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using System.Collections.Generic;
using System.Threading;
using NUnit.Framework;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Tests.Common;
using PermissionMask = OpenSim.Framework.PermissionMask;
namespace OpenSim.Tests.Permissions
{
///
/// Basic scene object tests (create, read and delete but not update).
///
[TestFixture]
public class IndirectTransferTests
{
[SetUp]
public void SetUp()
{
// In case we're dealing with some older version of nunit
if (Common.TheInstance == null)
{
Common.TheInstance = new Common();
Common.TheInstance.SetUp();
}
Common.TheInstance.DeleteObjectsFolders();
}
///
/// Test giving simple objecta with various combinations of next owner perms.
///
[Test]
public void SimpleTakeCopy()
{
TestHelpers.InMethod();
// The Objects folder of A2
InventoryFolderBase objsFolder = UserInventoryHelpers.GetInventoryFolder(Common.TheScene.InventoryService, Common.TheAvatars[1].UUID, "Objects");
// C, CT, MC, MCT, MT, T
string[] names = new string[6] { "Box C", "Box CT", "Box MC", "Box MCT", "Box MT", "Box T" };
PermissionMask[] perms = new PermissionMask[6] {
PermissionMask.Copy,
PermissionMask.Copy | PermissionMask.Transfer,
PermissionMask.Modify | PermissionMask.Copy,
PermissionMask.Modify | PermissionMask.Copy | PermissionMask.Transfer,
PermissionMask.Modify | PermissionMask.Transfer,
PermissionMask.Transfer
};
// Try A2 takes copies of objects that cannot be copied.
for (int i = 0; i < 6; i++)
TakeOneBox(Common.TheScene.GetSceneObjectGroups(), names[i], perms[i]);
// Ad-hoc. Enough time to let the take work.
Thread.Sleep(5000);
List items = Common.TheScene.InventoryService.GetFolderItems(Common.TheAvatars[1].UUID, objsFolder.ID);
Assert.That(items.Count, Is.EqualTo(0));
// A1 makes the objects copyable
for (int i = 0; i < 6; i++)
MakeCopyable(Common.TheScene.GetSceneObjectGroups(), names[i]);
// Try A2 takes copies of objects that can be copied.
for (int i = 0; i < 6; i++)
TakeOneBox(Common.TheScene.GetSceneObjectGroups(), names[i], perms[i]);
// Ad-hoc. Enough time to let the take work.
Thread.Sleep(5000);
items = Common.TheScene.InventoryService.GetFolderItems(Common.TheAvatars[1].UUID, objsFolder.ID);
Assert.That(items.Count, Is.EqualTo(6));
for (int i = 0; i < 6; i++)
{
InventoryItemBase item = Common.TheInstance.GetItemFromInventory(Common.TheAvatars[1].UUID, "Objects", names[i]);
Assert.That(item, Is.Not.Null);
Common.TheInstance.AssertPermissions(perms[i], (PermissionMask)item.BasePermissions, Common.TheInstance.IdStr(item));
}
}
private void TakeOneBox(List objs, string name, PermissionMask mask)
{
// Find the object inworld
SceneObjectGroup box = objs.Find(sog => sog.Name == name && sog.OwnerID == Common.TheAvatars[0].UUID);
Assert.That(box, Is.Not.Null, name);
// A2's inventory (index 1)
Common.TheInstance.TakeCopyToInventory(1, box);
}
private void MakeCopyable(List objs, string name)
{
SceneObjectGroup box = objs.Find(sog => sog.Name == name && sog.OwnerID == Common.TheAvatars[0].UUID);
Assert.That(box, Is.Not.Null, name);
// field = 8 is Everyone
// set = 1 means add the permission; set = 0 means remove permission
Common.TheScene.HandleObjectPermissionsUpdate(Common.TheAvatars[0].ControllingClient, Common.TheAvatars[0].UUID,
Common.TheAvatars[0].ControllingClient.SessionId, 8, box.LocalId, (uint)PermissionMask.Copy, 1);
Common.TheInstance.PrintPerms(box);
}
}
}