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using System;
using System.Net;
using log4net.Config;
using Nini.Config;
using NUnit.Framework;
using OpenMetaverse;
using OpenMetaverse.Packets;
using OpenSim.Framework;
using OpenSim.Framework.Monitoring;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Tests.Common;
using OpenSim.Tests.Common.Mock;
namespace OpenSim.Region.ClientStack.LindenUDP.Tests
{
///
/// This will contain basic tests for the LindenUDP client stack
///
[TestFixture]
public class BasicCircuitTests : OpenSimTestCase
{
private Scene m_scene;
private TestLLUDPServer m_udpServer;
[TestFixtureSetUp]
public void FixtureInit()
{
// Don't allow tests to be bamboozled by asynchronous events. Execute everything on the same thread.
Util.FireAndForgetMethod = FireAndForgetMethod.RegressionTest;
}
[TestFixtureTearDown]
public void TearDown()
{
// We must set this back afterwards, otherwise later tests will fail since they're expecting multiple
// threads. Possibly, later tests should be rewritten so none of them require async stuff (which regression
// tests really shouldn't).
Util.FireAndForgetMethod = Util.DefaultFireAndForgetMethod;
}
[SetUp]
public override void SetUp()
{
base.SetUp();
m_scene = new SceneHelpers().SetupScene();
StatsManager.SimExtraStats = new SimExtraStatsCollector();
}
///
/// Build an object name packet for test purposes
///
///
///
private ObjectNamePacket BuildTestObjectNamePacket(uint objectLocalId, string objectName)
{
ObjectNamePacket onp = new ObjectNamePacket();
ObjectNamePacket.ObjectDataBlock odb = new ObjectNamePacket.ObjectDataBlock();
odb.LocalID = objectLocalId;
odb.Name = Utils.StringToBytes(objectName);
onp.ObjectData = new ObjectNamePacket.ObjectDataBlock[] { odb };
onp.Header.Zerocoded = false;
return onp;
}
private void AddUdpServer()
{
AddUdpServer(new IniConfigSource());
}
private void AddUdpServer(IniConfigSource configSource)
{
uint port = 0;
AgentCircuitManager acm = m_scene.AuthenticateHandler;
m_udpServer = new TestLLUDPServer(IPAddress.Any, ref port, 0, false, configSource, acm);
m_udpServer.AddScene(m_scene);
}
///
/// Used by tests that aren't testing this stage.
///
private ScenePresence AddClient()
{
UUID myAgentUuid = TestHelpers.ParseTail(0x1);
UUID mySessionUuid = TestHelpers.ParseTail(0x2);
uint myCircuitCode = 123456;
IPEndPoint testEp = new IPEndPoint(IPAddress.Loopback, 999);
UseCircuitCodePacket uccp = new UseCircuitCodePacket();
UseCircuitCodePacket.CircuitCodeBlock uccpCcBlock
= new UseCircuitCodePacket.CircuitCodeBlock();
uccpCcBlock.Code = myCircuitCode;
uccpCcBlock.ID = myAgentUuid;
uccpCcBlock.SessionID = mySessionUuid;
uccp.CircuitCode = uccpCcBlock;
byte[] uccpBytes = uccp.ToBytes();
UDPPacketBuffer upb = new UDPPacketBuffer(testEp, uccpBytes.Length);
upb.DataLength = uccpBytes.Length; // God knows why this isn't set by the constructor.
