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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Net;
- using log4net.Config;
- using Nini.Config;
- using NUnit.Framework;
- using OpenMetaverse;
- using OpenMetaverse.Packets;
- using OpenSim.Framework;
- using OpenSim.Framework.Monitoring;
- using OpenSim.Region.Framework.Scenes;
- using OpenSim.Tests.Common;
- using OpenSim.Tests.Common.Mock;
- namespace OpenSim.Region.ClientStack.LindenUDP.Tests
- {
- /// <summary>
- /// This will contain basic tests for the LindenUDP client stack
- /// </summary>
- [TestFixture]
- public class BasicCircuitTests : OpenSimTestCase
- {
- private Scene m_scene;
- private TestLLUDPServer m_udpServer;
- [TestFixtureSetUp]
- public void FixtureInit()
- {
- // Don't allow tests to be bamboozled by asynchronous events. Execute everything on the same thread.
- Util.FireAndForgetMethod = FireAndForgetMethod.RegressionTest;
- }
- [TestFixtureTearDown]
- public void TearDown()
- {
- // We must set this back afterwards, otherwise later tests will fail since they're expecting multiple
- // threads. Possibly, later tests should be rewritten so none of them require async stuff (which regression
- // tests really shouldn't).
- Util.FireAndForgetMethod = Util.DefaultFireAndForgetMethod;
- }
- [SetUp]
- public override void SetUp()
- {
- base.SetUp();
- m_scene = new SceneHelpers().SetupScene();
- StatsManager.SimExtraStats = new SimExtraStatsCollector();
- }
-
- /// <summary>
- /// Build an object name packet for test purposes
- /// </summary>
- /// <param name="objectLocalId"></param>
- /// <param name="objectName"></param>
- private ObjectNamePacket BuildTestObjectNamePacket(uint objectLocalId, string objectName)
- {
- ObjectNamePacket onp = new ObjectNamePacket();
- ObjectNamePacket.ObjectDataBlock odb = new ObjectNamePacket.ObjectDataBlock();
- odb.LocalID = objectLocalId;
- odb.Name = Utils.StringToBytes(objectName);
- onp.ObjectData = new ObjectNamePacket.ObjectDataBlock[] { odb };
- onp.Header.Zerocoded = false;
-
- return onp;
- }
- private void AddUdpServer()
- {
- AddUdpServer(new IniConfigSource());
- }
- private void AddUdpServer(IniConfigSource configSource)
- {
- uint port = 0;
- AgentCircuitManager acm = m_scene.AuthenticateHandler;
- m_udpServer = new TestLLUDPServer(IPAddress.Any, ref port, 0, false, configSource, acm);
- m_udpServer.AddScene(m_scene);
- }
- /// <summary>
- /// Used by tests that aren't testing this stage.
- /// </summary>
- private ScenePresence AddClient()
- {
- UUID myAgentUuid = TestHelpers.ParseTail(0x1);
- UUID mySessionUuid = TestHelpers.ParseTail(0x2);
- uint myCircuitCode = 123456;
- IPEndPoint testEp = new IPEndPoint(IPAddress.Loopback, 999);
- UseCircuitCodePacket uccp = new UseCircuitCodePacket();
- UseCircuitCodePacket.CircuitCodeBlock uccpCcBlock
- = new UseCircuitCodePacket.CircuitCodeBlock();
- uccpCcBlock.Code = myCircuitCode;
- uccpCcBlock.ID = myAgentUuid;
- uccpCcBlock.SessionID = mySessionUuid;
- uccp.CircuitCode = uccpCcBlock;
- byte[] uccpBytes = uccp.ToBytes();
- UDPPacketBuffer upb = new UDPPacketBuffer(testEp, uccpBytes.Length);
- upb.DataLength = uccpBytes.Length; // God knows why this isn't set by the constructor.
