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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System.Collections.Generic;
- using System.Threading;
- using NUnit.Framework;
- using OpenMetaverse;
- using OpenSim.Framework;
- using OpenSim.Region.Framework.Scenes;
- using OpenSim.Tests.Common;
- using PermissionMask = OpenSim.Framework.PermissionMask;
- namespace OpenSim.Tests.Permissions
- {
- /// <summary>
- /// Basic scene object tests (create, read and delete but not update).
- /// </summary>
- [TestFixture]
- public class IndirectTransferTests
- {
- [SetUp]
- public void SetUp()
- {
- // In case we're dealing with some older version of nunit
- if (Common.TheInstance == null)
- {
- Common.TheInstance = new Common();
- Common.TheInstance.SetUp();
- }
- Common.TheInstance.DeleteObjectsFolders();
- }
- /// <summary>
- /// Test giving simple objecta with various combinations of next owner perms.
- /// </summary>
- [Test]
- public void SimpleTakeCopy()
- {
- TestHelpers.InMethod();
- // The Objects folder of A2
- InventoryFolderBase objsFolder = UserInventoryHelpers.GetInventoryFolder(Common.TheScene.InventoryService, Common.TheAvatars[1].UUID, "Objects");
- // C, CT, MC, MCT, MT, T
- string[] names = new string[6] { "Box C", "Box CT", "Box MC", "Box MCT", "Box MT", "Box T" };
- PermissionMask[] perms = new PermissionMask[6] {
- PermissionMask.Copy,
- PermissionMask.Copy | PermissionMask.Transfer,
- PermissionMask.Modify | PermissionMask.Copy,
- PermissionMask.Modify | PermissionMask.Copy | PermissionMask.Transfer,
- PermissionMask.Modify | PermissionMask.Transfer,
- PermissionMask.Transfer
- };
- // Try A2 takes copies of objects that cannot be copied.
- for (int i = 0; i < 6; i++)
- TakeOneBox(Common.TheScene.GetSceneObjectGroups(), names[i], perms[i]);
- // Ad-hoc. Enough time to let the take work.
- Thread.Sleep(5000);
- List<InventoryItemBase> items = Common.TheScene.InventoryService.GetFolderItems(Common.TheAvatars[1].UUID, objsFolder.ID);
- Assert.That(items.Count, Is.EqualTo(0));
- // A1 makes the objects copyable
- for (int i = 0; i < 6; i++)
- MakeCopyable(Common.TheScene.GetSceneObjectGroups(), names[i]);
- // Try A2 takes copies of objects that can be copied.
- for (int i = 0; i < 6; i++)
- TakeOneBox(Common.TheScene.GetSceneObjectGroups(), names[i], perms[i]);
- // Ad-hoc. Enough time to let the take work.
- Thread.Sleep(5000);
- items = Common.TheScene.InventoryService.GetFolderItems(Common.TheAvatars[1].UUID, objsFolder.ID);
- Assert.That(items.Count, Is.EqualTo(6));
- for (int i = 0; i < 6; i++)
- {
- InventoryItemBase item = Common.TheInstance.GetItemFromInventory(Common.TheAvatars[1].UUID, "Objects", names[i]);
- Assert.That(item, Is.Not.Null);
- Common.TheInstance.AssertPermissions(perms[i], (PermissionMask)item.BasePermissions, Common.TheInstance.IdStr(item));
- }
- }
- private void TakeOneBox(List<SceneObjectGroup> objs, string name, PermissionMask mask)
- {
- // Find the object inworld
- SceneObjectGroup box = objs.Find(sog => sog.Name == name && sog.OwnerID == Common.TheAvatars[0].UUID);
- Assert.That(box, Is.Not.Null, name);
- // A2's inventory (index 1)
- Common.TheInstance.TakeCopyToInventory(1, box);
- }
- private void MakeCopyable(List<SceneObjectGroup> objs, string name)
- {
- SceneObjectGroup box = objs.Find(sog => sog.Name == name && sog.OwnerID == Common.TheAvatars[0].UUID);
- Assert.That(box, Is.Not.Null, name);
- // field = 8 is Everyone
- // set = 1 means add the permission; set = 0 means remove permission
- Common.TheScene.HandleObjectPermissionsUpdate(Common.TheAvatars[0].ControllingClient, Common.TheAvatars[0].UUID,
- Common.TheAvatars[0].ControllingClient.SessionId, 8, box.LocalId, (uint)PermissionMask.Copy, 1);
- Common.TheInstance.PrintPerms(box);
- }
- }
- }
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