Buffer.BlockCopy(uccpBytes, 0, upb.Data, 0, uccpBytes.Length);
AgentCircuitData acd = new AgentCircuitData();
acd.AgentID = myAgentUuid;
acd.SessionID = mySessionUuid;
m_scene.AuthenticateHandler.AddNewCircuit(myCircuitCode, acd);
m_udpServer.PacketReceived(upb);
return m_scene.GetScenePresence(myAgentUuid);
}
///
/// Test adding a client to the stack
///
[Test]
public void TestAddClient()
{
TestHelpers.InMethod();
// TestHelpers.EnableLogging();
AddUdpServer();
UUID myAgentUuid = TestHelpers.ParseTail(0x1);
UUID mySessionUuid = TestHelpers.ParseTail(0x2);
uint myCircuitCode = 123456;
IPEndPoint testEp = new IPEndPoint(IPAddress.Loopback, 999);
UseCircuitCodePacket uccp = new UseCircuitCodePacket();
UseCircuitCodePacket.CircuitCodeBlock uccpCcBlock
= new UseCircuitCodePacket.CircuitCodeBlock();
uccpCcBlock.Code = myCircuitCode;
uccpCcBlock.ID = myAgentUuid;
uccpCcBlock.SessionID = mySessionUuid;
uccp.CircuitCode = uccpCcBlock;
byte[] uccpBytes = uccp.ToBytes();
UDPPacketBuffer upb = new UDPPacketBuffer(testEp, uccpBytes.Length);
upb.DataLength = uccpBytes.Length; // God knows why this isn't set by the constructor.
Buffer.BlockCopy(uccpBytes, 0, upb.Data, 0, uccpBytes.Length);
m_udpServer.PacketReceived(upb);
// Presence shouldn't exist since the circuit manager doesn't know about this circuit for authentication yet
Assert.That(m_scene.GetScenePresence(myAgentUuid), Is.Null);
AgentCircuitData acd = new AgentCircuitData();
acd.AgentID = myAgentUuid;
acd.SessionID = mySessionUuid;
m_scene.AuthenticateHandler.AddNewCircuit(myCircuitCode, acd);
m_udpServer.PacketReceived(upb);
// Should succeed now
ScenePresence sp = m_scene.GetScenePresence(myAgentUuid);
Assert.That(sp.UUID, Is.EqualTo(myAgentUuid));
Assert.That(m_udpServer.PacketsSent.Count, Is.EqualTo(1));
Packet packet = m_udpServer.PacketsSent[0];
Assert.That(packet, Is.InstanceOf(typeof(PacketAckPacket)));
PacketAckPacket ackPacket = packet as PacketAckPacket;
Assert.That(ackPacket.Packets.Length, Is.EqualTo(1));
Assert.That(ackPacket.Packets[0].ID, Is.EqualTo(0));
}
[Test]
public void TestLogoutClientDueToAck()
{
TestHelpers.InMethod();
TestHelpers.EnableLogging();
IniConfigSource ics = new IniConfigSource();
IConfig config = ics.AddConfig("ClientStack.LindenUDP");
config.Set("AckTimeout", -1);
AddUdpServer(ics);
ScenePresence sp = AddClient();
m_udpServer.ClientOutgoingPacketHandler(sp.ControllingClient, true, false, false);
ScenePresence spAfterAckTimeout = m_scene.GetScenePresence(sp.UUID);
Assert.That(spAfterAckTimeout, Is.Null);
}
// ///
// /// Test removing a client from the stack
// ///
// [Test]
// public void TestRemoveClient()
// {
// TestHelper.InMethod();
//
// uint myCircuitCode = 123457;
//
// TestLLUDPServer testLLUDPServer;
// TestLLPacketServer testLLPacketServer;
// AgentCircuitManager acm;
// SetupStack(new MockScene(), out testLLUDPServer, out testLLPacketServer, out acm);
// AddClient(myCircuitCode, new IPEndPoint(IPAddress.Loopback, 1000), testLLUDPServer, acm);
//
// testLLUDPServer.RemoveClientCircuit(myCircuitCode);
// Assert.IsFalse(testLLUDPServer.HasCircuit(myCircuitCode));
//
// // Check that removing a non-existant circuit doesn't have any bad effects