- Buffer.BlockCopy(uccpBytes, 0, upb.Data, 0, uccpBytes.Length);
- AgentCircuitData acd = new AgentCircuitData();
- acd.AgentID = myAgentUuid;
- acd.SessionID = mySessionUuid;
- m_scene.AuthenticateHandler.AddNewCircuit(myCircuitCode, acd);
- m_udpServer.PacketReceived(upb);
- return m_scene.GetScenePresence(myAgentUuid);
- }
-
- /// <summary>
- /// Test adding a client to the stack
- /// </summary>
- [Test]
- public void TestAddClient()
- {
- TestHelpers.InMethod();
- // TestHelpers.EnableLogging();
- AddUdpServer();
- UUID myAgentUuid = TestHelpers.ParseTail(0x1);
- UUID mySessionUuid = TestHelpers.ParseTail(0x2);
- uint myCircuitCode = 123456;
- IPEndPoint testEp = new IPEndPoint(IPAddress.Loopback, 999);
- UseCircuitCodePacket uccp = new UseCircuitCodePacket();
- UseCircuitCodePacket.CircuitCodeBlock uccpCcBlock
- = new UseCircuitCodePacket.CircuitCodeBlock();
- uccpCcBlock.Code = myCircuitCode;
- uccpCcBlock.ID = myAgentUuid;
- uccpCcBlock.SessionID = mySessionUuid;
- uccp.CircuitCode = uccpCcBlock;
- byte[] uccpBytes = uccp.ToBytes();
- UDPPacketBuffer upb = new UDPPacketBuffer(testEp, uccpBytes.Length);
- upb.DataLength = uccpBytes.Length; // God knows why this isn't set by the constructor.
- Buffer.BlockCopy(uccpBytes, 0, upb.Data, 0, uccpBytes.Length);
- m_udpServer.PacketReceived(upb);
- // Presence shouldn't exist since the circuit manager doesn't know about this circuit for authentication yet
- Assert.That(m_scene.GetScenePresence(myAgentUuid), Is.Null);
- AgentCircuitData acd = new AgentCircuitData();
- acd.AgentID = myAgentUuid;
- acd.SessionID = mySessionUuid;
- m_scene.AuthenticateHandler.AddNewCircuit(myCircuitCode, acd);
- m_udpServer.PacketReceived(upb);
- // Should succeed now
- ScenePresence sp = m_scene.GetScenePresence(myAgentUuid);
- Assert.That(sp.UUID, Is.EqualTo(myAgentUuid));
- Assert.That(m_udpServer.PacketsSent.Count, Is.EqualTo(1));
- Packet packet = m_udpServer.PacketsSent[0];
- Assert.That(packet, Is.InstanceOf(typeof(PacketAckPacket)));
- PacketAckPacket ackPacket = packet as PacketAckPacket;
- Assert.That(ackPacket.Packets.Length, Is.EqualTo(1));
- Assert.That(ackPacket.Packets[0].ID, Is.EqualTo(0));
- }
- [Test]
- public void TestLogoutClientDueToAck()
- {
- TestHelpers.InMethod();
- TestHelpers.EnableLogging();
- IniConfigSource ics = new IniConfigSource();
- IConfig config = ics.AddConfig("ClientStack.LindenUDP");
- config.Set("AckTimeout", -1);
- AddUdpServer(ics);
- ScenePresence sp = AddClient();
- m_udpServer.ClientOutgoingPacketHandler(sp.ControllingClient, true, false, false);
- ScenePresence spAfterAckTimeout = m_scene.GetScenePresence(sp.UUID);
- Assert.That(spAfterAckTimeout, Is.Null);
- }
- // /// <summary>
- // /// Test removing a client from the stack
- // /// </summary>
- // [Test]
- // public void TestRemoveClient()
- // {
- // TestHelper.InMethod();
- //
- // uint myCircuitCode = 123457;
- //
- // TestLLUDPServer testLLUDPServer;
- // TestLLPacketServer testLLPacketServer;
- // AgentCircuitManager acm;
- // SetupStack(new MockScene(), out testLLUDPServer, out testLLPacketServer, out acm);
- // AddClient(myCircuitCode, new IPEndPoint(IPAddress.Loopback, 1000), testLLUDPServer, acm);
- //
- // testLLUDPServer.RemoveClientCircuit(myCircuitCode);
- // Assert.IsFalse(testLLUDPServer.HasCircuit(myCircuitCode));
- //
- // // Check that removing a non-existant circuit doesn't have any bad effects
