SQLiteAssetData.cs 14 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370
  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Data;
  29. using System.Reflection;
  30. using System.Collections.Generic;
  31. using log4net;
  32. #if CSharpSqlite
  33. using Community.CsharpSqlite.Sqlite;
  34. #else
  35. using Mono.Data.Sqlite;
  36. #endif
  37. using OpenMetaverse;
  38. using OpenSim.Framework;
  39. namespace OpenSim.Data.SQLite
  40. {
  41. /// <summary>
  42. /// An asset storage interface for the SQLite database system
  43. /// </summary>
  44. public class SQLiteAssetData : AssetDataBase
  45. {
  46. // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
  47. private const string SelectAssetSQL = "select * from assets where UUID=:UUID";
  48. private const string SelectAssetMetadataSQL = "select Name, Description, Type, Temporary, asset_flags, UUID, CreatorID from assets limit :start, :count";
  49. private const string DeleteAssetSQL = "delete from assets where UUID=:UUID";
  50. private const string InsertAssetSQL = "insert into assets(UUID, Name, Description, Type, Local, Temporary, asset_flags, CreatorID, Data) values(:UUID, :Name, :Description, :Type, :Local, :Temporary, :Flags, :CreatorID, :Data)";
  51. private const string UpdateAssetSQL = "update assets set Name=:Name, Description=:Description, Type=:Type, Local=:Local, Temporary=:Temporary, asset_flags=:Flags, CreatorID=:CreatorID, Data=:Data where UUID=:UUID";
  52. private const string assetSelect = "select * from assets";
  53. private SqliteConnection m_conn;
  54. override public void Dispose()
  55. {
  56. if (m_conn != null)
  57. {
  58. m_conn.Close();
  59. m_conn = null;
  60. }
  61. }
  62. /// <summary>
  63. /// <list type="bullet">
  64. /// <item>Initialises AssetData interface</item>
  65. /// <item>Loads and initialises a new SQLite connection and maintains it.</item>
  66. /// <item>use default URI if connect string is empty.</item>
  67. /// </list>
  68. /// </summary>
  69. /// <param name="dbconnect">connect string</param>
  70. override public void Initialise(string dbconnect)
  71. {
  72. if (dbconnect == string.Empty)
  73. {
  74. dbconnect = "URI=file:Asset.db,version=3";
  75. }
  76. m_conn = new SqliteConnection(dbconnect);
  77. m_conn.Open();
  78. Assembly assem = GetType().Assembly;
  79. Migration m = new Migration(m_conn, assem, "AssetStore");
  80. m.Update();
  81. return;
  82. }
  83. /// <summary>
  84. /// Fetch Asset
  85. /// </summary>
  86. /// <param name="uuid">UUID of ... ?</param>
  87. /// <returns>Asset base</returns>
  88. override public AssetBase GetAsset(UUID uuid)
  89. {
  90. lock (this)
  91. {
  92. using (SqliteCommand cmd = new SqliteCommand(SelectAssetSQL, m_conn))
  93. {
  94. cmd.Parameters.Add(new SqliteParameter(":UUID", uuid.ToString()));
  95. using (IDataReader reader = cmd.ExecuteReader())
  96. {
  97. if (reader.Read())
  98. {
  99. AssetBase asset = buildAsset(reader);
  100. reader.Close();
  101. return asset;
  102. }
  103. else
  104. {
  105. reader.Close();
  106. return null;
  107. }
  108. }
  109. }
  110. }
  111. }
  112. /// <summary>
  113. /// Create an asset
  114. /// </summary>
  115. /// <param name="asset">Asset Base</param>
  116. override public void StoreAsset(AssetBase asset)
  117. {
  118. //m_log.Info("[ASSET DB]: Creating Asset " + asset.FullID.ToString());
  119. if (ExistsAsset(asset.FullID))
  120. {
  121. //LogAssetLoad(asset);
