SceneGraphTests.cs 3.9 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Reflection;
  29. using NUnit.Framework;
  30. using OpenMetaverse;
  31. using OpenSim.Framework;
  32. using OpenSim.Framework.Communications;
  33. using OpenSim.Region.Framework.Scenes;
  34. using OpenSim.Tests.Common;
  35. using OpenSim.Tests.Common.Mock;
  36. namespace OpenSim.Region.Framework.Scenes.Tests
  37. {
  38. [TestFixture]
  39. public class SceneGraphTests
  40. {
  41. [Test]
  42. public void TestDuplicateObject()
  43. {
  44. TestHelpers.InMethod();
  45. Scene scene = SceneHelpers.SetupScene();
  46. UUID ownerId = new UUID("00000000-0000-0000-0000-000000000010");
  47. string part1Name = "part1";
  48. UUID part1Id = new UUID("00000000-0000-0000-0000-000000000001");
  49. string part2Name = "part2";
  50. UUID part2Id = new UUID("00000000-0000-0000-0000-000000000002");
  51. SceneObjectPart part1
  52. = new SceneObjectPart(ownerId, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero)
  53. { Name = part1Name, UUID = part1Id };
  54. SceneObjectGroup so = new SceneObjectGroup(part1);
  55. SceneObjectPart part2
  56. = new SceneObjectPart(ownerId, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero)
  57. { Name = part2Name, UUID = part2Id };
  58. so.AddPart(part2);
  59. scene.AddNewSceneObject(so, false);
  60. SceneObjectGroup dupeSo
  61. = scene.SceneGraph.DuplicateObject(
  62. part1.LocalId, new Vector3(10, 0, 0), 0, ownerId, UUID.Zero, Quaternion.Identity);
  63. Assert.That(dupeSo.Parts.Length, Is.EqualTo(2));
  64. SceneObjectPart dupePart1 = dupeSo.GetLinkNumPart(1);
  65. SceneObjectPart dupePart2 = dupeSo.GetLinkNumPart(2);
  66. Assert.That(dupePart1.LocalId, Is.Not.EqualTo(part1.LocalId));
  67. Assert.That(dupePart2.LocalId, Is.Not.EqualTo(part2.LocalId));
  68. Assert.That(dupePart1.Flags, Is.EqualTo(part1.Flags));
  69. Assert.That(dupePart2.Flags, Is.EqualTo(part2.Flags));
  70. /*
  71. Assert.That(part1.PhysActor, Is.Not.Null);
  72. Assert.That(part2.PhysActor, Is.Not.Null);
  73. Assert.That(dupePart1.PhysActor, Is.Not.Null);
  74. Assert.That(dupePart2.PhysActor, Is.Not.Null);
  75. */
  76. }
  77. }
  78. }