/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Scenes; namespace OpenSim.Region.CoreModules.World.Terrain.PaintBrushes { public class RevertSphere : ITerrainPaintableEffect { private readonly ITerrainChannel m_revertmap; public RevertSphere(ITerrainChannel revertmap) { m_revertmap = revertmap; } #region ITerrainPaintableEffect Members public void PaintEffect(ITerrainChannel map, bool[,] mask, float rx, float ry, float rz, float size, float strength, int startX, int endX, int startY, int endY) { if (strength < 0) return; if (strength > 1.0f) strength = 1.0f; int x, y; float distancefactor; float dx2; for (x = startX; x <= endX; x++) { dx2 = (x - rx) * (x - rx); for (y = startY; y <= endY; y++) { if (!mask[x, y]) continue; // Calculate a sphere and add it to the heighmap distancefactor = (dx2 + (y - ry) * (y - ry)) / size; if (distancefactor > 1.0f) continue; distancefactor = strength * (1.0f - distancefactor); map[x, y] = (map[x, y] * (1.0f - distancefactor)) + (m_revertmap[x, y] * distancefactor); } } } #endregion } }