  122. lock (this)
  123. {
  124. using (SqliteCommand cmd = new SqliteCommand(UpdateAssetSQL, m_conn))
  125. {
  126. cmd.Parameters.Add(new SqliteParameter(":UUID", asset.FullID.ToString()));
  127. cmd.Parameters.Add(new SqliteParameter(":Name", asset.Name));
  128. cmd.Parameters.Add(new SqliteParameter(":Description", asset.Description));
  129. cmd.Parameters.Add(new SqliteParameter(":Type", asset.Type));
  130. cmd.Parameters.Add(new SqliteParameter(":Local", asset.Local));
  131. cmd.Parameters.Add(new SqliteParameter(":Temporary", asset.Temporary));
  132. cmd.Parameters.Add(new SqliteParameter(":Flags", asset.Flags));
  133. cmd.Parameters.Add(new SqliteParameter(":CreatorID", asset.Metadata.CreatorID));
  134. cmd.Parameters.Add(new SqliteParameter(":Data", asset.Data));
  135. cmd.ExecuteNonQuery();
  136. }
  137. }
  138. }
  139. else
  140. {
  141. lock (this)
  142. {
  143. using (SqliteCommand cmd = new SqliteCommand(InsertAssetSQL, m_conn))
  144. {
  145. cmd.Parameters.Add(new SqliteParameter(":UUID", asset.FullID.ToString()));
  146. cmd.Parameters.Add(new SqliteParameter(":Name", asset.Name));
  147. cmd.Parameters.Add(new SqliteParameter(":Description", asset.Description));
  148. cmd.Parameters.Add(new SqliteParameter(":Type", asset.Type));
  149. cmd.Parameters.Add(new SqliteParameter(":Local", asset.Local));
  150. cmd.Parameters.Add(new SqliteParameter(":Temporary", asset.Temporary));
  151. cmd.Parameters.Add(new SqliteParameter(":Flags", asset.Flags));
  152. cmd.Parameters.Add(new SqliteParameter(":CreatorID", asset.Metadata.CreatorID));
  153. cmd.Parameters.Add(new SqliteParameter(":Data", asset.Data));
  154. cmd.ExecuteNonQuery();
  155. }
  156. }
  157. }
  158. }
  159. // /// <summary>
  160. // /// Some... logging functionnality
  161. // /// </summary>
  162. // /// <param name="asset"></param>
  163. // private static void LogAssetLoad(AssetBase asset)
  164. // {
  165. // string temporary = asset.Temporary ? "Temporary" : "Stored";
  166. // string local = asset.Local ? "Local" : "Remote";
  167. //
  168. // int assetLength = (asset.Data != null) ? asset.Data.Length : 0;
  169. //
  170. // m_log.Debug("[ASSET DB]: " +
  171. // string.Format("Loaded {5} {4} Asset: [{0}][{3}] \"{1}\":{2} ({6} bytes)",
  172. // asset.FullID, asset.Name, asset.Description, asset.Type,
  173. // temporary, local, assetLength));
  174. // }
  175. /// <summary>
  176. /// Check if an asset exist in database
  177. /// </summary>
  178. /// <param name="uuid">The asset UUID</param>
  179. /// <returns>True if exist, or false.</returns>
  180. override public bool ExistsAsset(UUID uuid)
  181. {
  182. lock (this) {
  183. using (SqliteCommand cmd = new SqliteCommand(SelectAssetSQL, m_conn))
  184. {
  185. cmd.Parameters.Add(new SqliteParameter(":UUID", uuid.ToString()));
  186. using (IDataReader reader = cmd.ExecuteReader())
  187. {
  188. if (reader.Read())
  189. {
  190. reader.Close();
  191. return true;
  192. }
  193. else
  194. {
  195. reader.Close();
  196. return false;
  197. }
  198. }
  199. }
  200. }
  201. }
  202. /// <summary>
  203. ///
  204. /// </summary>
  205. /// <param name="row"></param>
  206. /// <returns></returns>
  207. private static AssetBase buildAsset(IDataReader row)
  208. {
  209. // TODO: this doesn't work yet because something more
  210. // interesting has to be done to actually get these values
  211. // back out. Not enough time to figure it out yet.
