile.MembershipFee = groupInfo.MembershipFee;
- profile.Money = 0; // TODO: Get this from the currency server?
- profile.Name = groupInfo.GroupName;
- profile.OpenEnrollment = groupInfo.OpenEnrollment;
- profile.OwnerRole = groupInfo.OwnerRoleID;
- profile.ShowInList = groupInfo.ShowInList;
- }
- GroupMembershipData memberInfo = m_groupData.GetAgentGroupMembership(GetRequestingAgentID(remoteClient), GetRequestingAgentID(remoteClient), groupID);
- if (memberInfo != null)
- {
- profile.MemberTitle = memberInfo.GroupTitle;
- profile.PowersMask = memberInfo.GroupPowers;
- }
- return profile;
- }
- public GroupMembershipData[] GetMembershipData(UUID agentID)
- {
- if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
- return m_groupData.GetAgentGroupMemberships(UUID.Zero, agentID).ToArray();
- }
- public GroupMembershipData GetMembershipData(UUID groupID, UUID agentID)
- {
- if (m_debugEnabled)
- m_log.DebugFormat(
- "[GROUPS]: {0} called with groupID={1}, agentID={2}",
- System.Reflection.MethodBase.GetCurrentMethod().Name, groupID, agentID);
- return m_groupData.GetAgentGroupMembership(UUID.Zero, agentID, groupID);
- }
- public void UpdateGroupInfo(IClientAPI remoteClient, UUID groupID, string charter, bool showInList, UUID insigniaID, int membershipFee, bool openEnrollment, bool allowPublish, bool maturePublish)
- {
- if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
- // Note: Permissions checking for modification rights is handled by the Groups Server/Service
- m_groupData.UpdateGroup(GetRequestingAgentID(remoteClient), groupID, charter, showInList, insigniaID, membershipFee, openEnrollment, allowPublish, maturePublish);
- }
- public void SetGroupAcceptNotices(IClientAPI remoteClient, UUID groupID, bool acceptNotices, bool listInProfile)
- {
- // Note: Permissions checking for modification rights is handled by the Groups Server/Service
- if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
- m_groupData.SetAgentGroupInfo(GetRequestingAgentID(remoteClient), GetRequestingAgentID(remoteClient), groupID, acceptNotices, listInProfile);
- }
- public UUID CreateGroup(IClientAPI remoteClient, string name, string charter, bool showInList, UUID insigniaID, int membershipFee, bool openEnrollment, bool allowPublish, bool maturePublish)
- {
- if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
- if (m_groupData.GetGroupRecord(GetRequestingAgentID(remoteClient), UUID.Zero, name) != null)
- {
- remoteClient.SendCreateGroupReply(UUID.Zero, false, "A group with the same name already exists.");
- return UUID.Zero;
- }
- // check user level
- ScenePresence avatar = null;
- Scene scene = (Scene)remoteClient.Scene;
- scene.TryGetScenePresence(remoteClient.AgentId, out avatar);
- if (avatar != null)
- {
- if (avatar.UserLevel < m_levelGroupCreate)
- {
- remoteClient.SendCreateGroupReply(UUID.Zero, false, "You have got insufficient permissions to create a group.");
- return UUID.Zero;
- }
- }
- // check funds
- // is there is a money module present ?
- IMoneyModule money = scene.RequestModuleInterface<IMoneyModule>();
- if (money != null)
- {
- // do the transaction, that is if the agent has got sufficient funds
- if (!money.AmountCovered(remoteClient.AgentId, money.GroupCreationCharge)) {
- remoteClient.SendCreateGroupReply(UUID.Zero, false, "You have got insufficient funds to create a group.");
- return UUID.Zero;
- }
- money.ApplyCharge(GetRequestingAgentID(remoteClient), money.GroupCreationCharge, MoneyTransactionType.GroupCreate);
- }
- UUID groupID = m_groupData.CreateGroup(GetRequestingAgentID(remoteClient), name, charter, showInList, insigniaID, membershipFee, openEnrollment, allowPublish, maturePublish, GetRequestingAgentID(remoteClient));
- remoteClient.SendCreateGroupReply(groupID, true, "Group created successfullly");
- // Update the founder with new group information.
