TwitchyBehaviour.cs 3.1 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using OpenMetaverse;
  28. using System;
  29. using System.Collections.Generic;
  30. using System.Linq;
  31. using System.Reflection;
  32. using log4net;
  33. using pCampBot.Interfaces;
  34. namespace pCampBot
  35. {
  36. /// <summary>
  37. /// This behavior is for the systematic study of some performance improvements made
  38. /// for OSCC'13.
  39. /// Do nothing, but send AgentUpdate packets all the time that have only slightly
  40. /// different state. The delta of difference will be filtered by OpenSim early on
  41. /// in the packet processing pipeline. These filters did not exist before OSCC'13.
  42. /// </summary>
  43. public class TwitchyBehaviour : AbstractBehaviour
  44. {
  45. // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
  46. public TwitchyBehaviour()
  47. {
  48. AbbreviatedName = "tw";
  49. Name = "Twitchy";
  50. }
  51. private const float TWITCH = 0.0001f;
  52. private int direction = 1;
  53. public override void Action()
  54. {
  55. Bot.Client.Self.Movement.BodyRotation = new Quaternion(Bot.Client.Self.Movement.BodyRotation.X + direction * TWITCH,
  56. Bot.Client.Self.Movement.BodyRotation.Y,
  57. Bot.Client.Self.Movement.BodyRotation.Z,
  58. Bot.Client.Self.Movement.BodyRotation.W);
  59. //m_log.DebugFormat("[TWITCH]: BodyRot {0}", Bot.Client.Self.Movement.BodyRotation);
  60. direction = -direction;
  61. Bot.Client.Self.Movement.SendUpdate();
  62. }
  63. }
  64. }