RevertSphere.cs 3.1 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using OpenSim.Region.Framework.Interfaces;
  28. using OpenSim.Region.Framework.Scenes;
  29. namespace OpenSim.Region.CoreModules.World.Terrain.PaintBrushes
  30. {
  31. public class RevertSphere : ITerrainPaintableEffect
  32. {
  33. private readonly ITerrainChannel m_revertmap;
  34. public RevertSphere(ITerrainChannel revertmap)
  35. {
  36. m_revertmap = revertmap;
  37. }
  38. #region ITerrainPaintableEffect Members
  39. public void PaintEffect(ITerrainChannel map, bool[,] mask, float rx, float ry, float rz,
  40. float size, float strength, int startX, int endX, int startY, int endY)
  41. {
  42. if (strength < 0)
  43. return;
  44. if (strength > 1.0f)
  45. strength = 1.0f;
  46. int x, y;
  47. float distancefactor;
  48. float dx2;
  49. for (x = startX; x <= endX; x++)
  50. {
  51. dx2 = (x - rx) * (x - rx);
  52. for (y = startY; y <= endY; y++)
  53. {
  54. if (!mask[x, y])
  55. continue;
  56. // Calculate a sphere and add it to the heighmap
  57. distancefactor = (dx2 + (y - ry) * (y - ry)) / size;
  58. if (distancefactor > 1.0f)
  59. continue;
  60. distancefactor = strength * (1.0f - distancefactor);
  61. map[x, y] = (map[x, y] * (1.0f - distancefactor)) + (m_revertmap[x, y] * distancefactor);
  62. }
  63. }
  64. }
  65. #endregion
  66. }
  67. }