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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using OpenSim.Framework;
- using OpenMetaverse;
- namespace OpenSim.Region.ClientStack.LindenUDP
- {
- public delegate void UnackedPacketMethod(OutgoingPacket oPacket);
- /// <summary>
- /// Holds a reference to the <seealso cref="LLUDPClient"/> this packet is
- /// destined for, along with the serialized packet data, sequence number
- /// (if this is a resend), number of times this packet has been resent,
- /// the time of the last resend, and the throttling category for this
- /// packet
- /// </summary>
- public sealed class OutgoingPacket
- {
- /// <summary>Client this packet is destined for</summary>
- public LLUDPClient Client;
- /// <summary>Packet data to send</summary>
- public UDPPacketBuffer Buffer;
- /// <summary>Sequence number of the wrapped packet</summary>
- public uint SequenceNumber;
- /// <summary>Number of times this packet has been resent</summary>
- public int ResendCount;
- /// <summary>Environment.TickCount when this packet was last sent over the wire</summary>
- public int TickCount;
- /// <summary>Category this packet belongs to</summary>
- public ThrottleOutPacketType Category;
- /// <summary>The delegate to be called if this packet is determined to be unacknowledged</summary>
- public UnackedPacketMethod UnackedMethod;
- /// <summary>
- /// Default constructor
- /// </summary>
- /// <param name="client">Reference to the client this packet is destined for</param>
- /// <param name="buffer">Serialized packet data. If the flags or sequence number
- /// need to be updated, they will be injected directly into this binary buffer</param>
- /// <param name="category">Throttling category for this packet</param>
- public OutgoingPacket(LLUDPClient client, UDPPacketBuffer buffer, ThrottleOutPacketType category, UnackedPacketMethod method)
- {
- Client = client;
- Buffer = buffer;
- Category = category;
- UnackedMethod = method;
- }
- }
- }
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