- SendAgentGroupDataUpdate(remoteClient, GetRequestingAgentID(remoteClient));
- return groupID;
- }
- public GroupNoticeData[] GroupNoticesListRequest(IClientAPI remoteClient, UUID groupID)
- {
- if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
- // ToDo: check if agent is a member of group and is allowed to see notices?
- return m_groupData.GetGroupNotices(GetRequestingAgentID(remoteClient), groupID).ToArray();
- }
- /// <summary>
- /// Get the title of the agent's current role.
- /// </summary>
- public string GetGroupTitle(UUID avatarID)
- {
- if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
- GroupMembershipData membership = m_groupData.GetAgentActiveMembership(UUID.Zero, avatarID);
- if (membership != null)
- {
- return membership.GroupTitle;
- }
- return string.Empty;
- }
- /// <summary>
- /// Change the current Active Group Role for Agent
- /// </summary>
- public void GroupTitleUpdate(IClientAPI remoteClient, UUID groupID, UUID titleRoleID)
- {
- if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
- m_groupData.SetAgentActiveGroupRole(GetRequestingAgentID(remoteClient), GetRequestingAgentID(remoteClient), groupID, titleRoleID);
- // TODO: Not sure what all is needed here, but if the active group role change is for the group
- // the client currently has set active, then we need to do a scene presence update too
- // if (m_groupData.GetAgentActiveMembership(GetRequestingAgentID(remoteClient)).GroupID == GroupID)
-
- UpdateAllClientsWithGroupInfo(GetRequestingAgentID(remoteClient));
- }
- public void GroupRoleUpdate(IClientAPI remoteClient, UUID groupID, UUID roleID, string name, string description, string title, ulong powers, byte updateType)
- {
- if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
- // Security Checks are handled in the Groups Service.
- switch ((OpenMetaverse.GroupRoleUpdate)updateType)
- {
- case OpenMetaverse.GroupRoleUpdate.Create:
- m_groupData.AddGroupRole(GetRequestingAgentID(remoteClient), groupID, UUID.Random(), name, description, title, powers);
- break;
- case OpenMetaverse.GroupRoleUpdate.Delete:
- m_groupData.RemoveGroupRole(GetRequestingAgentID(remoteClient), groupID, roleID);
- break;
- case OpenMetaverse.GroupRoleUpdate.UpdateAll:
- case OpenMetaverse.GroupRoleUpdate.UpdateData:
- case OpenMetaverse.GroupRoleUpdate.UpdatePowers:
- if (m_debugEnabled)
- {
- GroupPowers gp = (GroupPowers)powers;
- m_log.DebugFormat("[GROUPS]: Role ({0}) updated with Powers ({1}) ({2})", name, powers.ToString(), gp.ToString());
- }
- m_groupData.UpdateGroupRole(GetRequestingAgentID(remoteClient), groupID, roleID, name, description, title, powers);
- break;
- case OpenMetaverse.GroupRoleUpdate.NoUpdate:
- default:
- // No Op
- break;
- }
- // TODO: This update really should send out updates for everyone in the role that just got changed.
- SendAgentGroupDataUpdate(remoteClient, GetRequestingAgentID(remoteClient));
- }
- public void GroupRoleChanges(IClientAPI remoteClient, UUID groupID, UUID roleID, UUID memberID, uint changes)
- {
- if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
- // Todo: Security check
- switch (changes)
- {
- case 0:
- // Add
- m_groupData.AddAgentToGroupRole(GetRequestingAgentID(remoteClient), memberID, groupID, roleID);
- break;
- case 1:
- // Remove
- m_groupData.RemoveAgentFromGroupRole(GetRequestingAgentID(remoteClient), memberID, groupID, roleID);
-
- break;
- default:
- m_log.ErrorFormat("[GROUPS]: {0} does not understand changes == {1}", System.Reflection.MethodBase.GetCurrentMethod().Name, changes);
- break;
- }
- // TODO: This update really should send out updates for everyone in the role that just got changed.
