Teravus Ovares 334d05db05 * Fixed a dangling event hook that I added. %!s(int64=16) %!d(string=hai) anos
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Scripting 20a9bf08f5 * Rolled back a few changes. %!s(int64=16) %!d(string=hai) anos
Animation.cs dce5c470b6 Move animation handling from ScenePresence into its own class. %!s(int64=16) %!d(string=hai) anos
AnimationSet.cs dce5c470b6 Move animation handling from ScenePresence into its own class. %!s(int64=16) %!d(string=hai) anos
AvatarAnimations.cs 20a9bf08f5 * Rolled back a few changes. %!s(int64=16) %!d(string=hai) anos
EntityBase.cs 65c5efe43b Formatting cleanup. %!s(int64=16) %!d(string=hai) anos
EventManager.cs 334d05db05 * Fixed a dangling event hook that I added. %!s(int64=16) %!d(string=hai) anos
IScenePresenceBody.cs 20a9bf08f5 * Rolled back a few changes. %!s(int64=16) %!d(string=hai) anos
InnerScene.cs 5752c1f5c2 Formatting cleanup. %!s(int64=16) %!d(string=hai) anos
Scene.Inventory.cs 1d38510bd2 *Added a Few External Checks relating to scripts including the seperation of runscript into 3 different situations (Rez, start stop) %!s(int64=16) %!d(string=hai) anos
Scene.PacketHandlers.cs 1d38510bd2 *Added a Few External Checks relating to scripts including the seperation of runscript into 3 different situations (Rez, start stop) %!s(int64=16) %!d(string=hai) anos
Scene.cs a84456c239 Mantis#1411. Thank you kindly for Dataserver.cs and a patch %!s(int64=16) %!d(string=hai) anos
SceneBase.cs 65c5efe43b Formatting cleanup. %!s(int64=16) %!d(string=hai) anos
SceneCommunicationService.cs a84456c239 Mantis#1411. Thank you kindly for Dataserver.cs and a patch %!s(int64=16) %!d(string=hai) anos
SceneExternalChecks.cs 1d38510bd2 *Added a Few External Checks relating to scripts including the seperation of runscript into 3 different situations (Rez, start stop) %!s(int64=16) %!d(string=hai) anos
SceneManager.cs 0462510956 Update svn properties. Formatting cleanup. %!s(int64=16) %!d(string=hai) anos
SceneObjectGroup.Inventory.cs 1d38510bd2 *Added a Few External Checks relating to scripts including the seperation of runscript into 3 different situations (Rez, start stop) %!s(int64=16) %!d(string=hai) anos
SceneObjectGroup.cs 83bd85ce7f * Fix string literal with URL + LLcommand(); %!s(int64=16) %!d(string=hai) anos
SceneObjectPart.Inventory.cs e2361548cb Mantis#1416. Thank you very much, Melanie for a patch that: %!s(int64=16) %!d(string=hai) anos
SceneObjectPart.cs 83bd85ce7f * Fix string literal with URL + LLcommand(); %!s(int64=16) %!d(string=hai) anos
ScenePresence.cs 334d05db05 * Fixed a dangling event hook that I added. %!s(int64=16) %!d(string=hai) anos
SceneXmlLoader.cs f3067ce6f9 * Refactor: Change previous commits Object methods to SceneObject methods instead, on the basis that this is less likely to cause confusion with c#'s base object type %!s(int64=16) %!d(string=hai) anos
SimStatsReporter.cs 65c5efe43b Formatting cleanup. %!s(int64=16) %!d(string=hai) anos
UndoState.cs 20a9bf08f5 * Rolled back a few changes. %!s(int64=16) %!d(string=hai) anos