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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using OpenMetaverse;
- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Reflection;
- using log4net;
- using pCampBot.Interfaces;
- namespace pCampBot
- {
- /// <summary>
- /// This behavior is for the systematic study of some performance improvements made
- /// for OSCC'13.
- /// Do nothing, but send AgentUpdate packets all the time that have only slightly
- /// different state. The delta of difference will be filtered by OpenSim early on
- /// in the packet processing pipeline. These filters did not exist before OSCC'13.
- /// </summary>
- public class TwitchyBehaviour : AbstractBehaviour
- {
- // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- public TwitchyBehaviour()
- {
- AbbreviatedName = "tw";
- Name = "Twitchy";
- }
- private const float TWITCH = 0.0001f;
- private int direction = 1;
- public override void Action()
- {
- Bot.Client.Self.Movement.BodyRotation = new Quaternion(Bot.Client.Self.Movement.BodyRotation.X + direction * TWITCH,
- Bot.Client.Self.Movement.BodyRotation.Y,
- Bot.Client.Self.Movement.BodyRotation.Z,
- Bot.Client.Self.Movement.BodyRotation.W);
- //m_log.DebugFormat("[TWITCH]: BodyRot {0}", Bot.Client.Self.Movement.BodyRotation);
- direction = -direction;
- Bot.Client.Self.Movement.SendUpdate();
- }
- }
- }
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