- SendAgentGroupDataUpdate(remoteClient, GetRequestingAgentID(remoteClient));
- }
- public void GroupNoticeRequest(IClientAPI remoteClient, UUID groupNoticeID)
- {
- if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
- GroupNoticeInfo data = m_groupData.GetGroupNotice(GetRequestingAgentID(remoteClient), groupNoticeID);
- if (data != null)
- {
- GroupRecord groupInfo = m_groupData.GetGroupRecord(GetRequestingAgentID(remoteClient), data.GroupID, null);
- GridInstantMessage msg = new GridInstantMessage();
- msg.imSessionID = UUID.Zero.Guid;
- msg.fromAgentID = data.GroupID.Guid;
- msg.toAgentID = GetRequestingAgentID(remoteClient).Guid;
- msg.timestamp = (uint)Util.UnixTimeSinceEpoch();
- msg.fromAgentName = "Group Notice : " + groupInfo == null ? "Unknown" : groupInfo.GroupName;
- msg.message = data.noticeData.Subject + "|" + data.Message;
- msg.dialog = (byte)OpenMetaverse.InstantMessageDialog.GroupNoticeRequested;
- msg.fromGroup = true;
- msg.offline = (byte)0;
- msg.ParentEstateID = 0;
- msg.Position = Vector3.Zero;
- msg.RegionID = UUID.Zero.Guid;
- msg.binaryBucket = data.BinaryBucket;
- OutgoingInstantMessage(msg, GetRequestingAgentID(remoteClient));
- }
- }
- public GridInstantMessage CreateGroupNoticeIM(UUID agentID, UUID groupNoticeID, byte dialog)
- {
- if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
- GridInstantMessage msg = new GridInstantMessage();
- msg.imSessionID = UUID.Zero.Guid;
- msg.toAgentID = agentID.Guid;
- msg.dialog = dialog;
- // msg.dialog = (byte)OpenMetaverse.InstantMessageDialog.GroupNotice;
- msg.fromGroup = true;
- msg.offline = (byte)0;
- msg.ParentEstateID = 0;
- msg.Position = Vector3.Zero;
- msg.RegionID = UUID.Zero.Guid;
- GroupNoticeInfo info = m_groupData.GetGroupNotice(agentID, groupNoticeID);
- if (info != null)
- {
- msg.fromAgentID = info.GroupID.Guid;
- msg.timestamp = info.noticeData.Timestamp;
- msg.fromAgentName = info.noticeData.FromName;
- msg.message = info.noticeData.Subject + "|" + info.Message;
- msg.binaryBucket = info.BinaryBucket;
- }
- else
- {
- if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: Group Notice {0} not found, composing empty message.", groupNoticeID);
- msg.fromAgentID = UUID.Zero.Guid;
- msg.timestamp = (uint)Util.UnixTimeSinceEpoch(); ;
- msg.fromAgentName = string.Empty;
- msg.message = string.Empty;
- msg.binaryBucket = new byte[0];
- }
- return msg;
- }
- public void SendAgentGroupDataUpdate(IClientAPI remoteClient)
- {
- if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
- // Send agent information about his groups
- SendAgentGroupDataUpdate(remoteClient, GetRequestingAgentID(remoteClient));
- }
- public void JoinGroupRequest(IClientAPI remoteClient, UUID groupID)
- {
- if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
- // Should check to see if OpenEnrollment, or if there's an outstanding invitation
- m_groupData.AddAgentToGroup(GetRequestingAgentID(remoteClient), GetRequestingAgentID(remoteClient), groupID, UUID.Zero);
- remoteClient.SendJoinGroupReply(groupID, true);
- // Should this send updates to everyone in the group?
- SendAgentGroupDataUpdate(remoteClient, GetRequestingAgentID(remoteClient));
- }
- public void LeaveGroupRequest(IClientAPI remoteClient, UUID groupID)
- {
- if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
- m_groupData.RemoveAgentFromGroup(GetRequestingAgentID(remoteClient), GetRequestingAgentID(remoteClient), groupID);
- remoteClient.SendLeaveGroupReply(groupID, true);
- remoteClient.SendAgentDropGroup(groupID);
- // SL sends out notifcations to the group messaging session that the person has left
- // Should this also update everyone who is in the group?
- SendAgentGroupDataUpdate(remoteClient, GetRequestingAgentID(remoteClient));
- }
- public void EjectGroupMemberRequest(IClientAPI remoteClient, UUID groupID, UUID ejecteeID)
- {
- EjectGroupMember(remoteClient, GetRequestingAgentID(remoteClient), groupID, ejecteeID);
- }
- public void EjectGroupMember(IClientAPI remoteClient, UUID agentID, UUID groupID, UUID ejecteeID)
- {
- if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
- // Todo: Security check?
