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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System.Collections.Generic;
- using libsecondlife;
- using OpenSim.Framework;
- using OpenSim.Region.Environment.Scenes;
- namespace OpenSim.Region.Environment.Interfaces
- {
- public interface IRegionDataStore
- {
- /// <summary>
- /// Initialises the data storage engine
- /// </summary>
- /// <param name="filename">The file to save the database to (may not be applicable). Alternatively,
- /// a connection string for the database</param>
- /// <param name="persistPrimInventories">Temporary switch while this option is immature</param>
- void Initialise(string filename, bool persistPrimInventories);
- /// <summary>
- /// Stores all object's details apart from inventory
- /// </summary>
- /// <param name="obj"></param>
- /// <param name="regionUUID"></param>
- void StoreObject(SceneObjectGroup obj, LLUUID regionUUID);
-
- /// <summary>
- /// Entirely removes the object, including inventory
- /// </summary>
- /// <param name="uuid"></param>
- /// <param name="regionUUID"></param>
- /// <returns></returns>
- void RemoveObject(LLUUID uuid, LLUUID regionUUID);
-
- /// <summary>
- /// Store a prim's inventory
- /// </summary>
- /// <returns></returns>
- void StorePrimInventory(LLUUID primID, ICollection<TaskInventoryItem> items);
- List<SceneObjectGroup> LoadObjects(LLUUID regionUUID);
- void StoreTerrain(double[,] terrain, LLUUID regionID);
- double[,] LoadTerrain(LLUUID regionID);
- void StoreLandObject(ILandObject Parcel);
- void RemoveLandObject(LLUUID globalID);
- List<LandData> LoadLandObjects(LLUUID regionUUID);
- void Shutdown();
- }
- }
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