ILandObject.cs 3.8 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSim Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System.Collections.Generic;
  28. using libsecondlife;
  29. using OpenSim.Framework;
  30. using OpenSim.Region.Environment.Scenes;
  31. namespace OpenSim.Region.Environment.Interfaces
  32. {
  33. public interface ILandObject
  34. {
  35. LandData landData { get; set; }
  36. bool[,] landBitmap { get; set; }
  37. LLUUID regionUUID { get; }
  38. bool containsPoint(int x, int y);
  39. ILandObject Copy();
  40. void sendLandUpdateToAvatarsOverMe();
  41. void sendLandProperties(int sequence_id, bool snap_selection, int request_result, IClientAPI remote_client);
  42. void updateLandProperties(LandUpdateArgs args, IClientAPI remote_client);
  43. bool isEitherBannedOrRestricted(LLUUID avatar);
  44. bool isBannedFromLand(LLUUID avatar);
  45. bool isRestrictedFromLand(LLUUID avatar);
  46. void sendLandUpdateToClient(IClientAPI remote_client);
  47. List<LLUUID> createAccessListArrayByFlag(ParcelManager.AccessList flag);
  48. void sendAccessList(LLUUID agentID, LLUUID sessionID, uint flags, int sequenceID, IClientAPI remote_client);
  49. void updateAccessList(uint flags, List<ParcelManager.ParcelAccessEntry> entries, IClientAPI remote_client);
  50. void updateLandBitmapByteArray();
  51. void setLandBitmapFromByteArray();
  52. bool[,] getLandBitmap();
  53. void forceUpdateLandInfo();
  54. void setLandBitmap(bool[,] bitmap);
  55. bool[,] basicFullRegionLandBitmap();
  56. bool[,] getSquareLandBitmap(int start_x, int start_y, int end_x, int end_y);
  57. bool[,] modifyLandBitmapSquare(bool[,] land_bitmap, int start_x, int start_y, int end_x, int end_y, bool set_value);
  58. bool[,] mergeLandBitmaps(bool[,] bitmap_base, bool[,] bitmap_add);
  59. void sendForceObjectSelect(int local_id, int request_type, IClientAPI remote_client);
  60. void sendLandObjectOwners(IClientAPI remote_client);
  61. void returnObject(SceneObjectGroup obj);
  62. void returnLandObjects(uint type, LLUUID[] owners, IClientAPI remote_client);
  63. void resetLandPrimCounts();
  64. void addPrimToCount(SceneObjectGroup obj);
  65. void removePrimFromCount(SceneObjectGroup obj);
  66. void updateLandSold(LLUUID avatarID, LLUUID groupID, bool groupOwned, uint AuctionID, int claimprice, int area);
  67. }
  68. }