  212. AssetBase asset = new AssetBase(
  213. new UUID((String)row["UUID"]),
  214. (String)row["Name"],
  215. Convert.ToSByte(row["Type"]),
  216. (String)row["CreatorID"]
  217. );
  218. asset.Description = (String) row["Description"];
  219. asset.Local = Convert.ToBoolean(row["Local"]);
  220. asset.Temporary = Convert.ToBoolean(row["Temporary"]);
  221. asset.Flags = (AssetFlags)Convert.ToInt32(row["asset_flags"]);
  222. asset.Data = (byte[])row["Data"];
  223. return asset;
  224. }
  225. private static AssetMetadata buildAssetMetadata(IDataReader row)
  226. {
  227. AssetMetadata metadata = new AssetMetadata();
  228. metadata.FullID = new UUID((string) row["UUID"]);
  229. metadata.Name = (string) row["Name"];
  230. metadata.Description = (string) row["Description"];
  231. metadata.Type = Convert.ToSByte(row["Type"]);
  232. metadata.Temporary = Convert.ToBoolean(row["Temporary"]); // Not sure if this is correct.
  233. metadata.Flags = (AssetFlags)Convert.ToInt32(row["asset_flags"]);
  234. metadata.CreatorID = row["CreatorID"].ToString();
  235. // Current SHA1s are not stored/computed.
  236. metadata.SHA1 = new byte[] {};
  237. return metadata;
  238. }
  239. /// <summary>
  240. /// Returns a list of AssetMetadata objects. The list is a subset of
  241. /// the entire data set offset by <paramref name="start" /> containing
  242. /// <paramref name="count" /> elements.
  243. /// </summary>
  244. /// <param name="start">The number of results to discard from the total data set.</param>
  245. /// <param name="count">The number of rows the returned list should contain.</param>
  246. /// <returns>A list of AssetMetadata objects.</returns>
  247. public override List<AssetMetadata> FetchAssetMetadataSet(int start, int count)
  248. {
  249. List<AssetMetadata> retList = new List<AssetMetadata>(count);
  250. lock (this)
  251. {
  252. using (SqliteCommand cmd = new SqliteCommand(SelectAssetMetadataSQL, m_conn))
  253. {
  254. cmd.Parameters.Add(new SqliteParameter(":start", start));
  255. cmd.Parameters.Add(new SqliteParameter(":count", count));
  256. using (IDataReader reader = cmd.ExecuteReader())
  257. {
  258. while (reader.Read())
  259. {
  260. AssetMetadata metadata = buildAssetMetadata(reader);
  261. retList.Add(metadata);
  262. }
  263. }
  264. }
  265. }
  266. return retList;
  267. }
  268. /***********************************************************************
  269. *
  270. * Database Binding functions
  271. *
  272. * These will be db specific due to typing, and minor differences
  273. * in databases.
  274. *
  275. **********************************************************************/
  276. #region IPlugin interface
  277. /// <summary>
  278. ///
  279. /// </summary>
  280. override public string Version
  281. {
  282. get
  283. {
  284. Module module = GetType().Module;
  285. // string dllName = module.Assembly.ManifestModule.Name;
  286. Version dllVersion = module.Assembly.GetName().Version;
  287. return
  288. string.Format("{0}.{1}.{2}.{3}", dllVersion.Major, dllVersion.Minor, dllVersion.Build,
  289. dllVersion.Revision);
  290. }
  291. }
  292. /// <summary>
  293. /// Initialise the AssetData interface using default URI
  294. /// </summary>
  295. override public void Initialise()
  296. {
  297. Initialise("URI=file:Asset.db,version=3");
  298. }
  299. /// <summary>
  300. /// Name of this DB provider
  301. /// </summary>
  302. override public string Name
  303. {
  304. get { return "SQLite Asset storage engine"; }
  305. }
  306. // TODO: (AlexRa): one of these is to be removed eventually (?)
  307. /// <summary>
  308. /// Delete an asset from database
  309. /// </summary>
  310. /// <param name="uuid"></param>
  311. public bool DeleteAsset(UUID uuid)
  312. {
  313. lock (this)
  314. {
  315. using (SqliteCommand cmd = new SqliteCommand(DeleteAssetSQL, m_conn))
  316. {
  317. cmd.Parameters.Add(new SqliteParameter(":UUID", uuid.ToString()));
  318. cmd.ExecuteNonQuery();
  319. }
  320. }
  321. return true;
  322. }
  323. public override bool Delete(string id)
  324. {
  325. UUID assetID;
  326. if (!UUID.TryParse(id, out assetID))
  327. return false;
  328. return DeleteAsset(assetID);
  329. }
  330. #endregion
  331. }
  332. }