- m_groupData.RemoveAgentFromGroup(agentID, ejecteeID, groupID);
- string agentName;
- RegionInfo regionInfo;
- // remoteClient provided or just agentID?
- if (remoteClient != null)
- {
- agentName = remoteClient.Name;
- regionInfo = remoteClient.Scene.RegionInfo;
- remoteClient.SendEjectGroupMemberReply(agentID, groupID, true);
- }
- else
- {
- IClientAPI client = GetActiveClient(agentID);
- if (client != null)
- {
- agentName = client.Name;
- regionInfo = client.Scene.RegionInfo;
- client.SendEjectGroupMemberReply(agentID, groupID, true);
- }
- else
- {
- regionInfo = m_sceneList[0].RegionInfo;
- UserAccount acc = m_sceneList[0].UserAccountService.GetUserAccount(regionInfo.ScopeID, agentID);
- if (acc != null)
- {
- agentName = acc.FirstName + " " + acc.LastName;
- }
- else
- {
- agentName = "Unknown member";
- }
- }
- }
- GroupRecord groupInfo = m_groupData.GetGroupRecord(agentID, groupID, null);
- UserAccount account = m_sceneList[0].UserAccountService.GetUserAccount(regionInfo.ScopeID, ejecteeID);
- if ((groupInfo == null) || (account == null))
- {
- return;
- }
- // Send Message to Ejectee
- GridInstantMessage msg = new GridInstantMessage();
-
- msg.imSessionID = UUID.Zero.Guid;
- msg.fromAgentID = agentID.Guid;
- // msg.fromAgentID = info.GroupID;
- msg.toAgentID = ejecteeID.Guid;
- //msg.timestamp = (uint)Util.UnixTimeSinceEpoch();
- msg.timestamp = 0;
- msg.fromAgentName = agentName;
- msg.message = string.Format("You have been ejected from '{1}' by {0}.", agentName, groupInfo.GroupName);
- msg.dialog = (byte)OpenMetaverse.InstantMessageDialog.MessageFromAgent;
- msg.fromGroup = false;
- msg.offline = (byte)0;
- msg.ParentEstateID = 0;
- msg.Position = Vector3.Zero;
- msg.RegionID = regionInfo.RegionID.Guid;
- msg.binaryBucket = new byte[0];
- OutgoingInstantMessage(msg, ejecteeID);
- // Message to ejector
- // Interop, received special 210 code for ejecting a group member
- // this only works within the comms servers domain, and won't work hypergrid
- // TODO:FIXME: Use a presense server of some kind to find out where the
- // client actually is, and try contacting that region directly to notify them,
- // or provide the notification via xmlrpc update queue
- msg = new GridInstantMessage();
- msg.imSessionID = UUID.Zero.Guid;
- msg.fromAgentID = agentID.Guid;
- msg.toAgentID = agentID.Guid;
- msg.timestamp = 0;
- msg.fromAgentName = agentName;
- if (account != null)
- {
- msg.message = string.Format("{2} has been ejected from '{1}' by {0}.", agentName, groupInfo.GroupName, account.FirstName + " " + account.LastName);
- }
- else
- {
- msg.message = string.Format("{2} has been ejected from '{1}' by {0}.", agentName, groupInfo.GroupName, "Unknown member");
- }
- msg.dialog = (byte)210; //interop
- msg.fromGroup = false;
- msg.offline = (byte)0;
- msg.ParentEstateID = 0;
- msg.Position = Vector3.Zero;
- msg.RegionID = regionInfo.RegionID.Guid;
- msg.binaryBucket = new byte[0];
- OutgoingInstantMessage(msg, agentID);
- // SL sends out messages to everyone in the group
- // Who all should receive updates and what should they be updated with?
