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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Reflection;
- using NUnit.Framework;
- using OpenMetaverse;
- using OpenSim.Framework;
- using OpenSim.Framework.Communications;
- using OpenSim.Region.Framework.Scenes;
- using OpenSim.Tests.Common;
- using OpenSim.Tests.Common.Mock;
- namespace OpenSim.Region.Framework.Scenes.Tests
- {
- [TestFixture]
- public class SceneGraphTests
- {
- [Test]
- public void TestDuplicateObject()
- {
- TestHelpers.InMethod();
- Scene scene = SceneHelpers.SetupScene();
- UUID ownerId = new UUID("00000000-0000-0000-0000-000000000010");
- string part1Name = "part1";
- UUID part1Id = new UUID("00000000-0000-0000-0000-000000000001");
- string part2Name = "part2";
- UUID part2Id = new UUID("00000000-0000-0000-0000-000000000002");
- SceneObjectPart part1
- = new SceneObjectPart(ownerId, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero)
- { Name = part1Name, UUID = part1Id };
- SceneObjectGroup so = new SceneObjectGroup(part1);
- SceneObjectPart part2
- = new SceneObjectPart(ownerId, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero)
- { Name = part2Name, UUID = part2Id };
- so.AddPart(part2);
- scene.AddNewSceneObject(so, false);
-
- SceneObjectGroup dupeSo
- = scene.SceneGraph.DuplicateObject(
- part1.LocalId, new Vector3(10, 0, 0), 0, ownerId, UUID.Zero, Quaternion.Identity);
- Assert.That(dupeSo.Parts.Length, Is.EqualTo(2));
-
- SceneObjectPart dupePart1 = dupeSo.GetLinkNumPart(1);
- SceneObjectPart dupePart2 = dupeSo.GetLinkNumPart(2);
- Assert.That(dupePart1.LocalId, Is.Not.EqualTo(part1.LocalId));
- Assert.That(dupePart2.LocalId, Is.Not.EqualTo(part2.LocalId));
-
- Assert.That(dupePart1.Flags, Is.EqualTo(part1.Flags));
- Assert.That(dupePart2.Flags, Is.EqualTo(part2.Flags));
-
- /*
- Assert.That(part1.PhysActor, Is.Not.Null);
- Assert.That(part2.PhysActor, Is.Not.Null);
- Assert.That(dupePart1.PhysActor, Is.Not.Null);
- Assert.That(dupePart2.PhysActor, Is.Not.Null);
- */
- }
- }
- }
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