- // testLLUDPServer.RemoveClientCircuit(101);
- // Assert.IsFalse(testLLUDPServer.HasCircuit(101));
- // }
- //
- // /// <summary>
- // /// Make sure that the client stack reacts okay to malformed packets
- // /// </summary>
- // [Test]
- // public void TestMalformedPacketSend()
- // {
- // TestHelper.InMethod();
- //
- // uint myCircuitCode = 123458;
- // EndPoint testEp = new IPEndPoint(IPAddress.Loopback, 1001);
- // MockScene scene = new MockScene();
- //
- // TestLLUDPServer testLLUDPServer;
- // TestLLPacketServer testLLPacketServer;
- // AgentCircuitManager acm;
- // SetupStack(scene, out testLLUDPServer, out testLLPacketServer, out acm);
- // AddClient(myCircuitCode, testEp, testLLUDPServer, acm);
- //
- // byte[] data = new byte[] { 0x01, 0x02, 0x03, 0x04 };
- //
- // // Send two garbled 'packets' in succession
- // testLLUDPServer.LoadReceive(data, testEp);
- // testLLUDPServer.LoadReceive(data, testEp);
- // testLLUDPServer.ReceiveData(null);
- //
- // // Check that we are still here
- // Assert.IsTrue(testLLUDPServer.HasCircuit(myCircuitCode));
- // Assert.That(testLLPacketServer.GetTotalPacketsReceived(), Is.EqualTo(0));
- //
- // // Check that sending a valid packet to same circuit still succeeds
- // Assert.That(scene.ObjectNameCallsReceived, Is.EqualTo(0));
- //
- // testLLUDPServer.LoadReceive(BuildTestObjectNamePacket(1, "helloooo"), testEp);
- // testLLUDPServer.ReceiveData(null);
- //
- // Assert.That(testLLPacketServer.GetTotalPacketsReceived(), Is.EqualTo(1));
- // Assert.That(testLLPacketServer.GetPacketsReceivedFor(PacketType.ObjectName), Is.EqualTo(1));
- // }
- //
- // /// <summary>
- // /// Test that the stack continues to work even if some client has caused a
- // /// SocketException on Socket.BeginReceive()
- // /// </summary>
- // [Test]
- // public void TestExceptionOnBeginReceive()
- // {
- // TestHelper.InMethod();
- //
- // MockScene scene = new MockScene();
- //
- // uint circuitCodeA = 130000;
- // EndPoint epA = new IPEndPoint(IPAddress.Loopback, 1300);
- // UUID agentIdA = UUID.Parse("00000000-0000-0000-0000-000000001300");
- // UUID sessionIdA = UUID.Parse("00000000-0000-0000-0000-000000002300");
- //
- // uint circuitCodeB = 130001;
- // EndPoint epB = new IPEndPoint(IPAddress.Loopback, 1301);
- // UUID agentIdB = UUID.Parse("00000000-0000-0000-0000-000000001301");
- // UUID sessionIdB = UUID.Parse("00000000-0000-0000-0000-000000002301");
- //
- // TestLLUDPServer testLLUDPServer;
- // TestLLPacketServer testLLPacketServer;
- // AgentCircuitManager acm;
- // SetupStack(scene, out testLLUDPServer, out testLLPacketServer, out acm);
- // AddClient(circuitCodeA, epA, agentIdA, sessionIdA, testLLUDPServer, acm);
- // AddClient(circuitCodeB, epB, agentIdB, sessionIdB, testLLUDPServer, acm);
- //
- // testLLUDPServer.LoadReceive(BuildTestObjectNamePacket(1, "packet1"), epA);
- // testLLUDPServer.LoadReceive(BuildTestObjectNamePacket(1, "packet2"), epB);
- // testLLUDPServer.LoadReceiveWithBeginException(epA);
- // testLLUDPServer.LoadReceive(BuildTestObjectNamePacket(2, "packet3"), epB);
- // testLLUDPServer.ReceiveData(null);
- //
- // Assert.IsFalse(testLLUDPServer.HasCircuit(circuitCodeA));
- //
- // Assert.That(testLLPacketServer.GetTotalPacketsReceived(), Is.EqualTo(3));
- // Assert.That(testLLPacketServer.GetPacketsReceivedFor(PacketType.ObjectName), Is.EqualTo(3));
- // }
- }
- }
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