- UpdateAllClientsWithGroupInfo(ejecteeID);
- }
- public void InviteGroupRequest(IClientAPI remoteClient, UUID groupID, UUID invitedAgentID, UUID roleID)
- {
- InviteGroup(remoteClient, GetRequestingAgentID(remoteClient), groupID, invitedAgentID, roleID);
- }
- public void InviteGroup(IClientAPI remoteClient, UUID agentID, UUID groupID, UUID invitedAgentID, UUID roleID)
- {
- if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
- string agentName;
- RegionInfo regionInfo;
- // remoteClient provided or just agentID?
- if (remoteClient != null)
- {
- agentName = remoteClient.Name;
- regionInfo = remoteClient.Scene.RegionInfo;
- }
- else
- {
- IClientAPI client = GetActiveClient(agentID);
- if (client != null)
- {
- agentName = client.Name;
- regionInfo = client.Scene.RegionInfo;
- }
- else
- {
- regionInfo = m_sceneList[0].RegionInfo;
- UserAccount account = m_sceneList[0].UserAccountService.GetUserAccount(regionInfo.ScopeID, agentID);
- if (account != null)
- {
- agentName = account.FirstName + " " + account.LastName;
- }
- else
- {
- agentName = "Unknown member";
- }
- }
- }
- // Todo: Security check, probably also want to send some kind of notification
- UUID InviteID = UUID.Random();
- m_groupData.AddAgentToGroupInvite(agentID, InviteID, groupID, roleID, invitedAgentID);
- // Check to see if the invite went through, if it did not then it's possible
- // the remoteClient did not validate or did not have permission to invite.
- GroupInviteInfo inviteInfo = m_groupData.GetAgentToGroupInvite(agentID, InviteID);
- if (inviteInfo != null)
- {
- if (m_msgTransferModule != null)
- {
- Guid inviteUUID = InviteID.Guid;
- GridInstantMessage msg = new GridInstantMessage();
- msg.imSessionID = inviteUUID;
- // msg.fromAgentID = agentID.Guid;
- msg.fromAgentID = groupID.Guid;
- msg.toAgentID = invitedAgentID.Guid;
- //msg.timestamp = (uint)Util.UnixTimeSinceEpoch();
- msg.timestamp = 0;
- msg.fromAgentName = agentName;
- msg.message = string.Format("{0} has invited you to join a group. There is no cost to join this group.", agentName);
- msg.dialog = (byte)OpenMetaverse.InstantMessageDialog.GroupInvitation;
- msg.fromGroup = true;
- msg.offline = (byte)0;
- msg.ParentEstateID = 0;
- msg.Position = Vector3.Zero;
- msg.RegionID = regionInfo.RegionID.Guid;
- msg.binaryBucket = new byte[20];
- OutgoingInstantMessage(msg, invitedAgentID);
- }
- }
- }
- public List<DirGroupsReplyData> FindGroups(IClientAPI remoteClient, string query)
- {
- return m_groupData.FindGroups(GetRequestingAgentID(remoteClient), query);
- }
- #endregion
- #region Client/Update Tools
- /// <summary>
- /// Try to find an active IClientAPI reference for agentID giving preference to root connections
- /// </summary>
- private IClientAPI GetActiveClient(UUID agentID)
- {
- IClientAPI child = null;
- // Try root avatar first
- foreach (Scene scene in m_sceneList)
- {
- ScenePresence sp = scene.GetScenePresence(agentID);
- if (sp != null)
- {
- if (!sp.IsChildAgent)
- {
- return sp.ControllingClient;
- }
- else
- {
- child = sp.ControllingClient;
- }
- }
- }
- // If we didn't find a root, then just return whichever child we found, or null if none
- return child;
- }
- /// <summary>
- /// Send 'remoteClient' the group membership 'data' for agent 'dataForAgentID'.
- /// </summary>
- private void SendGroupMembershipInfoViaCaps(IClientAPI remoteClient, UUID dataForAgentID, GroupMembershipData[] data)
- {
- if (m_debugEnabled) m_log.InfoFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
- OSDArray AgentData = new OSDArray(1);
- OSDMap AgentDataMap = new OSDMap(1);
- AgentDataMap.Add("AgentID", OSD.FromUUID(dataForAgentID));
- AgentData.Add(AgentDataMap);
- OSDArray GroupData = new OSDArray(data.Length);
- OSDArray NewGroupData = new OSDArray(data.Length);
- foreach (GroupMembershipData membership in data)
- {
- if (GetRequestingAgentID(remoteClient) != dataForAgentID)
- {
- if (!membership.ListInProfile)
- {
- // If we're sending group info to remoteclient about another agent,
- // filter out groups the other agent doesn't want to share.