// testLLUDPServer.RemoveClientCircuit(101);
// Assert.IsFalse(testLLUDPServer.HasCircuit(101));
// }
//
// ///
// /// Make sure that the client stack reacts okay to malformed packets
// ///
// [Test]
// public void TestMalformedPacketSend()
// {
// TestHelper.InMethod();
//
// uint myCircuitCode = 123458;
// EndPoint testEp = new IPEndPoint(IPAddress.Loopback, 1001);
// MockScene scene = new MockScene();
//
// TestLLUDPServer testLLUDPServer;
// TestLLPacketServer testLLPacketServer;
// AgentCircuitManager acm;
// SetupStack(scene, out testLLUDPServer, out testLLPacketServer, out acm);
// AddClient(myCircuitCode, testEp, testLLUDPServer, acm);
//
// byte[] data = new byte[] { 0x01, 0x02, 0x03, 0x04 };
//
// // Send two garbled 'packets' in succession
// testLLUDPServer.LoadReceive(data, testEp);
// testLLUDPServer.LoadReceive(data, testEp);
// testLLUDPServer.ReceiveData(null);
//
// // Check that we are still here
// Assert.IsTrue(testLLUDPServer.HasCircuit(myCircuitCode));
// Assert.That(testLLPacketServer.GetTotalPacketsReceived(), Is.EqualTo(0));
//
// // Check that sending a valid packet to same circuit still succeeds
// Assert.That(scene.ObjectNameCallsReceived, Is.EqualTo(0));
//
// testLLUDPServer.LoadReceive(BuildTestObjectNamePacket(1, "helloooo"), testEp);
// testLLUDPServer.ReceiveData(null);
//
// Assert.That(testLLPacketServer.GetTotalPacketsReceived(), Is.EqualTo(1));
// Assert.That(testLLPacketServer.GetPacketsReceivedFor(PacketType.ObjectName), Is.EqualTo(1));
// }
//
// ///
// /// Test that the stack continues to work even if some client has caused a
// /// SocketException on Socket.BeginReceive()
// ///
// [Test]
// public void TestExceptionOnBeginReceive()
// {
// TestHelper.InMethod();
//
// MockScene scene = new MockScene();
//
// uint circuitCodeA = 130000;
// EndPoint epA = new IPEndPoint(IPAddress.Loopback, 1300);
// UUID agentIdA = UUID.Parse("00000000-0000-0000-0000-000000001300");
// UUID sessionIdA = UUID.Parse("00000000-0000-0000-0000-000000002300");
//
// uint circuitCodeB = 130001;
// EndPoint epB = new IPEndPoint(IPAddress.Loopback, 1301);
// UUID agentIdB = UUID.Parse("00000000-0000-0000-0000-000000001301");
// UUID sessionIdB = UUID.Parse("00000000-0000-0000-0000-000000002301");
//
// TestLLUDPServer testLLUDPServer;
// TestLLPacketServer testLLPacketServer;
// AgentCircuitManager acm;
// SetupStack(scene, out testLLUDPServer, out testLLPacketServer, out acm);
// AddClient(circuitCodeA, epA, agentIdA, sessionIdA, testLLUDPServer, acm);
// AddClient(circuitCodeB, epB, agentIdB, sessionIdB, testLLUDPServer, acm);
//
// testLLUDPServer.LoadReceive(BuildTestObjectNamePacket(1, "packet1"), epA);
// testLLUDPServer.LoadReceive(BuildTestObjectNamePacket(1, "packet2"), epB);
// testLLUDPServer.LoadReceiveWithBeginException(epA);
// testLLUDPServer.LoadReceive(BuildTestObjectNamePacket(2, "packet3"), epB);
// testLLUDPServer.ReceiveData(null);
//
// Assert.IsFalse(testLLUDPServer.HasCircuit(circuitCodeA));
//
// Assert.That(testLLPacketServer.GetTotalPacketsReceived(), Is.EqualTo(3));
// Assert.That(testLLPacketServer.GetPacketsReceivedFor(PacketType.ObjectName), Is.EqualTo(3));
// }
}
}