- continue;
- }
- }
- OSDMap GroupDataMap = new OSDMap(6);
- OSDMap NewGroupDataMap = new OSDMap(1);
- GroupDataMap.Add("GroupID", OSD.FromUUID(membership.GroupID));
- GroupDataMap.Add("GroupPowers", OSD.FromULong(membership.GroupPowers));
- GroupDataMap.Add("AcceptNotices", OSD.FromBoolean(membership.AcceptNotices));
- GroupDataMap.Add("GroupInsigniaID", OSD.FromUUID(membership.GroupPicture));
- GroupDataMap.Add("Contribution", OSD.FromInteger(membership.Contribution));
- GroupDataMap.Add("GroupName", OSD.FromString(membership.GroupName));
- NewGroupDataMap.Add("ListInProfile", OSD.FromBoolean(membership.ListInProfile));
- GroupData.Add(GroupDataMap);
- NewGroupData.Add(NewGroupDataMap);
- }
- OSDMap llDataStruct = new OSDMap(3);
- llDataStruct.Add("AgentData", AgentData);
- llDataStruct.Add("GroupData", GroupData);
- llDataStruct.Add("NewGroupData", NewGroupData);
- if (m_debugEnabled)
- {
- m_log.InfoFormat("[GROUPS]: {0}", OSDParser.SerializeJsonString(llDataStruct));
- }
- IEventQueue queue = remoteClient.Scene.RequestModuleInterface<IEventQueue>();
- if (queue != null)
- {
- queue.Enqueue(queue.BuildEvent("AgentGroupDataUpdate", llDataStruct), GetRequestingAgentID(remoteClient));
- }
-
- }
- private void SendScenePresenceUpdate(UUID AgentID, string Title)
- {
- if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: Updating scene title for {0} with title: {1}", AgentID, Title);
- ScenePresence presence = null;
- foreach (Scene scene in m_sceneList)
- {
- presence = scene.GetScenePresence(AgentID);
- if (presence != null)
- {
- if (presence.Grouptitle != Title)
- {
- presence.Grouptitle = Title;
- if (! presence.IsChildAgent)
- presence.SendAvatarDataToAllAgents();
- }
- }
- }
- }
- /// <summary>
- /// Send updates to all clients who might be interested in groups data for dataForClientID
- /// </summary>
- private void UpdateAllClientsWithGroupInfo(UUID dataForClientID)
- {
- if (m_debugEnabled) m_log.InfoFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
- // TODO: Probably isn't nessesary to update every client in every scene.
- // Need to examine client updates and do only what's nessesary.
- lock (m_sceneList)
- {
- foreach (Scene scene in m_sceneList)
- {
- scene.ForEachClient(delegate(IClientAPI client) { SendAgentGroupDataUpdate(client, dataForClientID); });
- }
- }
- }
- /// <summary>
- /// Update remoteClient with group information about dataForAgentID
- /// </summary>
- private void SendAgentGroupDataUpdate(IClientAPI remoteClient, UUID dataForAgentID)
- {
- if (m_debugEnabled) m_log.InfoFormat("[GROUPS]: {0} called for {1}", System.Reflection.MethodBase.GetCurrentMethod().Name, remoteClient.Name);
- // TODO: All the client update functions need to be reexamined because most do too much and send too much stuff
- OnAgentDataUpdateRequest(remoteClient, dataForAgentID, UUID.Zero);
- // Need to send a group membership update to the client
- // UDP version doesn't seem to behave nicely. But we're going to send it out here
- // with an empty group membership to hopefully remove groups being displayed due
- // to the core Groups Stub
- remoteClient.SendGroupMembership(new GroupMembershipData[0]);
- GroupMembershipData[] membershipArray = GetProfileListedGroupMemberships(remoteClient, dataForAgentID);
- SendGroupMembershipInfoViaCaps(remoteClient, dataForAgentID, membershipArray);
- remoteClient.SendAvatarGroupsReply(dataForAgentID, membershipArray);
- if (remoteClient.AgentId == dataForAgentID)
- remoteClient.RefreshGroupMembership();
- }
- /// <summary>
- /// Get a list of groups memberships for the agent that are marked "ListInProfile"
- /// (unless that agent has a godLike aspect, in which case get all groups)
- /// </summary>
- /// <param name="dataForAgentID"></param>
- /// <returns></returns>
- private GroupMembershipData[] GetProfileListedGroupMemberships(IClientAPI requestingClient, UUID dataForAgentID)
- {
- List<GroupMembershipData> membershipData = m_groupData.GetAgentGroupMemberships(requestingClient.AgentId, dataForAgentID);
- GroupMembershipData[] membershipArray;
- // cScene and property accessor 'isGod' are in support of the opertions to bypass 'hidden' group attributes for
- // those with a GodLike aspect.
- Scene cScene = (Scene)requestingClient.Scene;
- bool isGod = cScene.Permissions.IsGod(requestingClient.AgentId);
- if (isGod)
- {
- membershipArray = membershipData.ToArray();
- }
- else
- {
- if (requestingClient.AgentId != dataForAgentID)
- {
- Predicate<GroupMembershipData> showInProfile = delegate(GroupMembershipData membership)
- {
- return membership.ListInProfile;
- };
- membershipArray = membershipData.FindAll(showInProfile).ToArray();
- }
- else
- {
- membershipArray = membershipData.ToArray();
- }
- }
-
- if (m_debugEnabled)
- {
- m_log.InfoFormat("[GROUPS]: Get group membership information for {0} requested by {1}", dataForAgentID, requestingClient.AgentId);
- foreach (GroupMembershipData membership in membershipArray)
- {
- m_log.InfoFormat("[GROUPS]: {0} :: {1} - {2} - {3}", dataForAgentID, membership.GroupName, membership.GroupTitle, membership.GroupPowers);
- }
- }
- return membershipArray;
- }
-
- private void SendAgentDataUpdate(IClientAPI remoteClient, UUID dataForAgentID, UUID activeGroupID, string activeGroupName, ulong activeGroupPowers, string activeGroupTitle)
- {
- if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
- // TODO: All the client update functions need to be reexamined because most do too much and send too much stuff
- UserAccount account = m_sceneList[0].UserAccountService.GetUserAccount(remoteClient.Scene.RegionInfo.ScopeID, dataForAgentID);
- string firstname, lastname;
- if (account != null)
- {
- firstname = account.FirstName;
- lastname = account.LastName;
- }
- else
- {
- firstname = "Unknown";
- lastname = "Unknown";
- }
- remoteClient.SendAgentDataUpdate(dataForAgentID, activeGroupID, firstname,
- lastname, activeGroupPowers, activeGroupName,
- activeGroupTitle);
- }
- #endregion
- #region IM Backed Processes
- private void OutgoingInstantMessage(GridInstantMessage msg, UUID msgTo)
- {
- if (m_debugEnabled) m_log.InfoFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
- IClientAPI localClient = GetActiveClient(msgTo);
- if (localClient != null)
- {
- if (m_debugEnabled) m_log.InfoFormat("[GROUPS]: MsgTo ({0}) is local, delivering directly", localClient.Name);
- localClient.SendInstantMessage(msg);
- }
- else if (m_msgTransferModule != null)
- {
- if (m_debugEnabled) m_log.InfoFormat("[GROUPS]: MsgTo ({0}) is not local, delivering via TransferModule", msgTo);
- m_msgTransferModule.SendInstantMessage(msg, delegate(bool success) { if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: Message Sent: {0}", success?"Succeeded":"Failed"); });
- }
- }
- public void NotifyChange(UUID groupID)
- {
- // Notify all group members of a chnge in group roles and/or
- // permissions
- //
- }
- #endregion
- private UUID GetRequestingAgentID(IClientAPI client)
- {
- UUID requestingAgentID = UUID.Zero;
- if (client != null)
- {
- requestingAgentID = client.AgentId;
- }
- return requestingAgentID;
- }
- }
- public class GroupNoticeInfo
- {
- public GroupNoticeData noticeData = new GroupNoticeData();
- public UUID GroupID = UUID.Zero;
- public string Message = string.Empty;
- public byte[] BinaryBucket = new byte[0];
- }
- }
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